godot/servers/rendering/renderer_rd/environment
clayjohn fc951855ed Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.

However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
..
fog.cpp Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
fog.h Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
gi.cpp Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
gi.h Merge pull request #106673 from retrotails/master 2025-06-06 17:37:09 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
sky.cpp Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00
sky.h Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00