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- Change TFM and LangVersion - Better exception throwing (CA1510, CA1512, CA1513) - Better exception utility method definition (CA1859) - Prefer comparing `.Count` over calling `.Any()` (CA1860) - Prefer `.AsSpan()` over `.Substring()` (CA1846) - Add a few more `scoped` - Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()` - Use delegate instead of delegate pointer in variant generic conversions - Enable EnforceExtendedAnalyzerRules in source generator projects - Disable CS8981 on structs named movable in Godot.NativeInterop
12 lines
395 B
XML
12 lines
395 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<!-- Specify compile items manually to avoid including dangling generated items. -->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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</PropertyGroup>
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<Import Project="GenerateGodotNupkgsVersions.targets" />
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</Project>
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