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			1058 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1058 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  node_3d_editor_plugin.h                                               */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef NODE_3D_EDITOR_PLUGIN_H
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| #define NODE_3D_EDITOR_PLUGIN_H
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| 
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| #include "core/math/dynamic_bvh.h"
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| #include "editor/plugins/editor_plugin.h"
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| #include "editor/plugins/node_3d_editor_gizmos.h"
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| #include "editor/themes/editor_scale.h"
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| #include "scene/gui/box_container.h"
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| #include "scene/gui/button.h"
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| #include "scene/gui/spin_box.h"
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| #include "scene/resources/immediate_mesh.h"
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| 
 | |
| class AcceptDialog;
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| class CheckBox;
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| class ColorPickerButton;
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| class ConfirmationDialog;
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| class DirectionalLight3D;
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| class EditorData;
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| class EditorSelection;
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| class EditorSpinSlider;
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| class HSplitContainer;
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| class LineEdit;
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| class MenuButton;
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| class Node3DEditor;
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| class Node3DEditorViewport;
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| class OptionButton;
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| class PanelContainer;
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| class ProceduralSkyMaterial;
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| class SubViewport;
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| class SubViewportContainer;
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| class VSeparator;
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| class VSplitContainer;
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| class ViewportNavigationControl;
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| class WorldEnvironment;
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| class MeshInstance3D;
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| 
 | |
| class ViewportRotationControl : public Control {
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| 	GDCLASS(ViewportRotationControl, Control);
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| 
 | |
| 	struct Axis2D {
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| 		Vector2 screen_point;
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| 		float z_axis = -99.0;
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| 		int axis = -1;
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| 	};
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| 
 | |
| 	struct Axis2DCompare {
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| 		_FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
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| 			return l.z_axis < r.z_axis;
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| 		}
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| 	};
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| 
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| 	Node3DEditorViewport *viewport = nullptr;
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| 	Vector<Color> axis_colors;
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| 	Vector<int> axis_menu_options;
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| 	Vector2i orbiting_mouse_start;
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| 	int orbiting_index = -1;
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| 	int focused_axis = -2;
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| 	bool gizmo_activated = false;
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| 
 | |
| 	const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
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| 
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| protected:
 | |
| 	void _notification(int p_what);
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| 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
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| 	void _draw();
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| 	void _draw_axis(const Axis2D &p_axis);
 | |
| 	void _get_sorted_axis(Vector<Axis2D> &r_axis);
 | |
| 	void _update_focus();
 | |
| 	void _process_click(int p_index, Vector2 p_position, bool p_pressed);
 | |
| 	void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
 | |
| 
 | |
| public:
 | |
| 	void set_viewport(Node3DEditorViewport *p_viewport);
 | |
| };
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| 
 | |
| class Node3DEditorViewport : public Control {
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| 	GDCLASS(Node3DEditorViewport, Control);
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| 	friend class Node3DEditor;
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| 	friend class ViewportNavigationControl;
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| 	friend class ViewportRotationControl;
 | |
| 	enum {
 | |
| 		VIEW_TOP,
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| 		VIEW_BOTTOM,
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| 		VIEW_LEFT,
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| 		VIEW_RIGHT,
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| 		VIEW_FRONT,
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| 		VIEW_REAR,
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| 		VIEW_CENTER_TO_ORIGIN,
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| 		VIEW_CENTER_TO_SELECTION,
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| 		VIEW_ALIGN_TRANSFORM_WITH_VIEW,
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| 		VIEW_ALIGN_ROTATION_WITH_VIEW,
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| 		VIEW_PERSPECTIVE,
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| 		VIEW_ENVIRONMENT,
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| 		VIEW_ORTHOGONAL,
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| 		VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL,
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| 		VIEW_HALF_RESOLUTION,
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| 		VIEW_AUDIO_LISTENER,
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| 		VIEW_AUDIO_DOPPLER,
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| 		VIEW_GIZMOS,
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| 		VIEW_TRANSFORM_GIZMO,
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| 		VIEW_GRID,
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| 		VIEW_INFORMATION,
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| 		VIEW_FRAME_TIME,
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| 
 | |
| 		// < Keep in sync with menu.
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| 		VIEW_DISPLAY_NORMAL,
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| 		VIEW_DISPLAY_WIREFRAME,
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| 		VIEW_DISPLAY_OVERDRAW,
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| 		VIEW_DISPLAY_LIGHTING,
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| 		VIEW_DISPLAY_UNSHADED,
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| 		VIEW_DISPLAY_ADVANCED,
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| 		// Advanced menu:
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| 		VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
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| 		VIEW_DISPLAY_NORMAL_BUFFER,
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| 		VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
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| 		VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
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| 		VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
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| 		VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
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| 		VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
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| 		VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
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| 		VIEW_DISPLAY_DEBUG_SDFGI,
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| 		VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
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| 		VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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| 		VIEW_DISPLAY_DEBUG_SSAO,
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| 		VIEW_DISPLAY_DEBUG_SSIL,
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| 		VIEW_DISPLAY_DEBUG_GI_BUFFER,
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| 		VIEW_DISPLAY_DEBUG_DISABLE_LOD,
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| 		VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
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| 		VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
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| 		VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
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| 		VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
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| 		VIEW_DISPLAY_DEBUG_OCCLUDERS,
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| 		VIEW_DISPLAY_MOTION_VECTORS,
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| 		VIEW_DISPLAY_INTERNAL_BUFFER,
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| 		VIEW_DISPLAY_MAX,
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| 		// > Keep in sync with menu.
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| 
 | |
| 		VIEW_LOCK_ROTATION,
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| 		VIEW_CINEMATIC_PREVIEW,
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| 		VIEW_AUTO_ORTHOGONAL,
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| 		VIEW_MAX
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| 	};
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| 
 | |
| 	enum ViewType {
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| 		VIEW_TYPE_USER,
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| 		VIEW_TYPE_TOP,
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| 		VIEW_TYPE_BOTTOM,
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| 		VIEW_TYPE_LEFT,
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| 		VIEW_TYPE_RIGHT,
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| 		VIEW_TYPE_FRONT,
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| 		VIEW_TYPE_REAR,
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| 	};
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| 
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| public:
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| 	enum {
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| 		GIZMO_BASE_LAYER = 27,
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| 		GIZMO_EDIT_LAYER = 26,
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| 		GIZMO_GRID_LAYER = 25,
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| 		MISC_TOOL_LAYER = 24,
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| 
 | |
| 		FRAME_TIME_HISTORY = 20,
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| 	};
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| 
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| 	enum NavigationScheme {
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| 		NAVIGATION_GODOT = 0,
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| 		NAVIGATION_MAYA = 1,
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| 		NAVIGATION_MODO = 2,
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| 		NAVIGATION_CUSTOM = 3,
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| 		NAVIGATION_TABLET = 4,
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| 	};
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| 
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| 	enum FreelookNavigationScheme {
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| 		FREELOOK_DEFAULT,
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| 		FREELOOK_PARTIALLY_AXIS_LOCKED,
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| 		FREELOOK_FULLY_AXIS_LOCKED,
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| 	};
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| 
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| 	enum ViewportNavMouseButton {
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| 		NAVIGATION_LEFT_MOUSE,
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| 		NAVIGATION_MIDDLE_MOUSE,
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| 		NAVIGATION_RIGHT_MOUSE,
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| 		NAVIGATION_MOUSE_4,
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| 		NAVIGATION_MOUSE_5,
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| 	};
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| 
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| private:
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| 	double cpu_time_history[FRAME_TIME_HISTORY];
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| 	int cpu_time_history_index;
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| 	double gpu_time_history[FRAME_TIME_HISTORY];
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| 	int gpu_time_history_index;
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| 
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| 	Node *ruler = nullptr;
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| 	Node3D *ruler_start_point = nullptr;
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| 	Node3D *ruler_end_point = nullptr;
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| 	Ref<ImmediateMesh> geometry;
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| 	MeshInstance3D *ruler_line = nullptr;
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| 	MeshInstance3D *ruler_line_xray = nullptr;
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| 	Label *ruler_label = nullptr;
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| 	Ref<StandardMaterial3D> ruler_material;
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| 	Ref<StandardMaterial3D> ruler_material_xray;
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| 
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| 	int index;
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| 	ViewType view_type;
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| 	void _menu_option(int p_option);
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| 	void _set_auto_orthogonal();
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| 	Node3D *preview_node = nullptr;
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| 	bool update_preview_node = false;
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| 	Point2 preview_node_viewport_pos;
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| 	Vector3 preview_node_pos;
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| 	AABB *preview_bounds = nullptr;
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| 	Vector<String> selected_files;
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| 	AcceptDialog *accept = nullptr;
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| 
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| 	Node *target_node = nullptr;
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| 	Point2 drop_pos;
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| 
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| 	EditorSelection *editor_selection = nullptr;
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| 
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| 	CheckBox *preview_camera = nullptr;
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| 	SubViewportContainer *subviewport_container = nullptr;
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| 
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| 	MenuButton *view_menu = nullptr;
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| 	PopupMenu *display_submenu = nullptr;
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| 
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| 	Control *surface = nullptr;
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| 	SubViewport *viewport = nullptr;
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| 	Camera3D *camera = nullptr;
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| 	bool transforming = false;
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| 	bool orthogonal;
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| 	bool auto_orthogonal;
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| 	bool lock_rotation;
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| 	bool transform_gizmo_visible = true;
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| 	bool collision_reposition = false;
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| 	real_t gizmo_scale;
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| 
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| 	bool freelook_active;
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| 	real_t freelook_speed;
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| 	Vector2 previous_mouse_position;
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| 
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| 	PanelContainer *info_panel = nullptr;
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| 	Label *info_label = nullptr;
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| 	Label *cinema_label = nullptr;
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| 	Label *locked_label = nullptr;
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| 	Label *zoom_limit_label = nullptr;
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| 
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| 	Label *preview_material_label = nullptr;
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| 	Label *preview_material_label_desc = nullptr;
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| 
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| 	VBoxContainer *top_right_vbox = nullptr;
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| 	VBoxContainer *bottom_center_vbox = nullptr;
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| 	ViewportNavigationControl *position_control = nullptr;
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| 	ViewportNavigationControl *look_control = nullptr;
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| 	ViewportRotationControl *rotation_control = nullptr;
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| 	Gradient *frame_time_gradient = nullptr;
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| 	PanelContainer *frame_time_panel = nullptr;
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| 	VBoxContainer *frame_time_vbox = nullptr;
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| 	Label *cpu_time_label = nullptr;
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| 	Label *gpu_time_label = nullptr;
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| 	Label *fps_label = nullptr;
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| 
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| 	struct _RayResult {
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| 		Node3D *item = nullptr;
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| 		real_t depth = 0;
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| 		_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
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| 	};
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| 
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| 	void _update_name();
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| 	void _compute_edit(const Point2 &p_point);
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| 	void _clear_selected();
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| 	void _select_clicked(bool p_allow_locked);
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| 	ObjectID _select_ray(const Point2 &p_pos) const;
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| 	void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
 | |
| 
 | |
| 	Transform3D _get_camera_transform() const;
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| 	int get_selected_count() const;
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| 	void cancel_transform();
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| 	void _update_shrink();
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| 
 | |
| 	Vector3 _get_camera_position() const;
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| 	Vector3 _get_camera_normal() const;
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| 	Vector3 _get_screen_to_space(const Vector3 &p_vector3);
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| 
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| 	void _select_region();
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| 	bool _transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
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| 	void _transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local);
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| 
 | |
| 	void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
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| 	void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
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| 	void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
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| 	void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
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| 
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| 	bool _is_shortcut_empty(const String &p_name);
 | |
| 	bool _is_nav_modifier_pressed(const String &p_name);
 | |
| 	int _get_shortcut_input_count(const String &p_name);
 | |
| 
 | |
| 	float get_znear() const;
 | |
| 	float get_zfar() const;
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| 	float get_fov() const;
 | |
| 
 | |
| 	ObjectID clicked;
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| 	ObjectID material_target;
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| 	Vector<Node3D *> selection_results;
 | |
| 	Vector<Node3D *> selection_results_menu;
 | |
| 	bool clicked_wants_append = false;
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| 	bool selection_in_progress = false;
 | |
| 
 | |
| 	PopupMenu *selection_menu = nullptr;
 | |
| 
 | |
| 	enum NavigationZoomStyle {
 | |
| 		NAVIGATION_ZOOM_VERTICAL,
 | |
| 		NAVIGATION_ZOOM_HORIZONTAL
 | |
| 	};
 | |
| 
 | |
| 	enum NavigationMode {
 | |
| 		NAVIGATION_NONE,
 | |
| 		NAVIGATION_PAN,
 | |
| 		NAVIGATION_ZOOM,
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| 		NAVIGATION_ORBIT,
 | |
| 		NAVIGATION_LOOK,
 | |
| 		NAVIGATION_MOVE
 | |
| 	};
 | |
| 	enum TransformMode {
 | |
| 		TRANSFORM_NONE,
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| 		TRANSFORM_ROTATE,
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| 		TRANSFORM_TRANSLATE,
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| 		TRANSFORM_SCALE
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| 	};
 | |
| 	enum TransformPlane {
 | |
| 		TRANSFORM_VIEW,
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| 		TRANSFORM_X_AXIS,
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| 		TRANSFORM_Y_AXIS,
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| 		TRANSFORM_Z_AXIS,
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| 		TRANSFORM_YZ,
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| 		TRANSFORM_XZ,
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| 		TRANSFORM_XY,
 | |
| 	};
 | |
| 
 | |
| 	struct EditData {
 | |
| 		TransformMode mode;
 | |
| 		TransformPlane plane;
 | |
| 		Transform3D original;
 | |
| 		Vector3 click_ray;
 | |
| 		Vector3 click_ray_pos;
 | |
| 		Vector3 center;
 | |
| 		Point2 mouse_pos;
 | |
| 		Point2 original_mouse_pos;
 | |
| 		bool snap = false;
 | |
| 		bool show_rotation_line = false;
 | |
| 		Ref<EditorNode3DGizmo> gizmo;
 | |
| 		int gizmo_handle = 0;
 | |
| 		bool gizmo_handle_secondary = false;
 | |
| 		Variant gizmo_initial_value;
 | |
| 		bool original_local;
 | |
| 		bool instant;
 | |
| 
 | |
| 		// Numeric blender-style transforms (e.g. 'g5x').
 | |
| 		// numeric_input tracks the current input value, e.g. 1.23.
 | |
| 		// numeric_negate indicates whether '-' has been pressed to negate the value
 | |
| 		// while numeric_next_decimal is 0, numbers are input before the decimal point
 | |
| 		// after pressing '.', numeric next decimal changes to -1, and decrements after each press.
 | |
| 		double numeric_input = 0.0;
 | |
| 		bool numeric_negate = false;
 | |
| 		int numeric_next_decimal = 0;
 | |
| 	} _edit;
 | |
| 
 | |
| 	struct Cursor {
 | |
| 		Vector3 pos;
 | |
| 		real_t x_rot, y_rot, distance, fov_scale;
 | |
| 		Vector3 eye_pos; // Used in freelook mode
 | |
| 		bool region_select;
 | |
| 		Point2 region_begin, region_end;
 | |
| 
 | |
| 		Cursor() {
 | |
| 			// These rotations place the camera in +X +Y +Z, aka south east, facing north west.
 | |
| 			x_rot = 0.5;
 | |
| 			y_rot = -0.5;
 | |
| 			distance = 4;
 | |
| 			fov_scale = 1.0;
 | |
| 			region_select = false;
 | |
| 		}
 | |
| 	};
 | |
| 	// Viewport camera supports movement smoothing,
 | |
| 	// so one cursor is the real cursor, while the other can be an interpolated version.
 | |
| 	Cursor cursor; // Immediate cursor
 | |
| 	Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
 | |
| 	Cursor previous_cursor; // Storing previous cursor state for canceling purposes
 | |
| 
 | |
| 	void scale_fov(real_t p_fov_offset);
 | |
| 	void reset_fov();
 | |
| 	void scale_cursor_distance(real_t scale);
 | |
| 
 | |
| 	struct ShortcutCheckSet {
 | |
| 		bool mod_pressed = false;
 | |
| 		bool shortcut_not_empty = true;
 | |
| 		int input_count = 0;
 | |
| 		ViewportNavMouseButton mouse_preference = NAVIGATION_LEFT_MOUSE;
 | |
| 		NavigationMode result_nav_mode = NAVIGATION_NONE;
 | |
| 
 | |
| 		ShortcutCheckSet() {}
 | |
| 
 | |
| 		ShortcutCheckSet(bool p_mod_pressed, bool p_shortcut_not_empty, int p_input_count, const ViewportNavMouseButton &p_mouse_preference, const NavigationMode &p_result_nav_mode) :
 | |
| 				mod_pressed(p_mod_pressed), shortcut_not_empty(p_shortcut_not_empty), input_count(p_input_count), mouse_preference(p_mouse_preference), result_nav_mode(p_result_nav_mode) {
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	struct ShortcutCheckSetComparator {
 | |
| 		_FORCE_INLINE_ bool operator()(const ShortcutCheckSet &A, const ShortcutCheckSet &B) const {
 | |
| 			return A.input_count > B.input_count;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	NavigationMode _get_nav_mode_from_shortcut_check(ViewportNavMouseButton p_mouse_button, Vector<ShortcutCheckSet> p_shortcut_check_sets, bool p_use_not_empty);
 | |
| 
 | |
| 	void set_freelook_active(bool active_now);
 | |
| 	void scale_freelook_speed(real_t scale);
 | |
| 
 | |
| 	real_t zoom_indicator_delay;
 | |
| 	int zoom_failed_attempts_count = 0;
 | |
| 
 | |
| 	RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3];
 | |
| 
 | |
| 	String last_message;
 | |
| 	String message;
 | |
| 	double message_time;
 | |
| 
 | |
| 	void set_message(const String &p_message, float p_time = 5);
 | |
| 
 | |
| 	void _view_settings_confirmed(real_t p_interp_delta);
 | |
| 	void _update_camera(real_t p_interp_delta);
 | |
| 	void _update_navigation_controls_visibility();
 | |
| 	Transform3D to_camera_transform(const Cursor &p_cursor) const;
 | |
| 	void _draw();
 | |
| 
 | |
| 	// These allow tool scripts to set the 3D cursor location by updating the camera transform.
 | |
| 	Transform3D last_camera_transform;
 | |
| 	bool _camera_moved_externally();
 | |
| 	void _apply_camera_transform_to_cursor();
 | |
| 
 | |
| 	void _surface_mouse_enter();
 | |
| 	void _surface_mouse_exit();
 | |
| 	void _surface_focus_enter();
 | |
| 	void _surface_focus_exit();
 | |
| 
 | |
| 	void input(const Ref<InputEvent> &p_event) override;
 | |
| 	void _sinput(const Ref<InputEvent> &p_event);
 | |
| 	void _update_freelook(real_t delta);
 | |
| 	Node3DEditor *spatial_editor = nullptr;
 | |
| 
 | |
| 	Camera3D *previewing = nullptr;
 | |
| 	Camera3D *preview = nullptr;
 | |
| 
 | |
| 	bool previewing_camera = false;
 | |
| 	bool previewing_cinema = false;
 | |
| 	bool _is_node_locked(const Node *p_node) const;
 | |
| 	void _preview_exited_scene();
 | |
| 	void _toggle_camera_preview(bool);
 | |
| 	void _toggle_cinema_preview(bool);
 | |
| 	void _init_gizmo_instance(int p_idx);
 | |
| 	void _finish_gizmo_instances();
 | |
| 	void _selection_result_pressed(int);
 | |
| 	void _selection_menu_hide();
 | |
| 	void _list_select(Ref<InputEventMouseButton> b);
 | |
| 	Point2 _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
 | |
| 
 | |
| 	Vector3 _get_instance_position(const Point2 &p_pos, Node3D *p_node) const;
 | |
| 	static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level = false, const Transform3D *p_bounds_orientation = nullptr);
 | |
| 
 | |
| 	Node *_sanitize_preview_node(Node *p_node) const;
 | |
| 
 | |
| 	void _create_preview_node(const Vector<String> &files) const;
 | |
| 	void _remove_preview_node();
 | |
| 	bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
 | |
| 	void _reset_preview_material() const;
 | |
| 	void _remove_preview_material();
 | |
| 	bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
 | |
| 	bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point);
 | |
| 	bool _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point);
 | |
| 	void _perform_drop_data();
 | |
| 
 | |
| 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
 | |
| 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
 | |
| 
 | |
| 	void _project_settings_changed();
 | |
| 
 | |
| 	Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal);
 | |
| 
 | |
| 	void begin_transform(TransformMode p_mode, bool instant);
 | |
| 	void commit_transform();
 | |
| 	void apply_transform(Vector3 p_motion, double p_snap);
 | |
| 	void update_transform(bool p_shift);
 | |
| 	void update_transform_numeric();
 | |
| 	void finish_transform();
 | |
| 
 | |
| 	void register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical = false);
 | |
| 	void shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path);
 | |
| 
 | |
| 	void _set_lock_view_rotation(bool p_lock_rotation);
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void update_surface() { surface->queue_redraw(); }
 | |
| 	void update_transform_gizmo_view();
 | |
| 
 | |
| 	void set_can_preview(Camera3D *p_preview);
 | |
| 	void set_state(const Dictionary &p_state);
 | |
| 	Dictionary get_state() const;
 | |
| 	void reset();
 | |
| 	bool is_freelook_active() const { return freelook_active; }
 | |
| 
 | |
| 	Vector3 get_ray_pos(const Vector2 &p_pos) const;
 | |
| 	Vector3 get_ray(const Vector2 &p_pos) const;
 | |
| 	Point2 point_to_screen(const Vector3 &p_point);
 | |
| 
 | |
| 	void focus_selection();
 | |
| 
 | |
| 	void assign_pending_data_pointers(
 | |
| 			Node3D *p_preview_node,
 | |
| 			AABB *p_preview_bounds,
 | |
| 			AcceptDialog *p_accept);
 | |
| 
 | |
| 	SubViewport *get_viewport_node() { return viewport; }
 | |
| 	Camera3D *get_camera_3d() { return camera; } // return the default camera object.
 | |
| 
 | |
| 	Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index);
 | |
| 	~Node3DEditorViewport();
 | |
| };
 | |
| 
 | |
| class Node3DEditorSelectedItem : public Object {
 | |
| 	GDCLASS(Node3DEditorSelectedItem, Object);
 | |
| 
 | |
| public:
 | |
| 	AABB aabb;
 | |
| 	Transform3D original; // original location when moving
 | |
| 	Transform3D original_local;
 | |
| 	Transform3D last_xform; // last transform
 | |
| 	bool last_xform_dirty;
 | |
| 	Node3D *sp = nullptr;
 | |
| 	RID sbox_instance;
 | |
| 	RID sbox_instance_offset;
 | |
| 	RID sbox_instance_xray;
 | |
| 	RID sbox_instance_xray_offset;
 | |
| 	Ref<EditorNode3DGizmo> gizmo;
 | |
| 	HashMap<int, Transform3D> subgizmos; // Key: Subgizmo ID, Value: Initial subgizmo transform.
 | |
| 
 | |
| 	Node3DEditorSelectedItem() {
 | |
| 		sp = nullptr;
 | |
| 		last_xform_dirty = true;
 | |
| 	}
 | |
| 	~Node3DEditorSelectedItem();
 | |
| };
 | |
| 
 | |
| class Node3DEditorViewportContainer : public Container {
 | |
| 	GDCLASS(Node3DEditorViewportContainer, Container);
 | |
| 
 | |
| public:
 | |
| 	enum View {
 | |
| 		VIEW_USE_1_VIEWPORT,
 | |
| 		VIEW_USE_2_VIEWPORTS,
 | |
| 		VIEW_USE_2_VIEWPORTS_ALT,
 | |
| 		VIEW_USE_3_VIEWPORTS,
 | |
| 		VIEW_USE_3_VIEWPORTS_ALT,
 | |
| 		VIEW_USE_4_VIEWPORTS,
 | |
| 	};
 | |
| 
 | |
| private:
 | |
| 	View view;
 | |
| 	bool mouseover;
 | |
| 	real_t ratio_h;
 | |
| 	real_t ratio_v;
 | |
| 
 | |
| 	bool hovering_v;
 | |
| 	bool hovering_h;
 | |
| 
 | |
| 	bool dragging_v;
 | |
| 	bool dragging_h;
 | |
| 	Vector2 drag_begin_pos;
 | |
| 	Vector2 drag_begin_ratio;
 | |
| 
 | |
| 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 
 | |
| public:
 | |
| 	void set_view(View p_view);
 | |
| 	View get_view();
 | |
| 
 | |
| 	Node3DEditorViewportContainer();
 | |
| };
 | |
| 
 | |
| class Node3DEditor : public VBoxContainer {
 | |
| 	GDCLASS(Node3DEditor, VBoxContainer);
 | |
| 
 | |
| public:
 | |
| 	static const unsigned int VIEWPORTS_COUNT = 4;
 | |
| 
 | |
| 	enum ToolMode {
 | |
| 		TOOL_MODE_SELECT,
 | |
| 		TOOL_MODE_MOVE,
 | |
| 		TOOL_MODE_ROTATE,
 | |
| 		TOOL_MODE_SCALE,
 | |
| 		TOOL_MODE_LIST_SELECT,
 | |
| 		TOOL_LOCK_SELECTED,
 | |
| 		TOOL_UNLOCK_SELECTED,
 | |
| 		TOOL_GROUP_SELECTED,
 | |
| 		TOOL_UNGROUP_SELECTED,
 | |
| 		TOOL_RULER,
 | |
| 		TOOL_MAX
 | |
| 	};
 | |
| 
 | |
| 	enum ToolOptions {
 | |
| 		TOOL_OPT_LOCAL_COORDS,
 | |
| 		TOOL_OPT_USE_SNAP,
 | |
| 		TOOL_OPT_MAX
 | |
| 
 | |
| 	};
 | |
| 
 | |
| private:
 | |
| 	EditorSelection *editor_selection = nullptr;
 | |
| 
 | |
| 	Node3DEditorViewportContainer *viewport_base = nullptr;
 | |
| 	Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
 | |
| 	int last_used_viewport = 0;
 | |
| 
 | |
| 	VSplitContainer *shader_split = nullptr;
 | |
| 	HSplitContainer *left_panel_split = nullptr;
 | |
| 	HSplitContainer *right_panel_split = nullptr;
 | |
| 
 | |
| 	/////
 | |
| 
 | |
| 	ToolMode tool_mode;
 | |
| 
 | |
| 	RID origin_mesh;
 | |
| 	RID origin_multimesh;
 | |
| 	RID origin_instance;
 | |
| 	bool origin_enabled = false;
 | |
| 	RID grid[3];
 | |
| 	RID grid_instance[3];
 | |
| 	bool grid_visible[3] = { false, false, false }; //currently visible
 | |
| 	bool grid_enable[3] = { false, false, false }; //should be always visible if true
 | |
| 	bool grid_enabled = false;
 | |
| 	bool grid_init_draw = false;
 | |
| 	Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
 | |
| 	Vector3 grid_camera_last_update_position;
 | |
| 
 | |
| 	Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
 | |
| 	Ref<StandardMaterial3D> gizmo_color[3];
 | |
| 	Ref<StandardMaterial3D> plane_gizmo_color[3];
 | |
| 	Ref<ShaderMaterial> rotate_gizmo_color[3];
 | |
| 	Ref<StandardMaterial3D> gizmo_color_hl[3];
 | |
| 	Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
 | |
| 	Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
 | |
| 
 | |
| 	Ref<Node3DGizmo> current_hover_gizmo;
 | |
| 	int current_hover_gizmo_handle;
 | |
| 	bool current_hover_gizmo_handle_secondary;
 | |
| 
 | |
| 	DynamicBVH gizmo_bvh;
 | |
| 
 | |
| 	real_t snap_translate_value;
 | |
| 	real_t snap_rotate_value;
 | |
| 	real_t snap_scale_value;
 | |
| 
 | |
| 	Ref<ArrayMesh> selection_box_xray;
 | |
| 	Ref<ArrayMesh> selection_box;
 | |
| 	RID indicators;
 | |
| 	RID indicators_instance;
 | |
| 	RID cursor_mesh;
 | |
| 	RID cursor_instance;
 | |
| 	Ref<ShaderMaterial> origin_mat;
 | |
| 	Ref<ShaderMaterial> grid_mat[3];
 | |
| 	Ref<StandardMaterial3D> cursor_material;
 | |
| 
 | |
| 	// Scene drag and drop support
 | |
| 	Node3D *preview_node = nullptr;
 | |
| 	AABB preview_bounds;
 | |
| 
 | |
| 	Ref<Material> preview_material;
 | |
| 	Ref<Material> preview_reset_material;
 | |
| 	ObjectID preview_material_target;
 | |
| 	int preview_material_surface = -1;
 | |
| 
 | |
| 	struct Gizmo {
 | |
| 		bool visible = false;
 | |
| 		real_t scale = 0;
 | |
| 		Transform3D transform;
 | |
| 	} gizmo;
 | |
| 
 | |
| 	enum MenuOption {
 | |
| 		MENU_TOOL_SELECT,
 | |
| 		MENU_TOOL_MOVE,
 | |
| 		MENU_TOOL_ROTATE,
 | |
| 		MENU_TOOL_SCALE,
 | |
| 		MENU_TOOL_LIST_SELECT,
 | |
| 		MENU_TOOL_LOCAL_COORDS,
 | |
| 		MENU_TOOL_USE_SNAP,
 | |
| 		MENU_TRANSFORM_CONFIGURE_SNAP,
 | |
| 		MENU_TRANSFORM_DIALOG,
 | |
| 		MENU_VIEW_USE_1_VIEWPORT,
 | |
| 		MENU_VIEW_USE_2_VIEWPORTS,
 | |
| 		MENU_VIEW_USE_2_VIEWPORTS_ALT,
 | |
| 		MENU_VIEW_USE_3_VIEWPORTS,
 | |
| 		MENU_VIEW_USE_3_VIEWPORTS_ALT,
 | |
| 		MENU_VIEW_USE_4_VIEWPORTS,
 | |
| 		MENU_VIEW_ORIGIN,
 | |
| 		MENU_VIEW_GRID,
 | |
| 		MENU_VIEW_GIZMOS_3D_ICONS,
 | |
| 		MENU_VIEW_CAMERA_SETTINGS,
 | |
| 		MENU_LOCK_SELECTED,
 | |
| 		MENU_UNLOCK_SELECTED,
 | |
| 		MENU_GROUP_SELECTED,
 | |
| 		MENU_UNGROUP_SELECTED,
 | |
| 		MENU_SNAP_TO_FLOOR,
 | |
| 		MENU_RULER,
 | |
| 	};
 | |
| 
 | |
| 	Button *tool_button[TOOL_MAX];
 | |
| 	Button *tool_option_button[TOOL_OPT_MAX];
 | |
| 
 | |
| 	MenuButton *transform_menu = nullptr;
 | |
| 	PopupMenu *gizmos_menu = nullptr;
 | |
| 	MenuButton *view_menu = nullptr;
 | |
| 
 | |
| 	AcceptDialog *accept = nullptr;
 | |
| 
 | |
| 	ConfirmationDialog *snap_dialog = nullptr;
 | |
| 	ConfirmationDialog *xform_dialog = nullptr;
 | |
| 	ConfirmationDialog *settings_dialog = nullptr;
 | |
| 
 | |
| 	bool snap_enabled;
 | |
| 	bool snap_key_enabled;
 | |
| 	LineEdit *snap_translate = nullptr;
 | |
| 	LineEdit *snap_rotate = nullptr;
 | |
| 	LineEdit *snap_scale = nullptr;
 | |
| 
 | |
| 	LineEdit *xform_translate[3];
 | |
| 	LineEdit *xform_rotate[3];
 | |
| 	LineEdit *xform_scale[3];
 | |
| 	OptionButton *xform_type = nullptr;
 | |
| 
 | |
| 	VBoxContainer *settings_vbc = nullptr;
 | |
| 	SpinBox *settings_fov = nullptr;
 | |
| 	SpinBox *settings_znear = nullptr;
 | |
| 	SpinBox *settings_zfar = nullptr;
 | |
| 
 | |
| 	void _snap_changed();
 | |
| 	void _snap_update();
 | |
| 	void _xform_dialog_action();
 | |
| 	void _menu_item_pressed(int p_option);
 | |
| 	void _menu_item_toggled(bool pressed, int p_option);
 | |
| 	void _menu_gizmo_toggled(int p_option);
 | |
| 	// Used for secondary menu items which are displayed depending on the currently selected node
 | |
| 	// (such as MeshInstance's "Mesh" menu).
 | |
| 	PanelContainer *context_toolbar_panel = nullptr;
 | |
| 	HBoxContainer *context_toolbar_hbox = nullptr;
 | |
| 	HashMap<Control *, VSeparator *> context_toolbar_separators;
 | |
| 
 | |
| 	void _update_context_toolbar();
 | |
| 
 | |
| 	void _generate_selection_boxes();
 | |
| 
 | |
| 	void _init_indicators();
 | |
| 	void _update_gizmos_menu();
 | |
| 	void _update_gizmos_menu_theme();
 | |
| 	void _init_grid();
 | |
| 	void _finish_indicators();
 | |
| 	void _finish_grid();
 | |
| 
 | |
| 	void _toggle_maximize_view(Object *p_viewport);
 | |
| 	void _viewport_clicked(int p_viewport_idx);
 | |
| 
 | |
| 	Node *custom_camera = nullptr;
 | |
| 
 | |
| 	Object *_get_editor_data(Object *p_what);
 | |
| 
 | |
| 	Ref<Environment> viewport_environment;
 | |
| 
 | |
| 	Node3D *selected = nullptr;
 | |
| 
 | |
| 	void _request_gizmo(Object *p_obj);
 | |
| 	void _request_gizmo_for_id(ObjectID p_id);
 | |
| 	void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
 | |
| 	void _clear_subgizmo_selection(Object *p_obj = nullptr);
 | |
| 
 | |
| 	static Node3DEditor *singleton;
 | |
| 
 | |
| 	void _node_added(Node *p_node);
 | |
| 	void _node_removed(Node *p_node);
 | |
| 	Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
 | |
| 	Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
 | |
| 
 | |
| 	void _register_all_gizmos();
 | |
| 
 | |
| 	void _selection_changed();
 | |
| 	void _refresh_menu_icons();
 | |
| 
 | |
| 	bool do_snap_selected_nodes_to_floor = false;
 | |
| 	void _snap_selected_nodes_to_floor();
 | |
| 
 | |
| 	// Preview Sun and Environment
 | |
| 
 | |
| 	uint32_t world_env_count = 0;
 | |
| 	uint32_t directional_light_count = 0;
 | |
| 
 | |
| 	Button *sun_button = nullptr;
 | |
| 	Label *sun_state = nullptr;
 | |
| 	Label *sun_title = nullptr;
 | |
| 	VBoxContainer *sun_vb = nullptr;
 | |
| 	Popup *sun_environ_popup = nullptr;
 | |
| 	Control *sun_direction = nullptr;
 | |
| 	EditorSpinSlider *sun_angle_altitude = nullptr;
 | |
| 	EditorSpinSlider *sun_angle_azimuth = nullptr;
 | |
| 	ColorPickerButton *sun_color = nullptr;
 | |
| 	EditorSpinSlider *sun_energy = nullptr;
 | |
| 	EditorSpinSlider *sun_max_distance = nullptr;
 | |
| 	Button *sun_add_to_scene = nullptr;
 | |
| 
 | |
| 	void _sun_direction_draw();
 | |
| 	void _sun_direction_input(const Ref<InputEvent> &p_event);
 | |
| 	void _sun_direction_angle_set();
 | |
| 
 | |
| 	Vector2 sun_rotation;
 | |
| 
 | |
| 	Ref<Shader> sun_direction_shader;
 | |
| 	Ref<ShaderMaterial> sun_direction_material;
 | |
| 
 | |
| 	Button *environ_button = nullptr;
 | |
| 	Label *environ_state = nullptr;
 | |
| 	Label *environ_title = nullptr;
 | |
| 	VBoxContainer *environ_vb = nullptr;
 | |
| 	ColorPickerButton *environ_sky_color = nullptr;
 | |
| 	ColorPickerButton *environ_ground_color = nullptr;
 | |
| 	EditorSpinSlider *environ_energy = nullptr;
 | |
| 	Button *environ_ao_button = nullptr;
 | |
| 	Button *environ_glow_button = nullptr;
 | |
| 	Button *environ_tonemap_button = nullptr;
 | |
| 	Button *environ_gi_button = nullptr;
 | |
| 	Button *environ_add_to_scene = nullptr;
 | |
| 
 | |
| 	Button *sun_environ_settings = nullptr;
 | |
| 
 | |
| 	DirectionalLight3D *preview_sun = nullptr;
 | |
| 	bool preview_sun_dangling = false;
 | |
| 	WorldEnvironment *preview_environment = nullptr;
 | |
| 	bool preview_env_dangling = false;
 | |
| 	Ref<Environment> environment;
 | |
| 	Ref<CameraAttributesPractical> camera_attributes;
 | |
| 	Ref<ProceduralSkyMaterial> sky_material;
 | |
| 
 | |
| 	bool sun_environ_updating = false;
 | |
| 
 | |
| 	void _load_default_preview_settings();
 | |
| 	void _update_preview_environment();
 | |
| 
 | |
| 	void _preview_settings_changed();
 | |
| 	void _sun_environ_settings_pressed();
 | |
| 
 | |
| 	void _add_sun_to_scene(bool p_already_added_environment = false);
 | |
| 	void _add_environment_to_scene(bool p_already_added_sun = false);
 | |
| 
 | |
| 	void _update_theme();
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	//void _gui_input(InputEvent p_event);
 | |
| 	virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	static Node3DEditor *get_singleton() { return singleton; }
 | |
| 
 | |
| 	static Size2i get_camera_viewport_size(Camera3D *p_camera);
 | |
| 
 | |
| 	Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
 | |
| 
 | |
| 	float get_znear() const { return settings_znear->get_value(); }
 | |
| 	float get_zfar() const { return settings_zfar->get_value(); }
 | |
| 	float get_fov() const { return settings_fov->get_value(); }
 | |
| 
 | |
| 	Transform3D get_gizmo_transform() const { return gizmo.transform; }
 | |
| 	bool is_gizmo_visible() const;
 | |
| 
 | |
| 	ToolMode get_tool_mode() const { return tool_mode; }
 | |
| 	bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
 | |
| 	void set_local_coords_enabled(bool on) const { tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_pressed(on); }
 | |
| 	bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
 | |
| 	real_t get_translate_snap() const;
 | |
| 	real_t get_rotate_snap() const;
 | |
| 	real_t get_scale_snap() const;
 | |
| 
 | |
| 	Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
 | |
| 	Ref<ArrayMesh> get_axis_gizmo(int idx) const { return axis_gizmo[idx]; }
 | |
| 	Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
 | |
| 	Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
 | |
| 	Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
 | |
| 	Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
 | |
| 
 | |
| 	void update_grid();
 | |
| 	void update_transform_gizmo();
 | |
| 	void update_all_gizmos(Node *p_node = nullptr);
 | |
| 	void snap_selected_nodes_to_floor();
 | |
| 	void select_gizmo_highlight_axis(int p_axis);
 | |
| 	void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
 | |
| 
 | |
| 	Dictionary get_state() const;
 | |
| 	void set_state(const Dictionary &p_state);
 | |
| 
 | |
| 	Ref<Environment> get_viewport_environment() { return viewport_environment; }
 | |
| 
 | |
| 	void add_control_to_menu_panel(Control *p_control);
 | |
| 	void remove_control_from_menu_panel(Control *p_control);
 | |
| 
 | |
| 	void add_control_to_left_panel(Control *p_control);
 | |
| 	void remove_control_from_left_panel(Control *p_control);
 | |
| 
 | |
| 	void add_control_to_right_panel(Control *p_control);
 | |
| 	void remove_control_from_right_panel(Control *p_control);
 | |
| 
 | |
| 	void move_control_to_left_panel(Control *p_control);
 | |
| 	void move_control_to_right_panel(Control *p_control);
 | |
| 
 | |
| 	VSplitContainer *get_shader_split();
 | |
| 
 | |
| 	Node3D *get_single_selected_node() { return selected; }
 | |
| 	bool is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo);
 | |
| 	bool is_subgizmo_selected(int p_id);
 | |
| 	Vector<int> get_subgizmo_selection();
 | |
| 	void clear_subgizmo_selection(Object *p_obj = nullptr);
 | |
| 
 | |
| 	Ref<EditorNode3DGizmo> get_current_hover_gizmo() const { return current_hover_gizmo; }
 | |
| 	void set_current_hover_gizmo(Ref<EditorNode3DGizmo> p_gizmo) { current_hover_gizmo = p_gizmo; }
 | |
| 
 | |
| 	void set_current_hover_gizmo_handle(int p_id, bool p_secondary) {
 | |
| 		current_hover_gizmo_handle = p_id;
 | |
| 		current_hover_gizmo_handle_secondary = p_secondary;
 | |
| 	}
 | |
| 
 | |
| 	int get_current_hover_gizmo_handle(bool &r_secondary) const {
 | |
| 		r_secondary = current_hover_gizmo_handle_secondary;
 | |
| 		return current_hover_gizmo_handle;
 | |
| 	}
 | |
| 
 | |
| 	void set_can_preview(Camera3D *p_preview);
 | |
| 
 | |
| 	void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
 | |
| 	Ref<Material> get_preview_material() { return preview_material; }
 | |
| 	void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
 | |
| 	Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
 | |
| 	void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
 | |
| 	ObjectID get_preview_material_target() const { return preview_material_target; }
 | |
| 	void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
 | |
| 	int get_preview_material_surface() const { return preview_material_surface; }
 | |
| 
 | |
| 	Node3DEditorViewport *get_editor_viewport(int p_idx) {
 | |
| 		ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
 | |
| 		return viewports[p_idx];
 | |
| 	}
 | |
| 	Node3DEditorViewport *get_last_used_viewport();
 | |
| 
 | |
| 	void add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
 | |
| 	void remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
 | |
| 
 | |
| 	DynamicBVH::ID insert_gizmo_bvh_node(Node3D *p_node, const AABB &p_aabb);
 | |
| 	void update_gizmo_bvh_node(DynamicBVH::ID p_id, const AABB &p_aabb);
 | |
| 	void remove_gizmo_bvh_node(DynamicBVH::ID p_id);
 | |
| 	Vector<Node3D *> gizmo_bvh_ray_query(const Vector3 &p_ray_start, const Vector3 &p_ray_end);
 | |
| 	Vector<Node3D *> gizmo_bvh_frustum_query(const Vector<Plane> &p_frustum);
 | |
| 
 | |
| 	void edit(Node3D *p_spatial);
 | |
| 	void clear();
 | |
| 
 | |
| 	Node3DEditor();
 | |
| 	~Node3DEditor();
 | |
| };
 | |
| 
 | |
| class Node3DEditorPlugin : public EditorPlugin {
 | |
| 	GDCLASS(Node3DEditorPlugin, EditorPlugin);
 | |
| 
 | |
| 	Node3DEditor *spatial_editor = nullptr;
 | |
| 
 | |
| public:
 | |
| 	Node3DEditor *get_spatial_editor() { return spatial_editor; }
 | |
| 	virtual String get_plugin_name() const override { return "3D"; }
 | |
| 	bool has_main_screen() const override { return true; }
 | |
| 	virtual void make_visible(bool p_visible) override;
 | |
| 	virtual void edit(Object *p_object) override;
 | |
| 	virtual bool handles(Object *p_object) const override;
 | |
| 
 | |
| 	virtual Dictionary get_state() const override;
 | |
| 	virtual void set_state(const Dictionary &p_state) override;
 | |
| 	virtual void clear() override { spatial_editor->clear(); }
 | |
| 
 | |
| 	virtual void edited_scene_changed() override;
 | |
| 
 | |
| 	Node3DEditorPlugin();
 | |
| 	~Node3DEditorPlugin();
 | |
| };
 | |
| 
 | |
| class ViewportNavigationControl : public Control {
 | |
| 	GDCLASS(ViewportNavigationControl, Control);
 | |
| 
 | |
| 	Node3DEditorViewport *viewport = nullptr;
 | |
| 	Vector2i focused_mouse_start;
 | |
| 	Vector2 focused_pos;
 | |
| 	bool hovered = false;
 | |
| 	int focused_index = -1;
 | |
| 	Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
 | |
| 
 | |
| 	const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
 | |
| 	void _draw();
 | |
| 	void _process_click(int p_index, Vector2 p_position, bool p_pressed);
 | |
| 	void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
 | |
| 	void _update_navigation();
 | |
| 
 | |
| public:
 | |
| 	void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
 | |
| 	void set_viewport(Node3DEditorViewport *p_viewport);
 | |
| };
 | |
| 
 | |
| #endif // NODE_3D_EDITOR_PLUGIN_H
 | 
