godot/doc/classes/StreamPeerSocket.xml
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamPeerSocket" inherits="StreamPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base class for interacting with socket streams.
</brief_description>
<description>
StreamPeerSocket is an abstract base class that defines common behavior for socket-based streams.
</description>
<tutorials>
</tutorials>
<methods>
<method name="disconnect_from_host">
<return type="void" />
<description>
Disconnects from host.
</description>
</method>
<method name="get_status" qualifiers="const">
<return type="int" enum="StreamPeerSocket.Status" />
<description>
Returns the status of the connection.
</description>
</method>
<method name="poll">
<return type="int" enum="Error" />
<description>
Polls the socket, updating its state. See [method get_status].
</description>
</method>
</methods>
<constants>
<constant name="STATUS_NONE" value="0" enum="Status">
The initial status of the [StreamPeerSocket]. This is also the status after disconnecting.
</constant>
<constant name="STATUS_CONNECTING" value="1" enum="Status">
A status representing a [StreamPeerSocket] that is connecting to a host.
</constant>
<constant name="STATUS_CONNECTED" value="2" enum="Status">
A status representing a [StreamPeerSocket] that is connected to a host.
</constant>
<constant name="STATUS_ERROR" value="3" enum="Status">
A status representing a [StreamPeerSocket] in error state.
</constant>
</constants>
</class>