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			70 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  embedded_debugger.h                                                   */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/templates/hash_map.h"
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#include "core/variant/array.h"
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class DisplayServerEmbedded;
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/// @brief Singleton class to process embedded debugging message in the child process.
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class EmbeddedDebugger {
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	inline static EmbeddedDebugger *singleton = nullptr;
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	EmbeddedDebugger(DisplayServerEmbedded *p_ds);
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public:
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	static void initialize(DisplayServerEmbedded *p_ds);
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	static void deinitialize();
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	~EmbeddedDebugger();
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#ifdef DEBUG_ENABLED
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private:
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	DisplayServerEmbedded *ds;
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	/// Message handler function for parse_message.
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	typedef Error (EmbeddedDebugger::*ParseMessageFunc)(const Array &p_args);
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	static HashMap<String, ParseMessageFunc> parse_message_handlers;
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	static void _init_parse_message_handlers();
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	Error _msg_window_size(const Array &p_args);
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	Error _msg_mouse_set_mode(const Array &p_args);
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	Error _msg_event(const Array &p_args);
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	Error _msg_win_event(const Array &p_args);
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	Error _msg_notification(const Array &p_args);
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	Error _msg_ime_update(const Array &p_args);
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	Error _msg_ds_state(const Array &p_args);
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public:
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	static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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#endif
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};
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