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	 81064cc239
			
		
	
	
		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			20 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ResourceImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Base class for resource importers.
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| 	</brief_description>
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| 	<description>
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| 		This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
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| 	</description>
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| 	<tutorials>
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| 		<link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
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| 	</tutorials>
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| 	<constants>
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| 		<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
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| 			The default import order.
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| 		</constant>
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| 		<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
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| 			The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
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| 		</constant>
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| 	</constants>
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| </class>
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