godot/platform/web/js/libs/library_godot_fetch.js
Robbie Lodico c7f421ef5f
Fix GodotFetch glue code for null response bodies
The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.

This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.

PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
2024-10-23 08:10:35 -04:00

256 lines
8.1 KiB
JavaScript

/**************************************************************************/
/* library_godot_fetch.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotFetch = {
$GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
$GodotFetch: {
onread: function (id, result) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
if (result.value) {
obj.chunks.push(result.value);
}
obj.reading = false;
obj.done = result.done;
},
onresponse: function (id, response) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
let chunked = false;
response.headers.forEach(function (value, header) {
const v = value.toLowerCase().trim();
const h = header.toLowerCase().trim();
if (h === 'transfer-encoding' && v === 'chunked') {
chunked = true;
}
});
obj.status = response.status;
obj.response = response;
// `body` can be null per spec (for example, in cases where the request method is HEAD).
// As of the time of writing, Chromium (127.0.6533.72) does not follow the spec but Firefox (131.0.3) does.
// See godotengine/godot#76825 for more information.
// See Chromium revert (of the change to follow the spec):
// https://chromium.googlesource.com/chromium/src/+/135354b7bdb554cd03c913af7c90aceead03c4d4
obj.reader = response.body?.getReader();
obj.chunked = chunked;
},
onerror: function (id, err) {
GodotRuntime.error(err);
const obj = IDHandler.get(id);
if (!obj) {
return;
}
obj.error = err;
},
create: function (method, url, headers, body) {
const obj = {
request: null,
response: null,
reader: null,
error: null,
done: false,
reading: false,
status: 0,
chunks: [],
};
const id = IDHandler.add(obj);
const init = {
method: method,
headers: headers,
body: body,
};
obj.request = fetch(url, init);
obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
return id;
},
free: function (id) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
IDHandler.remove(id);
if (!obj.request) {
return;
}
// Try to abort
obj.request.then(function (response) {
response.abort();
}).catch(function (e) { /* nothing to do */ });
},
read: function (id) {
const obj = IDHandler.get(id);
if (!obj) {
return;
}
if (obj.reader && !obj.reading) {
if (obj.done) {
obj.reader = null;
return;
}
obj.reading = true;
obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
} else if (obj.reader == null && obj.response.body == null) {
// Emulate a stream closure to maintain the request lifecycle.
obj.reading = true;
GodotFetch.onread(id, { value: undefined, done: true });
}
},
},
godot_js_fetch_create__proxy: 'sync',
godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
return GodotFetch.create(method, url, headers.map(function (hv) {
const idx = hv.indexOf(':');
if (idx <= 0) {
return [];
}
return [
hv.slice(0, idx).trim(),
hv.slice(idx + 1).trim(),
];
}).filter(function (v) {
return v.length === 2;
}), body);
},
godot_js_fetch_state_get__proxy: 'sync',
godot_js_fetch_state_get__sig: 'ii',
godot_js_fetch_state_get: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj) {
return -1;
}
if (obj.error) {
return -1;
}
if (!obj.response) {
return 0;
}
// If the reader is nullish, but there is no body, and the request is not marked as done,
// the same status should be returned as though the request is currently being read
// so that the proper lifecycle closure can be handled in `read()`.
if (obj.reader || (obj.response.body == null && !obj.done)) {
return 1;
}
if (obj.done) {
return 2;
}
return -1;
},
godot_js_fetch_http_status_get__proxy: 'sync',
godot_js_fetch_http_status_get__sig: 'ii',
godot_js_fetch_http_status_get: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 0;
}
return obj.status;
},
godot_js_fetch_read_headers__proxy: 'sync',
godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 1;
}
const cb = GodotRuntime.get_func(p_parse_cb);
const arr = [];
obj.response.headers.forEach(function (v, h) {
arr.push(`${h}:${v}`);
});
const c_ptr = GodotRuntime.allocStringArray(arr);
cb(arr.length, c_ptr, p_ref);
GodotRuntime.freeStringArray(c_ptr, arr.length);
return 0;
},
godot_js_fetch_read_chunk__proxy: 'sync',
godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return 0;
}
let to_read = p_buf_size;
const chunks = obj.chunks;
while (to_read && chunks.length) {
const chunk = obj.chunks[0];
if (chunk.length > to_read) {
GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
chunks[0] = chunk.slice(to_read);
to_read = 0;
} else {
GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
to_read -= chunk.length;
chunks.pop();
}
}
if (!chunks.length) {
GodotFetch.read(p_id);
}
return p_buf_size - to_read;
},
godot_js_fetch_is_chunked__proxy: 'sync',
godot_js_fetch_is_chunked__sig: 'ii',
godot_js_fetch_is_chunked: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return -1;
}
return obj.chunked ? 1 : 0;
},
godot_js_fetch_free__proxy: 'sync',
godot_js_fetch_free__sig: 'vi',
godot_js_fetch_free: function (id) {
GodotFetch.free(id);
},
};
autoAddDeps(GodotFetch, '$GodotFetch');
mergeInto(LibraryManager.library, GodotFetch);