godot/drivers/gles3/storage
clayjohn 35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
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config.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
config.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
light_storage.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.cpp Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
material_storage.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
particles_storage.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
particles_storage.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
render_scene_buffers_gles3.cpp Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Add check for float texture linear filtering support 2025-01-27 22:12:08 -05:00
texture_storage.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
utilities.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
utilities.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00