godot/drivers/gles3/storage
2025-06-05 11:12:03 -05:00
..
config.cpp Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
config.h Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
light_storage.cpp Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
light_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material_storage.cpp Fix wrong default texture for global uniforms of type sampler2DArray 2025-06-05 11:12:03 -05:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Expose RS.mesh_surface_update_index_region 2025-06-05 19:35:59 +08:00
mesh_storage.h Expose RS.mesh_surface_update_index_region 2025-06-05 19:35:59 +08:00
particles_storage.cpp Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
texture_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00