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		cb282c6ef0
		
	
	
	
	
		
			
			For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
		
			
				
	
	
		
			876 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			876 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  scene_debugger.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "scene_debugger.h"
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| 
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| #include "core/debugger/engine_debugger.h"
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| #include "core/io/marshalls.h"
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| #include "core/script_language.h"
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| #include "scene/main/scene_tree.h"
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| #include "scene/main/viewport.h"
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| #include "scene/resources/packed_scene.h"
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| 
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| void SceneDebugger::initialize() {
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| #ifdef DEBUG_ENABLED
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| 	LiveEditor::singleton = memnew(LiveEditor);
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| 	EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(NULL, SceneDebugger::parse_message));
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| #endif
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| }
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| 
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| void SceneDebugger::deinitialize() {
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| #ifdef DEBUG_ENABLED
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| 	if (LiveEditor::singleton) {
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| 		// Should be removed automatically when deiniting debugger, but just in case
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| 		if (EngineDebugger::has_capture("scene"))
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| 			EngineDebugger::unregister_message_capture("scene");
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| 		memdelete(LiveEditor::singleton);
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| 		LiveEditor::singleton = NULL;
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| 	}
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| #endif
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| }
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| 
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| #ifdef DEBUG_ENABLED
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| Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
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| 	SceneTree *scene_tree = SceneTree::get_singleton();
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| 	if (!scene_tree)
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| 		return ERR_UNCONFIGURED;
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| 	LiveEditor *live_editor = LiveEditor::get_singleton();
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| 	if (!live_editor)
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| 		return ERR_UNCONFIGURED;
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| 
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| 	r_captured = true;
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| 	if (p_msg == "request_scene_tree") { // Scene tree
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| 		live_editor->_send_tree();
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| 
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| 	} else if (p_msg == "save_node") { // Save node.
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		_save_node(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "inspect_object") { // Object Inspect
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| 		ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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| 		ObjectID id = p_args[0];
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| 		_send_object_id(id);
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| 
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| 	} else if (p_msg == "override_camera_2D:set") { // Camera
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| 		ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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| 		bool enforce = p_args[0];
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| 		scene_tree->get_root()->enable_canvas_transform_override(enforce);
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| 
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| 	} else if (p_msg == "override_camera_2D:transform") {
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| 		ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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| 		Transform2D transform = p_args[1];
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| 		scene_tree->get_root()->set_canvas_transform_override(transform);
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| 
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| 	} else if (p_msg == "override_camera_3D:set") {
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| 		ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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| 		bool enable = p_args[0];
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| 		scene_tree->get_root()->enable_camera_override(enable);
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| 
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| 	} else if (p_msg == "override_camera_3D:transform") {
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| 		ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
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| 		Transform transform = p_args[0];
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| 		bool is_perspective = p_args[1];
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| 		float size_or_fov = p_args[2];
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| 		float near = p_args[3];
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| 		float far = p_args[4];
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| 		if (is_perspective) {
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| 			scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
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| 		} else {
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| 			scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
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| 		}
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| 		scene_tree->get_root()->set_camera_override_transform(transform);
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| 
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| 	} else if (p_msg == "set_object_property") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		_set_object_property(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (!p_msg.begins_with("live_")) { // Live edits below.
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| 		return ERR_SKIP;
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| 	} else if (p_msg == "live_set_root") {
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		live_editor->_root_func(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "live_node_path") {
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		live_editor->_node_path_func(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "live_res_path") {
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		live_editor->_res_path_func(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "live_node_prop_res") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_node_prop") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_res_prop_res") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_res_prop") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_node_call") {
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| 		ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
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| 		live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
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| 
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| 	} else if (p_msg == "live_res_call") {
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| 		ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
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| 		live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
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| 
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| 	} else if (p_msg == "live_create_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_instance_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_remove_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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| 		live_editor->_remove_node_func(p_args[0]);
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| 
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| 	} else if (p_msg == "live_remove_and_keep_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "live_restore_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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| 		live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
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| 
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| 	} else if (p_msg == "live_duplicate_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 		live_editor->_duplicate_node_func(p_args[0], p_args[1]);
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| 
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| 	} else if (p_msg == "live_reparent_node") {
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| 		ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
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| 		live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
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| 	} else {
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| 		r_captured = false;
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| 	}
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| 	return OK;
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| }
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| 
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| void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
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| 	Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
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| 	ERR_FAIL_COND(!node);
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| 
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| 	Ref<PackedScene> ps = memnew(PackedScene);
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| 	ps->pack(node);
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| 	ResourceSaver::save(p_path, ps);
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| }
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| 
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| void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
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| 	SceneDebuggerObject obj(p_id);
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| 	if (obj.id.is_null())
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| 		return;
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| 
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| 	Array arr;
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| 	obj.serialize(arr);
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| 	EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
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| }
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| 
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| void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
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| 
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| 	Object *obj = ObjectDB::get_instance(p_id);
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| 	if (!obj)
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| 		return;
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| 
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| 	String prop_name = p_property;
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| 	if (p_property.begins_with("Members/")) {
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| 		Vector<String> ss = p_property.split("/");
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| 		prop_name = ss[ss.size() - 1];
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| 	}
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| 
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| 	obj->set(prop_name, p_value);
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| }
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| 
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| void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
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| 	LiveEditor *debugger = LiveEditor::get_singleton();
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| 	if (!debugger)
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| 		return;
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| 
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| 	if (EngineDebugger::get_script_debugger() && p_filename != String()) {
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| 		debugger->live_scene_edit_cache[p_filename].insert(p_node);
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| 	}
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| }
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| void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
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| 	LiveEditor *debugger = LiveEditor::get_singleton();
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| 	if (!debugger)
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| 		return;
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| 
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| 	Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
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| 	Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
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| 	if (E) {
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| 		E->get().erase(p_node);
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| 		if (E->get().size() == 0) {
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| 			edit_cache.erase(E);
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| 		}
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| 	}
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| 
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| 	Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
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| 	Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
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| 	if (F) {
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| 		for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
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| 
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| 			memdelete(G->get());
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| 		}
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| 		remove_list.erase(F);
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| 	}
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| }
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| 
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| /// SceneDebuggerObject
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| SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
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| 	id = ObjectID();
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| 	Object *obj = ObjectDB::get_instance(p_id);
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| 	if (!obj)
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| 		return;
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| 
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| 	id = p_id;
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| 	class_name = obj->get_class();
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| 
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| 	if (ScriptInstance *si = obj->get_script_instance()) {
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| 		// Read script instance constants and variables
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| 		if (!si->get_script().is_null()) {
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| 			Script *s = si->get_script().ptr();
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| 			_parse_script_properties(s, si);
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| 		}
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| 	}
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| 
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| 	if (Node *node = Object::cast_to<Node>(obj)) {
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| 		// Add specialized NodePath info (if inside tree).
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| 		if (node->is_inside_tree()) {
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| 			PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
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| 			properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
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| 		} else { // Can't ask for path if a node is not in tree.
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| 			PropertyInfo pi(Variant::STRING, String("Node/path"));
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| 			properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
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| 		}
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| 	} else if (Script *s = Object::cast_to<Script>(obj)) {
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| 		// Add script constants (no instance).
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| 		_parse_script_properties(s, NULL);
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| 	}
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| 
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| 	// Add base object properties.
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| 	List<PropertyInfo> pinfo;
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| 	obj->get_property_list(&pinfo, true);
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| 	for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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| 		if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
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| 			properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name)));
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| 		}
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| 	}
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| }
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| 
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| void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
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| 	typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
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| 	typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
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| 
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| 	ScriptMemberMap members;
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| 	if (p_instance) {
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| 		members[p_script] = Set<StringName>();
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| 		p_script->get_members(&(members[p_script]));
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| 	}
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| 
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| 	ScriptConstantsMap constants;
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| 	constants[p_script] = Map<StringName, Variant>();
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| 	p_script->get_constants(&(constants[p_script]));
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| 
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| 	Ref<Script> base = p_script->get_base_script();
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| 	while (base.is_valid()) {
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| 		if (p_instance) {
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| 			members[base.ptr()] = Set<StringName>();
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| 			base->get_members(&(members[base.ptr()]));
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| 		}
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| 
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| 		constants[base.ptr()] = Map<StringName, Variant>();
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| 		base->get_constants(&(constants[base.ptr()]));
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| 
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| 		base = base->get_base_script();
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| 	}
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| 
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| 	// Members
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| 	for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
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| 		for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
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| 			Variant m;
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| 			if (p_instance->get(E->get(), m)) {
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| 				String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
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| 				PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
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| 				properties.push_back(SceneDebuggerProperty(pi, m));
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| 			}
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| 		}
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| 	}
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| 	// Constants
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| 	for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
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| 		for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) {
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| 			String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
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| 			if (E->value().get_type() == Variant::OBJECT) {
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| 				Variant id = ((Object *)E->value())->get_instance_id();
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| 				PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
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| 				properties.push_back(SceneDebuggerProperty(pi, id));
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| 			} else {
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| 				PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key());
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| 				properties.push_back(SceneDebuggerProperty(pi, E->value()));
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
 | |
| 	Array send_props;
 | |
| 	for (int i = 0; i < properties.size(); i++) {
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| 		const PropertyInfo &pi = properties[i].first;
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| 		Variant &var = properties[i].second;
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| 
 | |
| 		RES res = var;
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| 
 | |
| 		if (var.get_type() == Variant::OBJECT && var.is_ref()) {
 | |
| 			REF r = var;
 | |
| 			if (r.is_valid()) {
 | |
| 				res = *r;
 | |
| 			} else {
 | |
| 				res = RES();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Array prop;
 | |
| 		prop.push_back(pi.name);
 | |
| 		prop.push_back(pi.type);
 | |
| 
 | |
| 		PropertyHint hint = pi.hint;
 | |
| 		String hint_string = pi.hint_string;
 | |
| 		if (!res.is_null()) {
 | |
| 			var = res->get_path();
 | |
| 		} else { //only send information that can be sent..
 | |
| 			int len = 0; //test how big is this to encode
 | |
| 			encode_variant(var, NULL, len);
 | |
| 			if (len > p_max_size) { //limit to max size
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| 				hint = PROPERTY_HINT_OBJECT_TOO_BIG;
 | |
| 				hint_string = "";
 | |
| 				var = Variant();
 | |
| 			}
 | |
| 		}
 | |
| 		prop.push_back(hint);
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| 		prop.push_back(hint_string);
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| 		prop.push_back(pi.usage);
 | |
| 		prop.push_back(var);
 | |
| 		send_props.push_back(prop);
 | |
| 	}
 | |
| 	r_arr.push_back(uint64_t(id));
 | |
| 	r_arr.push_back(class_name);
 | |
| 	r_arr.push_back(send_props);
 | |
| }
 | |
| 
 | |
| void SceneDebuggerObject::deserialize(const Array &p_arr) {
 | |
| #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
 | |
| 	ERR_FAIL_COND(p_arr.size() < 3);
 | |
| 	CHECK_TYPE(p_arr[0], INT);
 | |
| 	CHECK_TYPE(p_arr[1], STRING);
 | |
| 	CHECK_TYPE(p_arr[2], ARRAY);
 | |
| 
 | |
| 	id = uint64_t(p_arr[0]);
 | |
| 	class_name = p_arr[1];
 | |
| 	Array props = p_arr[2];
 | |
| 
 | |
| 	for (int i = 0; i < props.size(); i++) {
 | |
| 
 | |
| 		CHECK_TYPE(props[i], ARRAY);
 | |
| 		Array prop = props[i];
 | |
| 
 | |
| 		ERR_FAIL_COND(prop.size() != 6);
 | |
| 		CHECK_TYPE(prop[0], STRING);
 | |
| 		CHECK_TYPE(prop[1], INT);
 | |
| 		CHECK_TYPE(prop[2], INT);
 | |
| 		CHECK_TYPE(prop[3], STRING);
 | |
| 		CHECK_TYPE(prop[4], INT);
 | |
| 
 | |
| 		PropertyInfo pinfo;
 | |
| 		pinfo.name = prop[0];
 | |
| 		pinfo.type = Variant::Type(int(prop[1]));
 | |
| 		pinfo.hint = PropertyHint(int(prop[2]));
 | |
| 		pinfo.hint_string = prop[3];
 | |
| 		pinfo.usage = PropertyUsageFlags(int(prop[4]));
 | |
| 		Variant var = prop[5];
 | |
| 
 | |
| 		if (pinfo.type == Variant::OBJECT) {
 | |
| 			if (var.is_zero()) {
 | |
| 				var = RES();
 | |
| 			} else if (var.get_type() == Variant::OBJECT) {
 | |
| 				if (((Object *)var)->is_class("EncodedObjectAsID")) {
 | |
| 					var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
 | |
| 					pinfo.type = var.get_type();
 | |
| 					pinfo.hint = PROPERTY_HINT_OBJECT_ID;
 | |
| 					pinfo.hint_string = "Object";
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		properties.push_back(SceneDebuggerProperty(pinfo, var));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// SceneDebuggerTree
 | |
| SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
 | |
| 	// Flatten tree into list, depth first, use stack to avoid recursion.
 | |
| 	List<Node *> stack;
 | |
| 	stack.push_back(p_root);
 | |
| 	while (stack.size()) {
 | |
| 		Node *n = stack[0];
 | |
| 		stack.pop_front();
 | |
| 		int count = n->get_child_count();
 | |
| 		nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id()));
 | |
| 		for (int i = 0; i < count; i++) {
 | |
| 			stack.push_front(n->get_child(count - i - 1));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerTree::serialize(Array &p_arr) {
 | |
| 	for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) {
 | |
| 		RemoteNode &n = E->get();
 | |
| 		p_arr.push_back(n.child_count);
 | |
| 		p_arr.push_back(n.name);
 | |
| 		p_arr.push_back(n.type_name);
 | |
| 		p_arr.push_back(n.id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerTree::deserialize(const Array &p_arr) {
 | |
| 	int idx = 0;
 | |
| 	while (p_arr.size() > idx) {
 | |
| 		ERR_FAIL_COND(p_arr.size() < 4);
 | |
| 		CHECK_TYPE(p_arr[idx], INT);
 | |
| 		CHECK_TYPE(p_arr[idx + 1], STRING);
 | |
| 		CHECK_TYPE(p_arr[idx + 2], STRING);
 | |
| 		CHECK_TYPE(p_arr[idx + 3], INT);
 | |
| 		nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3]));
 | |
| 		idx += 4;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// LiveEditor
 | |
| LiveEditor *LiveEditor::singleton = NULL;
 | |
| LiveEditor *LiveEditor::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_send_tree() {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Array arr;
 | |
| 	// Encoded as a flat list depth fist.
 | |
| 	SceneDebuggerTree tree(scene_tree->root);
 | |
| 	tree.serialize(arr);
 | |
| 	EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
 | |
| 
 | |
| 	live_edit_node_path_cache[p_id] = p_path;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_res_path_func(const String &p_path, int p_id) {
 | |
| 
 | |
| 	live_edit_resource_cache[p_id] = p_path;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
 | |
| 
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	if (!live_edit_node_path_cache.has(p_id))
 | |
| 		return;
 | |
| 
 | |
| 	NodePath np = live_edit_node_path_cache[p_id];
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(np))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(np);
 | |
| 
 | |
| 		n2->set(p_prop, p_value);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
 | |
| 
 | |
| 	RES r = ResourceLoader::load(p_value);
 | |
| 	if (!r.is_valid())
 | |
| 		return;
 | |
| 	_node_set_func(p_id, p_prop, r);
 | |
| }
 | |
| void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 	if (!live_edit_node_path_cache.has(p_id))
 | |
| 		return;
 | |
| 
 | |
| 	NodePath np = live_edit_node_path_cache[p_id];
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(np))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(np);
 | |
| 
 | |
| 		n2->call(p_method, VARIANT_ARG_PASS);
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
 | |
| 
 | |
| 	if (!live_edit_resource_cache.has(p_id))
 | |
| 		return;
 | |
| 
 | |
| 	String resp = live_edit_resource_cache[p_id];
 | |
| 
 | |
| 	if (!ResourceCache::has(resp))
 | |
| 		return;
 | |
| 
 | |
| 	RES r = ResourceCache::get(resp);
 | |
| 	if (!r.is_valid())
 | |
| 		return;
 | |
| 
 | |
| 	r->set(p_prop, p_value);
 | |
| }
 | |
| void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
 | |
| 
 | |
| 	RES r = ResourceLoader::load(p_value);
 | |
| 	if (!r.is_valid())
 | |
| 		return;
 | |
| 	_res_set_func(p_id, p_prop, r);
 | |
| }
 | |
| void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
 | |
| 
 | |
| 	if (!live_edit_resource_cache.has(p_id))
 | |
| 		return;
 | |
| 
 | |
| 	String resp = live_edit_resource_cache[p_id];
 | |
| 
 | |
| 	if (!ResourceCache::has(resp))
 | |
| 		return;
 | |
| 
 | |
| 	RES r = ResourceCache::get(resp);
 | |
| 	if (!r.is_valid())
 | |
| 		return;
 | |
| 
 | |
| 	r->call(p_method, VARIANT_ARG_PASS);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
 | |
| 
 | |
| 	live_edit_root = p_scene_path;
 | |
| 	live_edit_scene = p_scene_from;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_parent))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(p_parent);
 | |
| 
 | |
| 		Node *no = Object::cast_to<Node>(ClassDB::instance(p_type));
 | |
| 		if (!no) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		no->set_name(p_name);
 | |
| 		n2->add_child(no);
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Ref<PackedScene> ps = ResourceLoader::load(p_path);
 | |
| 
 | |
| 	if (!ps.is_valid())
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_parent))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(p_parent);
 | |
| 
 | |
| 		Node *no = ps->instance();
 | |
| 		if (!no) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		no->set_name(p_name);
 | |
| 		n2->add_child(no);
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_remove_node_func(const NodePath &p_at) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F;) {
 | |
| 
 | |
| 		Set<Node *>::Element *N = F->next();
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_at))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		memdelete(n2);
 | |
| 
 | |
| 		F = N;
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F;) {
 | |
| 
 | |
| 		Set<Node *>::Element *N = F->next();
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_at))
 | |
| 			continue;
 | |
| 
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		n2->get_parent()->remove_child(n2);
 | |
| 
 | |
| 		live_edit_remove_list[n][p_keep_id] = n2;
 | |
| 
 | |
| 		F = N;
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F;) {
 | |
| 
 | |
| 		Set<Node *>::Element *N = F->next();
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_at))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
 | |
| 
 | |
| 		if (!EN)
 | |
| 			continue;
 | |
| 
 | |
| 		Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
 | |
| 
 | |
| 		if (!FN)
 | |
| 			continue;
 | |
| 		n2->add_child(FN->get());
 | |
| 
 | |
| 		EN->get().erase(FN);
 | |
| 
 | |
| 		if (EN->get().size() == 0) {
 | |
| 			live_edit_remove_list.erase(EN);
 | |
| 		}
 | |
| 
 | |
| 		F = N;
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_at))
 | |
| 			continue;
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
 | |
| 
 | |
| 		if (!dup)
 | |
| 			continue;
 | |
| 
 | |
| 		dup->set_name(p_new_name);
 | |
| 		n2->get_parent()->add_child(dup);
 | |
| 	}
 | |
| }
 | |
| void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree)
 | |
| 		return;
 | |
| 
 | |
| 	Node *base = NULL;
 | |
| 	if (scene_tree->root->has_node(live_edit_root))
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 
 | |
| 	Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E)
 | |
| 		return; //scene not editable
 | |
| 
 | |
| 	for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 
 | |
| 		Node *n = F->get();
 | |
| 
 | |
| 		if (base && !base->is_a_parent_of(n))
 | |
| 			continue;
 | |
| 
 | |
| 		if (!n->has_node(p_at))
 | |
| 			continue;
 | |
| 		Node *nfrom = n->get_node(p_at);
 | |
| 
 | |
| 		if (!n->has_node(p_new_place))
 | |
| 			continue;
 | |
| 		Node *nto = n->get_node(p_new_place);
 | |
| 
 | |
| 		nfrom->get_parent()->remove_child(nfrom);
 | |
| 		nfrom->set_name(p_new_name);
 | |
| 
 | |
| 		nto->add_child(nfrom);
 | |
| 		if (p_at_pos >= 0)
 | |
| 			nto->move_child(nfrom, p_at_pos);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #endif
 |