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			299 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  skeleton_3d_editor_plugin.h                                           */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef SKELETON_3D_EDITOR_PLUGIN_H
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| #define SKELETON_3D_EDITOR_PLUGIN_H
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| 
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| #include "editor/add_metadata_dialog.h"
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| #include "editor/editor_properties.h"
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| #include "editor/gui/editor_file_dialog.h"
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| #include "editor/plugins/editor_plugin.h"
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| #include "editor/plugins/node_3d_editor_plugin.h"
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| #include "scene/3d/camera_3d.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/3d/skeleton_3d.h"
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| #include "scene/resources/immediate_mesh.h"
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| 
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| class EditorInspectorPluginSkeleton;
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| class EditorPropertyVector3;
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| class Joint;
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| class PhysicalBone3D;
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| class Skeleton3DEditorPlugin;
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| class Button;
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| class Tree;
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| class TreeItem;
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| class VSeparator;
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| 
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| class BonePropertiesEditor : public VBoxContainer {
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| 	GDCLASS(BonePropertiesEditor, VBoxContainer);
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| 
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| 	EditorInspectorSection *section = nullptr;
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| 
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| 	EditorPropertyCheck *enabled_checkbox = nullptr;
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| 	EditorPropertyVector3 *position_property = nullptr;
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| 	EditorPropertyQuaternion *rotation_property = nullptr;
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| 	EditorPropertyVector3 *scale_property = nullptr;
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| 
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| 	EditorInspectorSection *rest_section = nullptr;
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| 	EditorPropertyTransform3D *rest_matrix = nullptr;
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| 
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| 	EditorInspectorSection *meta_section = nullptr;
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| 	AddMetadataDialog *add_meta_dialog = nullptr;
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| 	Button *add_metadata_button = nullptr;
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| 
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| 	Rect2 background_rects[5];
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| 
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| 	Skeleton3D *skeleton = nullptr;
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| 	// String property;
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| 
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| 	bool toggle_enabled = false;
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| 	bool updating = false;
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| 
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| 	String label;
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| 
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| 	void create_editors();
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| 
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| 	void _value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
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| 
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| 	void _property_keyed(const String &p_path, bool p_advance);
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| 
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| 	void _meta_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
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| 	void _meta_deleted(const String &p_property);
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| 	void _show_add_meta_dialog();
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| 	void _add_meta_confirm();
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| 
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| 	HashMap<StringName, EditorProperty *> meta_editors;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 
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| public:
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| 	BonePropertiesEditor(Skeleton3D *p_skeleton);
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| 
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| 	// Which transform target to modify.
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| 	void set_target(const String &p_prop);
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| 	void set_label(const String &p_label) { label = p_label; }
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| 	void set_keyable(const bool p_keyable);
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| 
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| 	void _update_properties();
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| };
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| 
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| class Skeleton3DEditor : public VBoxContainer {
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| 	GDCLASS(Skeleton3DEditor, VBoxContainer);
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| 
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| 	static void _bind_methods();
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| 
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| 	friend class Skeleton3DEditorPlugin;
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| 
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| 	enum SkeletonOption {
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| 		SKELETON_OPTION_RESET_ALL_POSES,
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| 		SKELETON_OPTION_RESET_SELECTED_POSES,
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| 		SKELETON_OPTION_ALL_POSES_TO_RESTS,
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| 		SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
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| 		SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
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| 		SKELETON_OPTION_EXPORT_SKELETON_PROFILE,
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| 	};
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| 
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| 	struct BoneInfo {
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| 		PhysicalBone3D *physical_bone = nullptr;
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| 		Transform3D relative_rest; // Relative to skeleton node.
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| 	};
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| 
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| 	EditorInspectorPluginSkeleton *editor_plugin = nullptr;
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| 
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| 	Skeleton3D *skeleton = nullptr;
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| 
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| 	enum {
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| 		JOINT_BUTTON_REVERT = 0,
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| 	};
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| 
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| 	Tree *joint_tree = nullptr;
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| 	BonePropertiesEditor *rest_editor = nullptr;
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| 	BonePropertiesEditor *pose_editor = nullptr;
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| 
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| 	HBoxContainer *topmenu_bar = nullptr;
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| 	MenuButton *skeleton_options = nullptr;
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| 	Button *edit_mode_button = nullptr;
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| 
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| 	bool edit_mode = false;
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| 
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| 	HBoxContainer *animation_hb = nullptr;
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| 	Button *key_loc_button = nullptr;
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| 	Button *key_rot_button = nullptr;
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| 	Button *key_scale_button = nullptr;
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| 	Button *key_insert_button = nullptr;
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| 	Button *key_insert_all_button = nullptr;
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| 
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| 	EditorInspectorSection *bones_section = nullptr;
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| 
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| 	EditorFileDialog *file_dialog = nullptr;
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| 
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| 	bool keyable = false;
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| 
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| 	static Skeleton3DEditor *singleton;
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| 
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| 	void _on_click_skeleton_option(int p_skeleton_option);
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| 	void _file_selected(const String &p_file);
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| 	TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
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| 	void edit_mode_toggled(const bool pressed);
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| 
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| 	EditorFileDialog *file_export_lib = nullptr;
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| 
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| 	void update_joint_tree();
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| 	void update_all();
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| 
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| 	void create_editors();
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| 
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| 	void reset_pose(const bool p_all_bones);
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| 	void pose_to_rest(const bool p_all_bones);
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| 
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| 	void insert_keys(const bool p_all_bones);
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| 
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| 	void create_physical_skeleton();
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| 	PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
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| 
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| 	void export_skeleton_profile();
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| 
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| 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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| 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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| 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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| 
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| 	void set_keyable(const bool p_keyable);
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| 	void set_bone_options_enabled(const bool p_bone_options_enabled);
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| 
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| 	// Handle.
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| 	MeshInstance3D *handles_mesh_instance = nullptr;
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| 	Ref<ImmediateMesh> handles_mesh;
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| 	Ref<ShaderMaterial> handle_material;
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| 	Ref<Shader> handle_shader;
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| 
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| 	Vector3 bone_original_position;
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| 	Quaternion bone_original_rotation;
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| 	Vector3 bone_original_scale;
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| 
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| 	void _update_gizmo_visible();
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| 	void _bone_enabled_changed(const int p_bone_id);
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| 
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| 	void _hide_handles();
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| 
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| 	void _draw_gizmo();
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| 	void _draw_handles();
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| 
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| 	void _joint_tree_selection_changed();
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| 	void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
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| 	void _joint_tree_button_clicked(Object *p_item, int p_column, int p_id, MouseButton p_button);
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| 	void _update_properties();
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| 
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| 	void _subgizmo_selection_change();
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| 
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| 	int selected_bone = -1;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	void _node_removed(Node *p_node);
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| 
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| public:
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| 	static Skeleton3DEditor *get_singleton() { return singleton; }
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| 
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| 	void select_bone(int p_idx);
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| 
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| 	int get_selected_bone() const;
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| 
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| 	void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
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| 
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| 	Skeleton3D *get_skeleton() const { return skeleton; }
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| 
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| 	bool is_edit_mode() const { return edit_mode; }
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| 
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| 	void update_bone_original();
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| 	Vector3 get_bone_original_position() const { return bone_original_position; }
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| 	Quaternion get_bone_original_rotation() const { return bone_original_rotation; }
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| 	Vector3 get_bone_original_scale() const { return bone_original_scale; }
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| 
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| 	Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *skeleton);
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| 	~Skeleton3DEditor();
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| };
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| 
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| class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
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| 	GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
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| 
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| 	friend class Skeleton3DEditorPlugin;
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| 
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| 	Skeleton3DEditor *skel_editor = nullptr;
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| 
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| public:
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| 	virtual bool can_handle(Object *p_object) override;
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| 	virtual void parse_begin(Object *p_object) override;
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| };
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| 
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| class Skeleton3DEditorPlugin : public EditorPlugin {
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| 	GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
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| 
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| 	EditorInspectorPluginSkeleton *skeleton_plugin = nullptr;
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| 
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| public:
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| 	virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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| 
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| 	bool has_main_screen() const override { return false; }
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| 	virtual bool handles(Object *p_object) const override;
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| 
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| 	virtual String get_plugin_name() const override { return "Skeleton3D"; }
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| 
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| 	Skeleton3DEditorPlugin();
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| };
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| 
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| class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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| 	GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
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| 
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| 	struct SelectionMaterials {
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| 		Ref<StandardMaterial3D> unselected_mat;
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| 		Ref<ShaderMaterial> selected_mat;
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| 	};
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| 	static SelectionMaterials selection_materials;
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| 
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| public:
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| 	static Ref<ArrayMesh> get_bones_mesh(Skeleton3D *p_skeleton, int p_selected, bool p_is_selected);
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| 
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| 	bool has_gizmo(Node3D *p_spatial) override;
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| 	String get_gizmo_name() const override;
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| 	int get_priority() const override;
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| 
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| 	int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override;
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| 	Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
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| 	void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override;
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| 	void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) override;
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| 
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| 	void redraw(EditorNode3DGizmo *p_gizmo) override;
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| 
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| 	Skeleton3DGizmoPlugin();
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| 	~Skeleton3DGizmoPlugin();
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| };
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| 
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| #endif // SKELETON_3D_EDITOR_PLUGIN_H
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