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			680 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			680 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  texture_progress.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "texture_progress.h"
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| 
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| #include "core/engine.h"
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| 
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| void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
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| 	under = p_texture;
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| 	update();
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| 	minimum_size_changed();
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| }
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| 
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| Ref<Texture> TextureProgress::get_under_texture() const {
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| 	return under;
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| }
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| 
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| void TextureProgress::set_over_texture(const Ref<Texture> &p_texture) {
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| 	over = p_texture;
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| 	update();
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| 	if (under.is_null()) {
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| 		minimum_size_changed();
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| 	}
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| }
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| 
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| Ref<Texture> TextureProgress::get_over_texture() const {
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| 	return over;
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| }
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| 
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| void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) {
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| 	ERR_FAIL_INDEX((int)p_margin, 4);
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| 	stretch_margin[p_margin] = p_size;
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| 	update();
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| 	minimum_size_changed();
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| }
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| 
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| int TextureProgress::get_stretch_margin(Margin p_margin) const {
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| 	ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
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| 	return stretch_margin[p_margin];
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| }
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| 
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| void TextureProgress::set_nine_patch_stretch(bool p_stretch) {
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| 	nine_patch_stretch = p_stretch;
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| 	update();
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| 	minimum_size_changed();
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| }
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| 
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| bool TextureProgress::get_nine_patch_stretch() const {
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| 	return nine_patch_stretch;
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| }
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| 
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| Size2 TextureProgress::get_minimum_size() const {
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| 	if (nine_patch_stretch) {
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| 		return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]);
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| 	} else if (under.is_valid()) {
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| 		return under->get_size();
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| 	} else if (over.is_valid()) {
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| 		return over->get_size();
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| 	} else if (progress.is_valid()) {
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| 		return progress->get_size();
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| 	}
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| 
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| 	return Size2(1, 1);
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| }
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| 
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| void TextureProgress::set_progress_texture(const Ref<Texture> &p_texture) {
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| 	progress = p_texture;
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| 	update();
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| 	minimum_size_changed();
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| }
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| 
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| Ref<Texture> TextureProgress::get_progress_texture() const {
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| 	return progress;
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| }
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| 
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| void TextureProgress::set_progress_offset(Point2 p_offset) {
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| 	progress_offset = p_offset;
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| 	update();
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| }
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| 
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| Point2 TextureProgress::get_progress_offset() const {
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| 	return progress_offset;
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| }
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| 
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| void TextureProgress::set_tint_under(const Color &p_tint) {
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| 	tint_under = p_tint;
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| 	update();
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| }
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| 
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| Color TextureProgress::get_tint_under() const {
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| 	return tint_under;
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| }
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| 
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| void TextureProgress::set_tint_progress(const Color &p_tint) {
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| 	tint_progress = p_tint;
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| 	update();
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| }
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| 
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| Color TextureProgress::get_tint_progress() const {
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| 	return tint_progress;
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| }
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| 
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| void TextureProgress::set_tint_over(const Color &p_tint) {
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| 	tint_over = p_tint;
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| 	update();
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| }
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| 
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| Color TextureProgress::get_tint_over() const {
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| 	return tint_over;
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| }
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| 
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| Point2 TextureProgress::unit_val_to_uv(float val) {
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| 	if (progress.is_null()) {
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| 		return Point2();
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| 	}
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| 
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| 	if (val < 0) {
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| 		val += 1;
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| 	}
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| 	if (val > 1) {
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| 		val -= 1;
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| 	}
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| 
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| 	Point2 p = get_relative_center();
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| 
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| 	// Minimal version of Liang-Barsky clipping algorithm
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| 	float angle = (val * Math_TAU) - Math_PI * 0.5;
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| 	Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
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| 	float t1 = 1.0;
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| 	float cp = 0;
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| 	float cq = 0;
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| 	float cr = 0;
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| 	float edgeLeft = 0.0;
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| 	float edgeRight = 1.0;
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| 	float edgeBottom = 0.0;
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| 	float edgeTop = 1.0;
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| 
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| 	for (int edge = 0; edge < 4; edge++) {
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| 		if (edge == 0) {
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| 			if (dir.x > 0) {
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| 				continue;
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| 			}
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| 			cq = -(edgeLeft - p.x);
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| 			dir.x *= 2.0 * cq;
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| 			cp = -dir.x;
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| 		} else if (edge == 1) {
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| 			if (dir.x < 0) {
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| 				continue;
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| 			}
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| 			cq = (edgeRight - p.x);
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| 			dir.x *= 2.0 * cq;
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| 			cp = dir.x;
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| 		} else if (edge == 2) {
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| 			if (dir.y > 0) {
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| 				continue;
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| 			}
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| 			cq = -(edgeBottom - p.y);
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| 			dir.y *= 2.0 * cq;
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| 			cp = -dir.y;
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| 		} else if (edge == 3) {
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| 			if (dir.y < 0) {
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| 				continue;
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| 			}
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| 			cq = (edgeTop - p.y);
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| 			dir.y *= 2.0 * cq;
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| 			cp = dir.y;
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| 		}
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| 		cr = cq / cp;
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| 		if (cr >= 0 && cr < t1) {
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| 			t1 = cr;
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| 		}
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| 	}
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| 	return (p + t1 * dir);
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| }
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| 
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| Point2 TextureProgress::get_relative_center() {
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| 	if (progress.is_null()) {
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| 		return Point2();
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| 	}
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| 	Point2 p = progress->get_size() / 2;
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| 	p += rad_center_off;
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| 	p.x /= progress->get_width();
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| 	p.y /= progress->get_height();
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| 	p.x = CLAMP(p.x, 0, 1);
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| 	p.y = CLAMP(p.y, 0, 1);
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| 	return p;
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| }
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| 
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| void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
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| 	Vector2 texture_size = p_texture->get_size();
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| 	Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
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| 	Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
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| 
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| 	Rect2 src_rect = Rect2(Point2(), texture_size);
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| 	Rect2 dst_rect = Rect2(Point2(), get_size());
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| 
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| 	if (p_ratio < 1.0) {
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| 		// Drawing a partially-filled 9-patch is a little tricky -
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| 		// texture is divided by 3 sections toward fill direction,
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| 		// then middle section is stretching while the other two aren't.
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| 
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| 		double width_total = 0.0;
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| 		double width_texture = 0.0;
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| 		double first_section_size = 0.0;
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| 		double last_section_size = 0.0;
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| 		switch (p_mode) {
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| 			case FILL_LEFT_TO_RIGHT: {
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| 				width_total = dst_rect.size.x;
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| 				width_texture = texture_size.x;
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| 				first_section_size = topleft.x;
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| 				last_section_size = bottomright.x;
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| 			} break;
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| 			case FILL_RIGHT_TO_LEFT: {
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| 				width_total = dst_rect.size.x;
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| 				width_texture = texture_size.x;
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| 				// In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value.
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| 				first_section_size = bottomright.x;
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| 				last_section_size = topleft.x;
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| 			} break;
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| 			case FILL_TOP_TO_BOTTOM: {
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| 				width_total = dst_rect.size.y;
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| 				width_texture = texture_size.y;
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| 				first_section_size = topleft.y;
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| 				last_section_size = bottomright.y;
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| 			} break;
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| 			case FILL_BOTTOM_TO_TOP: {
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| 				width_total = dst_rect.size.y;
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| 				width_texture = texture_size.y;
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| 				// Similar to `FILL_RIGHT_TO_LEFT`.
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| 				first_section_size = bottomright.y;
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| 				last_section_size = topleft.y;
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| 			} break;
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| 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
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| 				width_total = dst_rect.size.x;
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| 				width_texture = texture_size.x;
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| 				first_section_size = topleft.x;
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| 				last_section_size = bottomright.x;
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| 			} break;
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| 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
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| 				width_total = dst_rect.size.y;
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| 				width_texture = texture_size.y;
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| 				first_section_size = topleft.y;
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| 				last_section_size = bottomright.y;
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| 			} break;
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| 			case FILL_CLOCKWISE:
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| 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
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| 			case FILL_COUNTER_CLOCKWISE: {
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| 				// Those modes are circular, not relevant for nine patch.
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| 			} break;
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| 			case FILL_MODE_MAX:
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| 				break;
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| 		}
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| 
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| 		double width_filled = width_total * p_ratio;
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| 		double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
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| 
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| 		// Maximum middle texture size.
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| 		double max_middle_texture_size = middle_section_size;
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| 
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| 		// Maximum real middle texture size.
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| 		double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size));
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| 
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| 		switch (p_mode) {
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| 			case FILL_BILINEAR_LEFT_AND_RIGHT:
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| 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
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| 				last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5);
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| 				first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5);
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| 
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| 				// When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero.
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| 				// Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`.
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| 				double real_middle_size = width_filled - first_section_size - last_section_size;
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| 				middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size;
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| 
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| 				width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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| 			} break;
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| 			case FILL_MODE_MAX:
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| 				break;
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| 			default: {
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| 				middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
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| 				last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
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| 				first_section_size = MIN(first_section_size, width_filled);
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| 				width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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| 			}
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| 		}
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| 
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| 		switch (p_mode) {
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| 			case FILL_LEFT_TO_RIGHT: {
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| 				src_rect.size.x = width_texture;
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| 				dst_rect.size.x = width_filled;
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| 				topleft.x = first_section_size;
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| 				bottomright.x = last_section_size;
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| 			} break;
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| 			case FILL_RIGHT_TO_LEFT: {
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| 				src_rect.position.x += src_rect.size.x - width_texture;
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| 				src_rect.size.x = width_texture;
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| 				dst_rect.position.x += width_total - width_filled;
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| 				dst_rect.size.x = width_filled;
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| 				topleft.x = last_section_size;
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| 				bottomright.x = first_section_size;
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| 			} break;
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| 			case FILL_TOP_TO_BOTTOM: {
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| 				src_rect.size.y = width_texture;
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| 				dst_rect.size.y = width_filled;
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| 				bottomright.y = last_section_size;
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| 				topleft.y = first_section_size;
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| 			} break;
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| 			case FILL_BOTTOM_TO_TOP: {
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| 				src_rect.position.y += src_rect.size.y - width_texture;
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| 				src_rect.size.y = width_texture;
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| 				dst_rect.position.y += width_total - width_filled;
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| 				dst_rect.size.y = width_filled;
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| 				topleft.y = last_section_size;
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| 				bottomright.y = first_section_size;
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| 			} break;
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| 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
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| 				double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
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| 				double drift_from_unscaled_center = 0;
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| 				if (bottomright.y != topleft.y) { // To avoid division by zero.
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| 					drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
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| 				}
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| 
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| 				src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
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| 				src_rect.size.x = width_texture;
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| 				dst_rect.position.x += (width_total - width_filled) * 0.5;
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| 				dst_rect.size.x = width_filled;
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| 				topleft.x = first_section_size;
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| 				bottomright.x = last_section_size;
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| 			} break;
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| 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
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| 				double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
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| 				double drift_from_unscaled_center = 0;
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| 				if (bottomright.y != topleft.y) { // To avoid division by zero.
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| 					drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
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| 				}
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| 
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| 				src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
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| 				src_rect.size.y = width_texture;
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| 				dst_rect.position.y += (width_total - width_filled) * 0.5;
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| 				dst_rect.size.y = width_filled;
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| 				topleft.y = first_section_size;
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| 				bottomright.y = last_section_size;
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| 			} break;
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| 			case FILL_CLOCKWISE:
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| 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
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| 			case FILL_COUNTER_CLOCKWISE: {
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| 				// Those modes are circular, not relevant for nine patch.
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| 			} break;
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| 			case FILL_MODE_MAX:
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| 				break;
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| 		}
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| 	}
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| 
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| 	if (p_texture == progress) {
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| 		dst_rect.position += progress_offset;
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| 	}
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| 	p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect);
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| 
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| 	RID ci = get_canvas_item();
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| 	VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
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| }
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| 
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| void TextureProgress::_notification(int p_what) {
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| 	const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
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| 	switch (p_what) {
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| 		case NOTIFICATION_DRAW: {
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| 			if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
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| 				if (under.is_valid()) {
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| 					draw_nine_patch_stretched(under, mode, 1.0, tint_under);
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| 				}
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| 				if (progress.is_valid()) {
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| 					draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
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| 				}
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| 				if (over.is_valid()) {
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| 					draw_nine_patch_stretched(over, mode, 1.0, tint_over);
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| 				}
 | |
| 			} else {
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| 				if (under.is_valid()) {
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| 					switch (mode) {
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| 						case FILL_CLOCKWISE:
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| 						case FILL_COUNTER_CLOCKWISE:
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| 						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
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| 							if (nine_patch_stretch) {
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| 								Rect2 region = Rect2(Point2(), get_size());
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| 								draw_texture_rect(under, region, false, tint_under);
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| 							} else {
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| 								draw_texture(under, Point2(), tint_under);
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| 							}
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| 						} break;
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| 						case FILL_MODE_MAX:
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| 							break;
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| 						default:
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| 							draw_texture(under, Point2(), tint_under);
 | |
| 					}
 | |
| 				}
 | |
| 				if (progress.is_valid()) {
 | |
| 					Size2 s = progress->get_size();
 | |
| 					switch (mode) {
 | |
| 						case FILL_LEFT_TO_RIGHT: {
 | |
| 							Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y));
 | |
| 							Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_RIGHT_TO_LEFT: {
 | |
| 							Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
 | |
| 							Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_TOP_TO_BOTTOM: {
 | |
| 							Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_BOTTOM_TO_TOP: {
 | |
| 							Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_CLOCKWISE:
 | |
| 						case FILL_COUNTER_CLOCKWISE:
 | |
| 						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
 | |
| 							if (nine_patch_stretch) {
 | |
| 								s = get_size();
 | |
| 							}
 | |
| 
 | |
| 							float val = get_as_ratio() * rad_max_degrees / 360;
 | |
| 							if (val == 1) {
 | |
| 								Rect2 region = Rect2(progress_offset, s);
 | |
| 								Rect2 source = Rect2(Point2(), s);
 | |
| 								draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 							} else if (val != 0) {
 | |
| 								Array pts;
 | |
| 								float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
 | |
| 								float start;
 | |
| 
 | |
| 								if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) {
 | |
| 									start = rad_init_angle / 360 - val / 2;
 | |
| 								} else {
 | |
| 									start = rad_init_angle / 360;
 | |
| 								}
 | |
| 
 | |
| 								float end = start + direction * val;
 | |
| 								pts.append(start);
 | |
| 								pts.append(end);
 | |
| 								float from = MIN(start, end);
 | |
| 								float to = MAX(start, end);
 | |
| 								for (int i = 0; i < 12; i++) {
 | |
| 									if (corners[i] > from && corners[i] < to) {
 | |
| 										pts.append(corners[i]);
 | |
| 									}
 | |
| 								}
 | |
| 								pts.sort();
 | |
| 								Vector<Point2> uvs;
 | |
| 								Vector<Point2> points;
 | |
| 								uvs.push_back(get_relative_center());
 | |
| 								points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
 | |
| 								for (int i = 0; i < pts.size(); i++) {
 | |
| 									Point2 uv = unit_val_to_uv(pts[i]);
 | |
| 									if (uvs.find(uv) >= 0) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									uvs.push_back(uv);
 | |
| 									points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
 | |
| 								}
 | |
| 								Vector<Color> colors;
 | |
| 								colors.push_back(tint_progress);
 | |
| 								draw_polygon(points, colors, uvs, progress);
 | |
| 							}
 | |
| 							if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 								Point2 p;
 | |
| 
 | |
| 								if (nine_patch_stretch) {
 | |
| 									p = get_size();
 | |
| 								} else {
 | |
| 									p = progress->get_size();
 | |
| 								}
 | |
| 
 | |
| 								p.x *= get_relative_center().x;
 | |
| 								p.y *= get_relative_center().y;
 | |
| 								p = p.floor();
 | |
| 								draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
 | |
| 								draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
 | |
| 							}
 | |
| 						} break;
 | |
| 						case FILL_BILINEAR_LEFT_AND_RIGHT: {
 | |
| 							Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
 | |
| 							Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_BILINEAR_TOP_AND_BOTTOM: {
 | |
| 							Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
 | |
| 							draw_texture_rect_region(progress, region, source, tint_progress);
 | |
| 						} break;
 | |
| 						case FILL_MODE_MAX:
 | |
| 							break;
 | |
| 						default:
 | |
| 							draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
 | |
| 					}
 | |
| 				}
 | |
| 				if (over.is_valid()) {
 | |
| 					switch (mode) {
 | |
| 						case FILL_CLOCKWISE:
 | |
| 						case FILL_COUNTER_CLOCKWISE:
 | |
| 						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
 | |
| 							if (nine_patch_stretch) {
 | |
| 								Rect2 region = Rect2(Point2(), get_size());
 | |
| 								draw_texture_rect(over, region, false, tint_over);
 | |
| 							} else {
 | |
| 								draw_texture(over, Point2(), tint_over);
 | |
| 							}
 | |
| 						} break;
 | |
| 						case FILL_MODE_MAX:
 | |
| 							break;
 | |
| 						default:
 | |
| 							draw_texture(over, Point2(), tint_over);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextureProgress::set_fill_mode(int p_fill) {
 | |
| 	ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
 | |
| 	mode = (FillMode)p_fill;
 | |
| 	update();
 | |
| }
 | |
| 
 | |
| int TextureProgress::get_fill_mode() {
 | |
| 	return mode;
 | |
| }
 | |
| 
 | |
| void TextureProgress::set_radial_initial_angle(float p_angle) {
 | |
| 	while (p_angle > 360) {
 | |
| 		p_angle -= 360;
 | |
| 	}
 | |
| 	while (p_angle < 0) {
 | |
| 		p_angle += 360;
 | |
| 	}
 | |
| 	rad_init_angle = p_angle;
 | |
| 	update();
 | |
| }
 | |
| 
 | |
| float TextureProgress::get_radial_initial_angle() {
 | |
| 	return rad_init_angle;
 | |
| }
 | |
| 
 | |
| void TextureProgress::set_fill_degrees(float p_angle) {
 | |
| 	rad_max_degrees = CLAMP(p_angle, 0, 360);
 | |
| 	update();
 | |
| }
 | |
| 
 | |
| float TextureProgress::get_fill_degrees() {
 | |
| 	return rad_max_degrees;
 | |
| }
 | |
| 
 | |
| void TextureProgress::set_radial_center_offset(const Point2 &p_off) {
 | |
| 	rad_center_off = p_off;
 | |
| 	update();
 | |
| }
 | |
| 
 | |
| Point2 TextureProgress::get_radial_center_offset() {
 | |
| 	return rad_center_off;
 | |
| }
 | |
| 
 | |
| void TextureProgress::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture);
 | |
| 	ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture);
 | |
| 	ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture);
 | |
| 	ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
 | |
| 	ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
 | |
| 	ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
 | |
| 	ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_texture_progress_offset", "offset"), &TextureProgress::set_progress_offset);
 | |
| 	ClassDB::bind_method(D_METHOD("get_texture_progress_offset"), &TextureProgress::get_progress_offset);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
 | |
| 	ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_radial_center_offset", "mode"), &TextureProgress::set_radial_center_offset);
 | |
| 	ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees);
 | |
| 	ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_stretch_margin", "margin", "value"), &TextureProgress::set_stretch_margin);
 | |
| 	ClassDB::bind_method(D_METHOD("get_stretch_margin", "margin"), &TextureProgress::get_stretch_margin);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch);
 | |
| 	ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch);
 | |
| 
 | |
| 	ADD_GROUP("Textures", "texture_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset"), "set_texture_progress_offset", "get_texture_progress_offset");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
 | |
| 	ADD_GROUP("Tint", "tint_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress");
 | |
| 	ADD_GROUP("Radial Fill", "radial_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
 | |
| 	ADD_GROUP("Stretch", "stretch_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
 | |
| 	BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
 | |
| 	BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
 | |
| 	BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
 | |
| 	BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
 | |
| 	BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
 | |
| 	BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT);
 | |
| 	BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM);
 | |
| 	BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
 | |
| }
 | |
| 
 | |
| TextureProgress::TextureProgress() {
 | |
| 	mode = FILL_LEFT_TO_RIGHT;
 | |
| 	rad_init_angle = 0;
 | |
| 	rad_center_off = Point2();
 | |
| 	rad_max_degrees = 360;
 | |
| 	set_mouse_filter(MOUSE_FILTER_PASS);
 | |
| 
 | |
| 	nine_patch_stretch = false;
 | |
| 	stretch_margin[MARGIN_LEFT] = 0;
 | |
| 	stretch_margin[MARGIN_RIGHT] = 0;
 | |
| 	stretch_margin[MARGIN_BOTTOM] = 0;
 | |
| 	stretch_margin[MARGIN_TOP] = 0;
 | |
| 
 | |
| 	tint_under = tint_progress = tint_over = Color(1, 1, 1);
 | |
| }
 | 
