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			64 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  gltf_mesh.h                                                           */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef GLTF_MESH_H
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| #define GLTF_MESH_H
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| 
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| #include "../gltf_defines.h"
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| 
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| #include "scene/resources/3d/importer_mesh.h"
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| 
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| class GLTFMesh : public Resource {
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| 	GDCLASS(GLTFMesh, Resource);
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| 
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| private:
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| 	String original_name;
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| 	Ref<ImporterMesh> mesh;
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| 	Vector<float> blend_weights;
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| 	TypedArray<Material> instance_materials;
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| 	Dictionary additional_data;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	String get_original_name();
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| 	void set_original_name(String p_name);
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| 	Ref<ImporterMesh> get_mesh();
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| 	void set_mesh(Ref<ImporterMesh> p_mesh);
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| 	Vector<float> get_blend_weights();
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| 	void set_blend_weights(Vector<float> p_blend_weights);
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| 	TypedArray<Material> get_instance_materials();
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| 	void set_instance_materials(TypedArray<Material> p_instance_materials);
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| 	Variant get_additional_data(const StringName &p_extension_name);
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| 	void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
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| };
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| 
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| #endif // GLTF_MESH_H
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