godot/drivers/gles3/storage
Thaddeus Crews fdc235f496
Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
..
config.cpp Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 -05:00
config.h Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 -05:00
light_storage.cpp Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb 2025-10-06 14:34:05 -05:00
light_storage.h Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 -07:00
material_storage.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
material_storage.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
mesh_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
render_scene_buffers_gles3.cpp Merge pull request #110915 from Kaleb-Reid/compat-clear-buffers 2025-10-06 14:34:04 -05:00
render_scene_buffers_gles3.h Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D 2025-10-04 01:06:09 -07:00
texture_storage.h Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D 2025-10-04 01:06:09 -07:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00