godot/doc/classes/StreamPeerTCP.xml
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamPeerTCP" inherits="StreamPeerSocket" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A stream peer that handles TCP connections.
</brief_description>
<description>
A stream peer that handles TCP connections. This object can be used to connect to TCP servers, or also is returned by a TCP server.
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
<methods>
<method name="bind">
<return type="int" enum="Error" />
<param index="0" name="port" type="int" />
<param index="1" name="host" type="String" default="&quot;*&quot;" />
<description>
Opens the TCP socket, and binds it to the specified local address.
This method is generally not needed, and only used to force the subsequent call to [method connect_to_host] to use the specified [param host] and [param port] as source address. This can be desired in some NAT punchthrough techniques, or when forcing the source network interface.
</description>
</method>
<method name="connect_to_host">
<return type="int" enum="Error" />
<param index="0" name="host" type="String" />
<param index="1" name="port" type="int" />
<description>
Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String" />
<description>
Returns the IP of this peer.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int" />
<description>
Returns the port of this peer.
</description>
</method>
<method name="get_local_port" qualifiers="const">
<return type="int" />
<description>
Returns the local port to which this peer is bound.
</description>
</method>
<method name="set_no_delay">
<return type="void" />
<param index="0" name="enabled" type="bool" />
<description>
If [param enabled] is [code]true[/code], packets will be sent immediately. If [param enabled] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].
[b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.
</description>
</method>
</methods>
</class>