..
effects
Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour
2025-10-23 11:03:56 -05:00
environment
Revise fog blending to fix over-darkening/borders.
2025-10-24 13:15:26 -07:00
forward_clustered
Revise fog blending to fix over-darkening/borders.
2025-10-24 13:15:26 -07:00
forward_mobile
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
blit.glsl
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
canvas.glsl
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
canvas_occlusion.glsl
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
half_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
light_data_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
scene_forward_aa_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_vertex_lights_inc.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
SCsub
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00