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			76 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="MultiplayerSpawner" inherits="Node" keywords="network" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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| 	<brief_description>
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| 		Automatically replicates spawnable nodes from the authority to other multiplayer peers.
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| 	</brief_description>
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| 	<description>
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| 		Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
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| 		Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers.
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| 		Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="add_spawnable_scene">
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| 			<return type="void" />
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| 			<param index="0" name="path" type="String" />
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| 			<description>
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| 				Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
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| 			</description>
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| 		</method>
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| 		<method name="clear_spawnable_scenes">
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| 			<return type="void" />
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| 			<description>
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| 				Clears all spawnable scenes. Does not despawn existing instances on remote peers.
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| 			</description>
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| 		</method>
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| 		<method name="get_spawnable_scene" qualifiers="const">
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| 			<return type="String" />
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| 			<param index="0" name="index" type="int" />
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| 			<description>
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| 				Returns the spawnable scene path by index.
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| 			</description>
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| 		</method>
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| 		<method name="get_spawnable_scene_count" qualifiers="const">
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| 			<return type="int" />
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| 			<description>
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| 				Returns the count of spawnable scene paths.
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| 			</description>
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| 		</method>
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| 		<method name="spawn">
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| 			<return type="Node" />
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| 			<param index="0" name="data" type="Variant" default="null" />
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| 			<description>
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| 				Requests a custom spawn, with [param data] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
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| 				[b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function">
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| 			Method called on all peers when a custom [method spawn] is requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
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| 			[b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
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| 		</member>
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| 		<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
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| 			Maximum number of nodes allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
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| 			When set to [code]0[/code] (the default), there is no limit.
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| 		</member>
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| 		<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")">
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| 			Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="despawned">
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| 			<param index="0" name="node" type="Node" />
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| 			<description>
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| 				Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
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| 			</description>
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| 		</signal>
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| 		<signal name="spawned">
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| 			<param index="0" name="node" type="Node" />
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| 			<description>
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| 				Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| </class>
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