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			63 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_language_server.h                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDSCRIPT_LANGUAGE_SERVER_H
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| #define GDSCRIPT_LANGUAGE_SERVER_H
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| 
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| #include "../gdscript_parser.h"
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| #include "editor/editor_plugin.h"
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| #include "gdscript_language_protocol.h"
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| 
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| class GDScriptLanguageServer : public EditorPlugin {
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| 	GDCLASS(GDScriptLanguageServer, EditorPlugin);
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| 
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| 	GDScriptLanguageProtocol protocol;
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| 
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| 	Thread *thread;
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| 	bool thread_running;
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| 	bool started;
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| 	bool use_thread;
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| 	int port;
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| 	static void thread_main(void *p_userdata);
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| 
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| private:
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| 	void _notification(int p_what);
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| 	void _iteration();
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| 
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| public:
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| 	Error parse_script_file(const String &p_path);
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| 	GDScriptLanguageServer();
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| 	void start();
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| 	void stop();
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| };
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| 
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| void register_lsp_types();
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| 
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| #endif // GDSCRIPT_LANGUAGE_SERVER_H
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