mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 c4903a603b
			
		
	
	
		c4903a603b
		
			
		
	
	
	
	
		
			
			This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
 | |
| 	<brief_description>
 | |
| 		Represents the input shader parameter within the visual shader graph.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 		<link title="Shading reference index">https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="get_input_real_name" qualifiers="const">
 | |
| 			<return type="String">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
 | |
| 			One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<signals>
 | |
| 		<signal name="input_type_changed">
 | |
| 			<description>
 | |
| 				Emitted when input is changed via [member input_name].
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 	</signals>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |