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			94 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  editor_bottom_panel.h                                                 */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef EDITOR_BOTTOM_PANEL_H
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| #define EDITOR_BOTTOM_PANEL_H
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| 
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| #include "scene/gui/panel_container.h"
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| 
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| class Button;
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| class ConfigFile;
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| class EditorToaster;
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| class HBoxContainer;
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| class VBoxContainer;
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| class ScrollContainer;
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| 
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| class EditorBottomPanel : public PanelContainer {
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| 	GDCLASS(EditorBottomPanel, PanelContainer);
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| 
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| 	struct BottomPanelItem {
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| 		String name;
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| 		Control *control = nullptr;
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| 		Button *button = nullptr;
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| 	};
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| 
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| 	Vector<BottomPanelItem> items;
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| 	bool lock_panel_switching = false;
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| 
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| 	VBoxContainer *item_vbox = nullptr;
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| 	HBoxContainer *bottom_hbox = nullptr;
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| 	Button *left_button = nullptr;
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| 	Button *right_button = nullptr;
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| 	ScrollContainer *button_scroll = nullptr;
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| 	HBoxContainer *button_hbox = nullptr;
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| 	EditorToaster *editor_toaster = nullptr;
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| 	Button *pin_button = nullptr;
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| 	Button *expand_button = nullptr;
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| 	Control *last_opened_control = nullptr;
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| 
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| 	void _switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock = false);
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| 	void _switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock = false);
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| 	void _pin_button_toggled(bool p_pressed);
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| 	void _expand_button_toggled(bool p_pressed);
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| 	void _scroll(bool p_right);
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| 	void _update_scroll_buttons();
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| 	void _update_disabled_buttons();
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| 
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| 	bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);
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| 
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| protected:
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| 	void _notification(int p_what);
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| 
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| public:
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| 	void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
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| 	void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
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| 
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| 	Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
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| 	void remove_item(Control *p_item);
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| 	void make_item_visible(Control *p_item, bool p_visible = true, bool p_ignore_lock = false);
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| 	void move_item_to_end(Control *p_item);
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| 	void hide_bottom_panel();
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| 	void toggle_last_opened_bottom_panel();
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| 	void set_expanded(bool p_expanded);
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| 
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| 	EditorBottomPanel();
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| };
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| 
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| #endif // EDITOR_BOTTOM_PANEL_H
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