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	 f74464b767
			
		
	
	
		f74464b767
		
			
		
	
	
	
	
		
			
			Makes wireframe get cached properly so that it doesn't keep being recreated. Fixes #76237.
		
			
				
	
	
		
			126 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  pipeline_cache_rd.cpp                                                 */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "pipeline_cache_rd.h"
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| 
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| #include "core/os/memory.h"
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| 
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| RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations) {
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| 	RD::PipelineMultisampleState multisample_state_version = multisample_state;
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| 	multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
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| 
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| 	bool wireframe = p_wireframe;
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| 
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| 	RD::PipelineRasterizationState raster_state_version = rasterization_state;
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| 	raster_state_version.wireframe = wireframe;
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| 
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| 	Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
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| 
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| 	uint32_t bool_index = 0;
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| 	uint32_t bool_specializations = p_bool_specializations;
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| 	while (bool_specializations) {
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| 		if (bool_specializations & (1 << bool_index)) {
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| 			RD::PipelineSpecializationConstant sc;
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| 			sc.bool_value = true;
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| 			sc.constant_id = bool_index;
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| 			sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
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| 			specialization_constants.push_back(sc);
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| 			bool_specializations &= ~(1 << bool_index);
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| 		}
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| 		bool_index++;
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| 	}
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| 
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| 	RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
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| 	ERR_FAIL_COND_V(pipeline.is_null(), RID());
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| 	versions = static_cast<Version *>(memrealloc(versions, sizeof(Version) * (version_count + 1)));
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| 	versions[version_count].framebuffer_id = p_framebuffer_format_id;
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| 	versions[version_count].vertex_id = p_vertex_format_id;
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| 	versions[version_count].wireframe = wireframe;
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| 	versions[version_count].pipeline = pipeline;
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| 	versions[version_count].render_pass = p_render_pass;
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| 	versions[version_count].bool_specializations = p_bool_specializations;
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| 	version_count++;
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| 	return pipeline;
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| }
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| 
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| void PipelineCacheRD::_clear() {
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| 	// TODO: Clear should probably recompile all the variants already compiled instead to avoid stalls? Needs discussion.
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| 	if (versions) {
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| 		for (uint32_t i = 0; i < version_count; i++) {
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| 			//shader may be gone, so this may not be valid
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| 			if (RD::get_singleton()->render_pipeline_is_valid(versions[i].pipeline)) {
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| 				RD::get_singleton()->free(versions[i].pipeline);
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| 			}
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| 		}
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| 		version_count = 0;
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| 		memfree(versions);
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| 		versions = nullptr;
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| 	}
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| }
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| 
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| void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
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| 	ERR_FAIL_COND(p_shader.is_null());
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| 	_clear();
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| 	shader = p_shader;
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| 	input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(p_shader);
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| 	render_primitive = p_primitive;
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| 	rasterization_state = p_rasterization_state;
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| 	multisample_state = p_multisample;
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| 	depth_stencil_state = p_depth_stencil_state;
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| 	blend_state = p_blend_state;
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| 	dynamic_state_flags = p_dynamic_state_flags;
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| 	base_specialization_constants = p_base_specialization_constants;
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| }
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| void PipelineCacheRD::update_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
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| 	base_specialization_constants = p_base_specialization_constants;
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| 	_clear();
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| }
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| 
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| void PipelineCacheRD::update_shader(RID p_shader) {
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| 	ERR_FAIL_COND(p_shader.is_null());
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| 	_clear();
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| 	setup(p_shader, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags);
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| }
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| 
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| void PipelineCacheRD::clear() {
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| 	_clear();
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| 	shader = RID(); //clear shader
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| 	input_mask = 0;
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| }
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| 
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| PipelineCacheRD::PipelineCacheRD() {
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| 	version_count = 0;
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| 	versions = nullptr;
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| 	input_mask = 0;
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| }
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| 
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| PipelineCacheRD::~PipelineCacheRD() {
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| 	_clear();
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| }
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