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			84 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Immutable;
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| using Microsoft.CodeAnalysis;
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| 
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| namespace Godot.SourceGenerators
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| {
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|     public readonly struct GodotMethodData
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|     {
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|         public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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|             ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
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|         {
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|             Method = method;
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|             ParamTypes = paramTypes;
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|             ParamTypeSymbols = paramTypeSymbols;
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|             RetType = retType;
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|             RetSymbol = retSymbol;
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|         }
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| 
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|         public IMethodSymbol Method { get; }
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|         public ImmutableArray<MarshalType> ParamTypes { get; }
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|         public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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|         public MarshalType? RetType { get; }
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|         public ITypeSymbol? RetSymbol { get; }
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|     }
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| 
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|     public readonly struct GodotSignalDelegateData
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|     {
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|         public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
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|         {
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|             Name = name;
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|             DelegateSymbol = delegateSymbol;
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|             InvokeMethodData = invokeMethodData;
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|         }
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| 
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|         public string Name { get; }
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|         public INamedTypeSymbol DelegateSymbol { get; }
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|         public GodotMethodData InvokeMethodData { get; }
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|     }
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| 
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|     public readonly struct GodotPropertyData
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|     {
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|         public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
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|         {
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|             PropertySymbol = propertySymbol;
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|             Type = type;
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|         }
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| 
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|         public IPropertySymbol PropertySymbol { get; }
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|         public MarshalType Type { get; }
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|     }
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| 
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|     public readonly struct GodotFieldData
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|     {
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|         public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
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|         {
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|             FieldSymbol = fieldSymbol;
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|             Type = type;
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|         }
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| 
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|         public IFieldSymbol FieldSymbol { get; }
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|         public MarshalType Type { get; }
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|     }
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| 
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|     public struct GodotPropertyOrFieldData
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|     {
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|         public GodotPropertyOrFieldData(ISymbol symbol, MarshalType type)
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|         {
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|             Symbol = symbol;
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|             Type = type;
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|         }
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| 
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|         public GodotPropertyOrFieldData(GodotPropertyData propertyData)
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|             : this(propertyData.PropertySymbol, propertyData.Type)
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|         {
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|         }
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| 
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|         public GodotPropertyOrFieldData(GodotFieldData fieldData)
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|             : this(fieldData.FieldSymbol, fieldData.Type)
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|         {
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|         }
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| 
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|         public ISymbol Symbol { get; }
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|         public MarshalType Type { get; }
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|     }
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| }
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