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			588 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			588 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  navigation_mesh_generator.cpp                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "core/math/convex_hull.h"
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| #ifndef _3D_DISABLED
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| 
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| #include "navigation_mesh_generator.h"
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| //#include "core/math/quick_hull.h"
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| //#include "core/math/convex_hull.h"
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| #include "core/os/thread.h"
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| #include "scene/3d/collision_shape.h"
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| #include "scene/3d/mesh_instance.h"
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| #include "scene/3d/multimesh_instance.h"
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| #include "scene/3d/physics_body.h"
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| #include "scene/resources/box_shape.h"
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| #include "scene/resources/capsule_shape.h"
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| #include "scene/resources/concave_polygon_shape.h"
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| #include "scene/resources/convex_polygon_shape.h"
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| #include "scene/resources/cylinder_shape.h"
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| #include "scene/resources/plane_shape.h"
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| #include "scene/resources/primitive_meshes.h"
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| #include "scene/resources/shape.h"
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| #include "scene/resources/sphere_shape.h"
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| 
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| #include "modules/modules_enabled.gen.h" // For csg, gridmap.
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| 
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| #ifdef TOOLS_ENABLED
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| #include "editor/editor_node.h"
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| #include "editor/editor_settings.h"
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| #endif
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| 
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| #ifdef MODULE_CSG_ENABLED
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| #include "modules/csg/csg_shape.h"
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| #endif
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| #ifdef MODULE_GRIDMAP_ENABLED
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| #include "modules/gridmap/grid_map.h"
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| #endif
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| 
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| NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL;
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| 
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| void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
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| 	p_vertices.push_back(p_vec3.x);
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| 	p_vertices.push_back(p_vec3.y);
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| 	p_vertices.push_back(p_vec3.z);
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| }
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| 
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| void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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| 	int current_vertex_count;
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| 
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| 	for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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| 		current_vertex_count = p_vertices.size() / 3;
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| 
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| 		if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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| 			continue;
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| 		}
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| 
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| 		int index_count = 0;
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| 		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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| 			index_count = p_mesh->surface_get_array_index_len(i);
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| 		} else {
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| 			index_count = p_mesh->surface_get_array_len(i);
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| 		}
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| 
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| 		ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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| 
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| 		int face_count = index_count / 3;
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| 
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| 		Array a = p_mesh->surface_get_arrays(i);
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| 
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| 		PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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| 		PoolVector<Vector3>::Read vr = mesh_vertices.read();
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| 
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| 		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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| 			PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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| 			PoolVector<int>::Read ir = mesh_indices.read();
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| 
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| 			for (int j = 0; j < mesh_vertices.size(); j++) {
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| 				_add_vertex(p_xform.xform(vr[j]), p_vertices);
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| 			}
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| 
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| 			for (int j = 0; j < face_count; j++) {
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| 				// CCW
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| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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| 			}
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| 		} else {
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| 			face_count = mesh_vertices.size() / 3;
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| 			for (int j = 0; j < face_count; j++) {
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| 				_add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
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| 				_add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
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| 				_add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);
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| 
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| 				p_indices.push_back(current_vertex_count + (j * 3 + 0));
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| 				p_indices.push_back(current_vertex_count + (j * 3 + 1));
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| 				p_indices.push_back(current_vertex_count + (j * 3 + 2));
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void NavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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| 	int face_count = p_faces.size() / 3;
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| 	int current_vertex_count = p_vertices.size() / 3;
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| 
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| 	for (int j = 0; j < face_count; j++) {
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| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
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| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
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| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);
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| 
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| 		p_indices.push_back(current_vertex_count + (j * 3 + 0));
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| 		p_indices.push_back(current_vertex_count + (j * 3 + 2));
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| 		p_indices.push_back(current_vertex_count + (j * 3 + 1));
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| 	}
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| }
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| 
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| void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
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| 	if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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| 		MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
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| 		Ref<Mesh> mesh = mesh_instance->get_mesh();
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| 		if (mesh.is_valid()) {
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| 			_add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices);
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| 		}
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| 	}
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| 
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| 	if (Object::cast_to<MultiMeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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| 		MultiMeshInstance *multimesh_instance = Object::cast_to<MultiMeshInstance>(p_node);
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| 		Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
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| 		Ref<Mesh> mesh = multimesh->get_mesh();
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| 		if (mesh.is_valid()) {
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| 			int n = multimesh->get_visible_instance_count();
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| 			if (n == -1) {
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| 				n = multimesh->get_instance_count();
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| 			}
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| 			for (int i = 0; i < n; i++) {
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| 				_add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices);
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| 			}
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| 		}
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| 	}
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| 
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| #ifdef MODULE_CSG_ENABLED
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| 	if (Object::cast_to<CSGShape>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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| 		CSGShape *csg_shape = Object::cast_to<CSGShape>(p_node);
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| 		Array meshes = csg_shape->get_meshes();
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| 		if (!meshes.empty()) {
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| 			Ref<Mesh> mesh = meshes[1];
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| 			if (mesh.is_valid()) {
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| 				_add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices);
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| 			}
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| 		}
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| 	}
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| #endif
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| 
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| 	if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
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| 		StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
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| 
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| 		if (static_body->get_collision_layer() & p_collision_mask) {
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| 			for (int i = 0; i < p_node->get_child_count(); ++i) {
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| 				Node *child = p_node->get_child(i);
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| 				if (Object::cast_to<CollisionShape>(child)) {
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| 					CollisionShape *col_shape = Object::cast_to<CollisionShape>(child);
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| 
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| 					Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
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| 
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| 					Ref<Mesh> mesh;
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| 					Ref<Shape> s = col_shape->get_shape();
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| 
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| 					BoxShape *box = Object::cast_to<BoxShape>(*s);
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| 					if (box) {
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| 						Ref<CubeMesh> cube_mesh;
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| 						cube_mesh.instance();
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| 						cube_mesh->set_size(box->get_extents() * 2.0);
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| 						mesh = cube_mesh;
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| 					}
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| 
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| 					CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
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| 					if (capsule) {
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| 						Ref<CapsuleMesh> capsule_mesh;
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| 						capsule_mesh.instance();
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| 						capsule_mesh->set_radius(capsule->get_radius());
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| 						capsule_mesh->set_mid_height(capsule->get_height() / 2.0);
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| 						mesh = capsule_mesh;
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| 					}
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| 
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| 					CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
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| 					if (cylinder) {
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| 						Ref<CylinderMesh> cylinder_mesh;
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| 						cylinder_mesh.instance();
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| 						cylinder_mesh->set_height(cylinder->get_height());
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| 						cylinder_mesh->set_bottom_radius(cylinder->get_radius());
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| 						cylinder_mesh->set_top_radius(cylinder->get_radius());
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| 						mesh = cylinder_mesh;
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| 					}
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| 
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| 					SphereShape *sphere = Object::cast_to<SphereShape>(*s);
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| 					if (sphere) {
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| 						Ref<SphereMesh> sphere_mesh;
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| 						sphere_mesh.instance();
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| 						sphere_mesh->set_radius(sphere->get_radius());
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| 						sphere_mesh->set_height(sphere->get_radius() * 2.0);
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| 						mesh = sphere_mesh;
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| 					}
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| 
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| 					ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
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| 					if (concave_polygon) {
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| 						_add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
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| 					}
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| 
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| 					ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
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| 					if (convex_polygon) {
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| 						Vector<Vector3> varr = Variant(convex_polygon->get_points());
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| 						Geometry::MeshData md;
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| 
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| 						Error err = ConvexHullComputer::convex_hull(varr, md);
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| 
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| 						if (err == OK) {
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| 							PoolVector3Array faces;
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| 
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| 							for (int j = 0; j < md.faces.size(); ++j) {
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| 								Geometry::MeshData::Face face = md.faces[j];
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| 
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| 								for (int k = 2; k < face.indices.size(); ++k) {
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| 									faces.push_back(md.vertices[face.indices[0]]);
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| 									faces.push_back(md.vertices[face.indices[k - 1]]);
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| 									faces.push_back(md.vertices[face.indices[k]]);
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| 								}
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| 							}
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| 
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| 							_add_faces(faces, transform, p_vertices, p_indices);
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| 						}
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| 					}
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| 
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| 					if (mesh.is_valid()) {
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| 						_add_mesh(mesh, transform, p_vertices, p_indices);
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| #ifdef MODULE_GRIDMAP_ENABLED
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| 	if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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| 		GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
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| 		Array meshes = gridmap_instance->get_meshes();
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| 		Transform xform = gridmap_instance->get_transform();
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| 		for (int i = 0; i < meshes.size(); i += 2) {
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| 			Ref<Mesh> mesh = meshes[i + 1];
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| 			if (mesh.is_valid()) {
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| 				_add_mesh(mesh, p_accumulated_transform * xform * meshes[i], p_vertices, p_indices);
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| 			}
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| 		}
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| 	}
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| #endif
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| 
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| 	if (Object::cast_to<Spatial>(p_node)) {
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| 		Spatial *spatial = Object::cast_to<Spatial>(p_node);
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| 		p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
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| 	}
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| 
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| 	if (p_recurse_children) {
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| 		for (int i = 0; i < p_node->get_child_count(); i++) {
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| 			_parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
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| 		}
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| 	}
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| }
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| 
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| void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
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| 	PoolVector<Vector3> nav_vertices;
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| 
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| 	for (int i = 0; i < p_detail_mesh->nverts; i++) {
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| 		const float *v = &p_detail_mesh->verts[i * 3];
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| 		nav_vertices.append(Vector3(v[0], v[1], v[2]));
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| 	}
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| 	p_nav_mesh->set_vertices(nav_vertices);
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| 
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| 	for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
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| 		const unsigned int *m = &p_detail_mesh->meshes[i * 4];
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| 		const unsigned int bverts = m[0];
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| 		const unsigned int btris = m[2];
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| 		const unsigned int ntris = m[3];
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| 		const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
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| 		for (unsigned int j = 0; j < ntris; j++) {
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| 			Vector<int> nav_indices;
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| 			nav_indices.resize(3);
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| 			// Polygon order in recast is opposite than godot's
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| 			nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
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| 			nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
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| 			nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
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| 			p_nav_mesh->add_polygon(nav_indices);
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| 		}
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| 	}
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| }
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| 
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| void NavigationMeshGenerator::_build_recast_navigation_mesh(
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| 		Ref<NavigationMesh> p_nav_mesh,
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| #ifdef TOOLS_ENABLED
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| 		EditorProgress *ep,
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| #endif
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| 		rcHeightfield *hf,
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| 		rcCompactHeightfield *chf,
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| 		rcContourSet *cset,
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| 		rcPolyMesh *poly_mesh,
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| 		rcPolyMeshDetail *detail_mesh,
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| 		Vector<float> &vertices,
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| 		Vector<int> &indices) {
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| 	rcContext ctx;
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| 
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| #ifdef TOOLS_ENABLED
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| 	if (ep)
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| 		ep->step(TTR("Setting up Configuration..."), 1);
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| #endif
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| 
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| 	const float *verts = vertices.ptr();
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| 	const int nverts = vertices.size() / 3;
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| 	const int *tris = indices.ptr();
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| 	const int ntris = indices.size() / 3;
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| 
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| 	float bmin[3], bmax[3];
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| 	rcCalcBounds(verts, nverts, bmin, bmax);
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| 
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| 	rcConfig cfg;
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| 	memset(&cfg, 0, sizeof(cfg));
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| 
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| 	cfg.cs = p_nav_mesh->get_cell_size();
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| 	cfg.ch = p_nav_mesh->get_cell_height();
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| 	cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope();
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| 	cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch);
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| 	cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch);
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| 	cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs);
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| 	cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size());
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| 	cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error();
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| 	cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
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| 	cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
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| 	cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
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| 	cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance();
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| 	cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
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| 
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| 	cfg.bmin[0] = bmin[0];
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| 	cfg.bmin[1] = bmin[1];
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| 	cfg.bmin[2] = bmin[2];
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| 	cfg.bmax[0] = bmax[0];
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| 	cfg.bmax[1] = bmax[1];
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| 	cfg.bmax[2] = bmax[2];
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| 
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| #ifdef TOOLS_ENABLED
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| 	if (ep)
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| 		ep->step(TTR("Calculating grid size..."), 2);
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| #endif
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| 	rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
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| 
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| #ifdef TOOLS_ENABLED
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| 	if (ep)
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| 		ep->step(TTR("Creating heightfield..."), 3);
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| #endif
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| 	hf = rcAllocHeightfield();
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| 
 | |
| 	ERR_FAIL_COND(!hf);
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| 	ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
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| 
 | |
| #ifdef TOOLS_ENABLED
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| 	if (ep)
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| 		ep->step(TTR("Marking walkable triangles..."), 4);
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| #endif
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| 	{
 | |
| 		Vector<unsigned char> tri_areas;
 | |
| 		tri_areas.resize(ntris);
 | |
| 
 | |
| 		ERR_FAIL_COND(tri_areas.size() == 0);
 | |
| 
 | |
| 		memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
 | |
| 		rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
 | |
| 
 | |
| 		ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
 | |
| 	}
 | |
| 
 | |
| 	if (p_nav_mesh->get_filter_low_hanging_obstacles()) {
 | |
| 		rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
 | |
| 	}
 | |
| 	if (p_nav_mesh->get_filter_ledge_spans()) {
 | |
| 		rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
 | |
| 	}
 | |
| 	if (p_nav_mesh->get_filter_walkable_low_height_spans()) {
 | |
| 		rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Constructing compact heightfield..."), 5);
 | |
| #endif
 | |
| 
 | |
| 	chf = rcAllocCompactHeightfield();
 | |
| 
 | |
| 	ERR_FAIL_COND(!chf);
 | |
| 	ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
 | |
| 
 | |
| 	rcFreeHeightField(hf);
 | |
| 	hf = 0;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Eroding walkable area..."), 6);
 | |
| #endif
 | |
| 
 | |
| 	ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Partitioning..."), 7);
 | |
| #endif
 | |
| 
 | |
| 	if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
 | |
| 		ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
 | |
| 		ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
 | |
| 	} else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
 | |
| 		ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Creating contours..."), 8);
 | |
| #endif
 | |
| 
 | |
| 	cset = rcAllocContourSet();
 | |
| 
 | |
| 	ERR_FAIL_COND(!cset);
 | |
| 	ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Creating polymesh..."), 9);
 | |
| #endif
 | |
| 
 | |
| 	poly_mesh = rcAllocPolyMesh();
 | |
| 	ERR_FAIL_COND(!poly_mesh);
 | |
| 	ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
 | |
| 
 | |
| 	detail_mesh = rcAllocPolyMeshDetail();
 | |
| 	ERR_FAIL_COND(!detail_mesh);
 | |
| 	ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
 | |
| 
 | |
| 	rcFreeCompactHeightfield(chf);
 | |
| 	chf = 0;
 | |
| 	rcFreeContourSet(cset);
 | |
| 	cset = 0;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Converting to native navigation mesh..."), 10);
 | |
| #endif
 | |
| 
 | |
| 	_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh);
 | |
| 
 | |
| 	rcFreePolyMesh(poly_mesh);
 | |
| 	poly_mesh = 0;
 | |
| 	rcFreePolyMeshDetail(detail_mesh);
 | |
| 	detail_mesh = 0;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator::NavigationMeshGenerator() {
 | |
| 	singleton = this;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator::~NavigationMeshGenerator() {
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
 | |
| 	ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	EditorProgress *ep(NULL);
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
 | |
| 	}
 | |
| 
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Parsing Geometry..."), 0);
 | |
| #endif
 | |
| 
 | |
| 	Vector<float> vertices;
 | |
| 	Vector<int> indices;
 | |
| 
 | |
| 	List<Node *> parse_nodes;
 | |
| 
 | |
| 	if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
 | |
| 		parse_nodes.push_back(p_node);
 | |
| 	} else {
 | |
| 		p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
 | |
| 	}
 | |
| 
 | |
| 	Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_transform().affine_inverse();
 | |
| 	for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
 | |
| 		NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
 | |
| 		uint32_t collision_mask = p_nav_mesh->get_collision_mask();
 | |
| 		bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
 | |
| 		_parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
 | |
| 	}
 | |
| 
 | |
| 	if (vertices.size() > 0 && indices.size() > 0) {
 | |
| 		rcHeightfield *hf = nullptr;
 | |
| 		rcCompactHeightfield *chf = nullptr;
 | |
| 		rcContourSet *cset = nullptr;
 | |
| 		rcPolyMesh *poly_mesh = nullptr;
 | |
| 		rcPolyMeshDetail *detail_mesh = nullptr;
 | |
| 
 | |
| 		_build_recast_navigation_mesh(
 | |
| 				p_nav_mesh,
 | |
| #ifdef TOOLS_ENABLED
 | |
| 				ep,
 | |
| #endif
 | |
| 				hf,
 | |
| 				chf,
 | |
| 				cset,
 | |
| 				poly_mesh,
 | |
| 				detail_mesh,
 | |
| 				vertices,
 | |
| 				indices);
 | |
| 
 | |
| 		rcFreeHeightField(hf);
 | |
| 		hf = 0;
 | |
| 
 | |
| 		rcFreeCompactHeightfield(chf);
 | |
| 		chf = 0;
 | |
| 
 | |
| 		rcFreeContourSet(cset);
 | |
| 		cset = 0;
 | |
| 
 | |
| 		rcFreePolyMesh(poly_mesh);
 | |
| 		poly_mesh = 0;
 | |
| 
 | |
| 		rcFreePolyMeshDetail(detail_mesh);
 | |
| 		detail_mesh = 0;
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep)
 | |
| 		ep->step(TTR("Done!"), 11);
 | |
| 
 | |
| 	if (ep)
 | |
| 		memdelete(ep);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
 | |
| 	if (p_nav_mesh.is_valid()) {
 | |
| 		p_nav_mesh->clear_polygons();
 | |
| 		p_nav_mesh->set_vertices(PoolVector<Vector3>());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake);
 | |
| 	ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear);
 | |
| }
 | |
| 
 | |
| #endif
 | 
