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			91 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  camera_3d_editor_plugin.h                                             */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef CAMERA_3D_EDITOR_PLUGIN_H
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| #define CAMERA_3D_EDITOR_PLUGIN_H
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| 
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| #include "editor/plugins/editor_plugin.h"
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| #include "editor/plugins/texture_editor_plugin.h"
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| 
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| class Camera3D;
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| class SubViewport;
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| 
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| class Camera3DEditor : public Control {
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| 	GDCLASS(Camera3DEditor, Control);
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| 
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| 	Panel *panel = nullptr;
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| 	Button *preview = nullptr;
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| 	Node *node = nullptr;
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| 
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| 	void _pressed();
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| 
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| protected:
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| 	void _node_removed(Node *p_node);
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| 
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| public:
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| 	void edit(Node *p_camera);
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| 	Camera3DEditor();
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| };
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| 
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| class Camera3DPreview : public TexturePreview {
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| 	GDCLASS(Camera3DPreview, TexturePreview);
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| 
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| 	Camera3D *camera = nullptr;
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| 	SubViewport *sub_viewport = nullptr;
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| 
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| 	void _update_sub_viewport_size();
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| 
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| public:
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| 	Camera3DPreview(Camera3D *p_camera);
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| };
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| 
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| class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {
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| 	GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);
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| 
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| public:
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| 	virtual bool can_handle(Object *p_object) override;
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| 	virtual void parse_begin(Object *p_object) override;
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| };
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| 
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| class Camera3DEditorPlugin : public EditorPlugin {
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| 	GDCLASS(Camera3DEditorPlugin, EditorPlugin);
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| 
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| public:
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| 	virtual String get_plugin_name() const override { return "Camera3D"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	Camera3DEditorPlugin();
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| 	~Camera3DEditorPlugin();
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| };
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| 
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| #endif // CAMERA_3D_EDITOR_PLUGIN_H
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