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			136 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  reflection_probe.h                                                    */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef REFLECTION_PROBE_H
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| #define REFLECTION_PROBE_H
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| 
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| #include "scene/3d/visual_instance_3d.h"
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| 
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| class ReflectionProbe : public VisualInstance3D {
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| 	GDCLASS(ReflectionProbe, VisualInstance3D);
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| 
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| public:
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| 	enum UpdateMode {
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| 		UPDATE_ONCE,
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| 		UPDATE_ALWAYS,
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| 	};
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| 
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| 	enum AmbientMode {
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| 		AMBIENT_DISABLED,
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| 		AMBIENT_ENVIRONMENT,
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| 		AMBIENT_COLOR
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| 	};
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| 
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| private:
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| 	RID probe;
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| 	float intensity = 1.0;
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| 	float blend_distance = 1.0;
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| 	float max_distance = 0.0;
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| 	Vector3 size = Vector3(20, 20, 20);
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| 	Vector3 origin_offset = Vector3(0, 0, 0);
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| 	bool box_projection = false;
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| 	bool enable_shadows = false;
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| 	bool interior = false;
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| 	AmbientMode ambient_mode = AMBIENT_ENVIRONMENT;
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| 	Color ambient_color = Color(0, 0, 0);
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| 	float ambient_color_energy = 1.0;
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| 	float mesh_lod_threshold = 1.0;
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| 
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| 	uint32_t cull_mask = (1 << 20) - 1;
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| 	uint32_t reflection_mask = (1 << 20) - 1;
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| 	UpdateMode update_mode = UPDATE_ONCE;
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _validate_property(PropertyInfo &p_property) const;
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| #ifndef DISABLE_DEPRECATED
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_property) const;
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| #endif // DISABLE_DEPRECATED
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| 
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| public:
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| 	void set_intensity(float p_intensity);
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| 	float get_intensity() const;
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| 
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| 	void set_blend_distance(float p_blend_distance);
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| 	float get_blend_distance() const;
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| 
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| 	void set_ambient_mode(AmbientMode p_mode);
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| 	AmbientMode get_ambient_mode() const;
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| 
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| 	void set_ambient_color(Color p_ambient);
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| 	Color get_ambient_color() const;
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| 
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| 	void set_ambient_color_energy(float p_energy);
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| 	float get_ambient_color_energy() const;
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| 
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| 	void set_interior_ambient_probe_contribution(float p_contribution);
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| 	float get_interior_ambient_probe_contribution() const;
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| 
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| 	void set_max_distance(float p_distance);
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| 	float get_max_distance() const;
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| 
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| 	void set_mesh_lod_threshold(float p_pixels);
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| 	float get_mesh_lod_threshold() const;
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| 
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| 	void set_size(const Vector3 &p_size);
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| 	Vector3 get_size() const;
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| 
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| 	void set_origin_offset(const Vector3 &p_offset);
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| 	Vector3 get_origin_offset() const;
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| 
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| 	void set_as_interior(bool p_enable);
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| 	bool is_set_as_interior() const;
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| 
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| 	void set_enable_box_projection(bool p_enable);
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| 	bool is_box_projection_enabled() const;
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| 
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| 	void set_enable_shadows(bool p_enable);
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| 	bool are_shadows_enabled() const;
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| 
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| 	void set_cull_mask(uint32_t p_layers);
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| 	uint32_t get_cull_mask() const;
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| 
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| 	void set_reflection_mask(uint32_t p_layers);
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| 	uint32_t get_reflection_mask() const;
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| 
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| 	void set_update_mode(UpdateMode p_mode);
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| 	UpdateMode get_update_mode() const;
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| 
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| 	virtual AABB get_aabb() const override;
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| 
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| 	ReflectionProbe();
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| 	~ReflectionProbe();
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| };
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| 
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| VARIANT_ENUM_CAST(ReflectionProbe::AmbientMode);
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| VARIANT_ENUM_CAST(ReflectionProbe::UpdateMode);
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| 
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| #endif // REFLECTION_PROBE_H
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