godot/modules/gltf/editor
Rémi Verschelde 21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
..
editor_import_blend_runner.cpp Fix .blend files with quotation marks in filename fail to import 2024-07-07 18:12:45 -04:00
editor_import_blend_runner.h Fix .blend files with quotation marks in filename fail to import 2024-07-07 18:12:45 -04:00
editor_scene_exporter_gltf_plugin.cpp Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_settings.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
editor_scene_exporter_gltf_settings.h GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
editor_scene_importer_blend.cpp Remove unused EditorSceneFormatImporter::_get_import_flags 2025-01-14 16:57:06 +01:00
editor_scene_importer_blend.h Remove unused EditorSceneFormatImporter::_get_import_flags 2025-01-14 16:57:06 +01:00
editor_scene_importer_gltf.cpp Remove unused EditorSceneFormatImporter::_get_import_flags 2025-01-14 16:57:06 +01:00
editor_scene_importer_gltf.h Remove unused EditorSceneFormatImporter::_get_import_flags 2025-01-14 16:57:06 +01:00