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			95 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  mesh_library_editor_plugin.h                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
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| #define MESH_LIBRARY_EDITOR_PLUGIN_H
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| 
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| #include "editor/plugins/editor_plugin.h"
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| #include "scene/resources/3d/mesh_library.h"
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| 
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| class EditorFileDialog;
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| class ConfirmationDialog;
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| class MenuButton;
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| class MeshInstance3D;
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| 
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| class MeshLibraryEditor : public Control {
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| 	GDCLASS(MeshLibraryEditor, Control);
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| 
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| 	Ref<MeshLibrary> mesh_library;
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| 
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| 	MenuButton *menu = nullptr;
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| 	ConfirmationDialog *cd_remove = nullptr;
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| 	ConfirmationDialog *cd_update = nullptr;
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| 	EditorFileDialog *file = nullptr;
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| 	bool apply_xforms = false;
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| 	int to_erase = 0;
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| 
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| 	enum {
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| 		MENU_OPTION_ADD_ITEM,
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| 		MENU_OPTION_REMOVE_ITEM,
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| 		MENU_OPTION_UPDATE_FROM_SCENE,
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| 		MENU_OPTION_IMPORT_FROM_SCENE,
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| 		MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS
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| 	};
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| 
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| 	int option = 0;
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| 	void _import_scene_cbk(const String &p_str);
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| 	void _menu_cbk(int p_option);
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| 	void _menu_remove_confirm();
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| 	void _menu_update_confirm(bool p_apply_xforms);
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| 
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| 	static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms);
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| 	static void _import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms);
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| 
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| public:
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| 	MenuButton *get_menu_button() const { return menu; }
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| 
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| 	void edit(const Ref<MeshLibrary> &p_mesh_library);
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| 	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false);
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| 
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| 	MeshLibraryEditor();
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| };
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| 
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| class MeshLibraryEditorPlugin : public EditorPlugin {
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| 	GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
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| 
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| 	MeshLibraryEditor *mesh_library_editor = nullptr;
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| 
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| public:
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| 	virtual String get_plugin_name() const override { return "MeshLibrary"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_node) override;
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| 	virtual bool handles(Object *p_node) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	MeshLibraryEditorPlugin();
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| };
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| 
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| #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
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