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	 4e38ce294d
			
		
	
	
		4e38ce294d
		
			
		
	
	
	
	
		
			
			Fix inconsistent behavior of Bezier editor undo operations upon selection of different animation
		
			
				
	
	
		
			229 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			229 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  animation_bezier_editor.h                                             */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef ANIMATION_BEZIER_EDITOR_H
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| #define ANIMATION_BEZIER_EDITOR_H
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| 
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| #include "animation_track_editor.h"
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| #include "core/templates/hashfuncs.h"
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| 
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| class ViewPanner;
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| 
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| class AnimationBezierTrackEdit : public Control {
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| 	GDCLASS(AnimationBezierTrackEdit, Control);
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| 
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| 	enum {
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| 		MENU_KEY_INSERT,
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| 		MENU_KEY_DUPLICATE,
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| 		MENU_KEY_CUT,
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| 		MENU_KEY_COPY,
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| 		MENU_KEY_PASTE,
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| 		MENU_KEY_DELETE,
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| 		MENU_KEY_SET_HANDLE_FREE,
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| 		MENU_KEY_SET_HANDLE_LINEAR,
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| 		MENU_KEY_SET_HANDLE_BALANCED,
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| 		MENU_KEY_SET_HANDLE_MIRRORED,
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| 		MENU_KEY_SET_HANDLE_AUTO_BALANCED,
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| 		MENU_KEY_SET_HANDLE_AUTO_MIRRORED,
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| 	};
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| 
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| 	AnimationTimelineEdit *timeline = nullptr;
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| 	Node *root = nullptr;
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| 	Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
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| 	real_t play_position_pos = 0;
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| 
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| 	Ref<Animation> animation;
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| 	bool read_only = false;
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| 	int selected_track = 0;
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| 
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| 	Vector<Rect2> view_rects;
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| 
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| 	Ref<Texture2D> bezier_icon;
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| 	Ref<Texture2D> bezier_handle_icon;
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| 	Ref<Texture2D> selected_icon;
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| 
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| 	RBMap<int, Rect2> subtracks;
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| 
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| 	enum {
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| 		REMOVE_ICON,
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| 		LOCK_ICON,
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| 		SOLO_ICON,
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| 		VISIBILITY_ICON
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| 	};
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| 
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| 	RBMap<int, RBMap<int, Rect2>> subtrack_icons;
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| 	HashSet<int> locked_tracks;
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| 	HashSet<int> hidden_tracks;
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| 	int solo_track = -1;
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| 	bool is_filtered = false;
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| 
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| 	float track_v_scroll = 0;
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| 	float track_v_scroll_max = 0;
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| 
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| 	float timeline_v_scroll = 0;
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| 	float timeline_v_zoom = 1;
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| 
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| 	PopupMenu *menu = nullptr;
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| 
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| 	void _zoom_changed();
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| 
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| 	void _update_locked_tracks_after(int p_track);
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| 	void _update_hidden_tracks_after(int p_track);
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| 
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| 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
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| 	void _menu_selected(int p_index);
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| 
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| 	void _play_position_draw();
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| 	bool _is_track_displayed(int p_track_index);
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| 	bool _is_track_curves_displayed(int p_track_index);
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| 
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| 	Vector2 insert_at_pos;
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| 
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| 	typedef Pair<int, int> IntPair;
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| 
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| 	bool moving_selection_attempt = false;
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| 	float moving_selection_mouse_begin_x = 0.0;
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| 	IntPair select_single_attempt;
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| 	bool moving_selection = false;
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| 	int moving_selection_from_key = 0;
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| 	int moving_selection_from_track = 0;
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| 
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| 	Vector2 moving_selection_offset;
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| 
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| 	bool box_selecting_attempt = false;
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| 	bool box_selecting = false;
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| 	bool box_selecting_add = false;
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| 	Vector2 box_selection_from;
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| 	Vector2 box_selection_to;
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| 
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| 	int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only)
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| 	int moving_handle_key = 0;
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| 	int moving_handle_track = 0;
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| 	Vector2 moving_handle_left;
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| 	Vector2 moving_handle_right;
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| 	int moving_handle_mode = 0; // value from Animation::HandleMode
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| 
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| 	struct PairHasher {
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| 		static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
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| 			int32_t hash = 23;
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| 			hash = hash * 31 * hash_one_uint64(p_value.first);
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| 			hash = hash * 31 * hash_one_uint64(p_value.second);
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| 			return hash;
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| 		}
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| 	};
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| 
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| 	HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts;
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| 	HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights;
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| 
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| 	void _clear_selection();
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| 	void _clear_selection_for_anim(const Ref<Animation> &p_anim);
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| 	void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single);
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| 	bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
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| 	void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
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| 
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| 	Vector2 menu_insert_key;
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| 
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| 	struct AnimMoveRestore {
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| 		int track = 0;
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| 		double time = 0;
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| 		Variant key;
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| 		real_t transition = 0;
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| 	};
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| 
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| 	AnimationTrackEditor *editor = nullptr;
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| 
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| 	struct EditPoint {
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| 		Rect2 point_rect;
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| 		Rect2 in_rect;
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| 		Rect2 out_rect;
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| 		int track = 0;
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| 		int key = 0;
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| 	};
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| 
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| 	Vector<EditPoint> edit_points;
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| 
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| 	struct PairCompare {
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| 		bool operator()(const IntPair &lh, const IntPair &rh) {
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| 			if (lh.first == rh.first) {
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| 				return lh.second < rh.second;
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| 			} else {
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| 				return lh.first < rh.first;
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| 			}
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| 		}
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| 	};
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| 
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| 	typedef RBSet<IntPair, PairCompare> SelectionSet;
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| 
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| 	SelectionSet selection;
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| 
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| 	Ref<ViewPanner> panner;
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| 	void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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| 	void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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| 
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| 	void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
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| 	void _draw_track(int p_track, const Color &p_color);
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| 
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| 	float _bezier_h_to_pixel(float p_h);
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| 	void _zoom_vertically(real_t p_minimum_value, real_t p_maximum_value);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	static float get_bezier_key_value(Array p_bezier_key_array);
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| 
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| 	virtual String get_tooltip(const Point2 &p_pos) const override;
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| 
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| 	Ref<Animation> get_animation() const;
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| 
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| 	void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
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| 	virtual Size2 get_minimum_size() const override;
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| 
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| 	void set_timeline(AnimationTimelineEdit *p_timeline);
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| 	void set_editor(AnimationTrackEditor *p_editor);
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| 	void set_root(Node *p_root);
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| 	void set_filtered(bool p_filtered);
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| 	void auto_fit_vertically();
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| 
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| 	void set_play_position(real_t p_pos);
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| 	void update_play_position();
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| 
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| 	void duplicate_selected_keys(real_t p_ofs, bool p_ofs_valid);
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| 	void copy_selected_keys(bool p_cut);
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| 	void paste_keys(real_t p_ofs, bool p_ofs_valid);
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| 	void delete_selection();
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| 
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| 	void _bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
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| 
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| 	AnimationBezierTrackEdit();
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| };
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| 
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| #endif // ANIMATION_BEZIER_EDITOR_H
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