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		73d85f46c9
		
	
	
	
	
		
			
			Co-authored-by: Thaddeus Crews <repiteo@outlook.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
		
			
				
	
	
		
			250 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  animation_player.h                                                    */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef ANIMATION_PLAYER_H
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| #define ANIMATION_PLAYER_H
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| 
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| #include "animation_mixer.h"
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| #include "scene/resources/animation.h"
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| 
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| class AnimationPlayer : public AnimationMixer {
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| 	GDCLASS(AnimationPlayer, AnimationMixer);
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| 
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| #ifndef DISABLE_DEPRECATED
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| public:
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| 	enum AnimationProcessCallback {
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| 		ANIMATION_PROCESS_PHYSICS,
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| 		ANIMATION_PROCESS_IDLE,
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| 		ANIMATION_PROCESS_MANUAL,
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| 	};
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| 	enum AnimationMethodCallMode {
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| 		ANIMATION_METHOD_CALL_DEFERRED,
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| 		ANIMATION_METHOD_CALL_IMMEDIATE,
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| 	};
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| #endif // DISABLE_DEPRECATED
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| 
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| private:
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| 	AHashMap<StringName, StringName> animation_next_set; // For auto advance.
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| 
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| 	float speed_scale = 1.0;
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| 	double default_blend_time = 0.0;
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| 
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| 	bool auto_capture = true;
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| 	double auto_capture_duration = -1.0;
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| 	Tween::TransitionType auto_capture_transition_type = Tween::TRANS_LINEAR;
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| 	Tween::EaseType auto_capture_ease_type = Tween::EASE_IN;
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| 
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| 	bool is_stopping = false;
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| 
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| 	struct PlaybackData {
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| 		AnimationData *from = nullptr;
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| 		double pos = 0.0;
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| 		float speed_scale = 1.0;
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| 		double start_time = 0.0;
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| 		double end_time = 0.0;
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| 		double get_start_time() const {
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| 			if (from && (Animation::is_less_approx(start_time, 0) || Animation::is_greater_approx(start_time, from->animation->get_length()))) {
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| 				return 0;
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| 			}
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| 			return start_time;
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| 		}
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| 		double get_end_time() const {
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| 			if (from && (Animation::is_less_approx(end_time, 0) || Animation::is_greater_approx(end_time, from->animation->get_length()))) {
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| 				return from->animation->get_length();
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| 			}
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| 			return end_time;
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| 		}
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| 	};
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| 
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| 	struct Blend {
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| 		PlaybackData data;
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| 		double blend_time = 0.0;
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| 		double blend_left = 0.0;
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| 	};
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| 
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| 	struct Playback {
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| 		PlaybackData current;
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| 		StringName assigned;
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| 		bool seeked = false;
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| 		bool internal_seeked = false;
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| 		bool started = false;
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| 		List<Blend> blend;
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| 	} playback;
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| 
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| 	struct BlendKey {
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| 		StringName from;
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| 		StringName to;
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| 		static uint32_t hash(const BlendKey &p_key) {
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| 			return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
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| 		}
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| 		bool operator==(const BlendKey &bk) const {
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| 			return from == bk.from && to == bk.to;
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| 		}
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| 		bool operator<(const BlendKey &bk) const {
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| 			if (from == bk.from) {
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| 				return StringName::AlphCompare()(to, bk.to);
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| 			} else {
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| 				return StringName::AlphCompare()(from, bk.from);
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| 			}
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| 		}
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| 	};
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| 
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| 	HashMap<BlendKey, double, BlendKey> blend_times;
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| 
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| 	List<StringName> playback_queue;
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| 	ObjectID tmp_from;
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| 	bool end_reached = false;
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| 	bool end_notify = false;
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| 
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| 	StringName autoplay;
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| 
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| 	bool reset_on_save = true;
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| 	bool movie_quit_on_finish = false;
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| 
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| 	void _play(const StringName &p_name, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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| 	void _capture(const StringName &p_name, bool p_from_end = false, double p_duration = -1.0, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN);
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| 	void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current = false);
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| 	void _blend_playback_data(double p_delta, bool p_started);
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| 	void _stop_internal(bool p_reset, bool p_keep_state);
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| 	void _check_immediately_after_start();
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| 
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| 	float get_current_blend_amount();
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| 
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| 	bool playing = false;
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| 
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| protected:
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	virtual void _validate_property(PropertyInfo &p_property) const override;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 	void _notification(int p_what);
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| 
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| 	static void _bind_methods();
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| 
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| 	// Make animation instances.
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| 	virtual bool _blend_pre_process(double p_delta, int p_track_count, const AHashMap<NodePath, int> &p_track_map) override;
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| 	virtual void _blend_capture(double p_delta) override;
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| 	virtual void _blend_post_process() override;
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| 
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| 	virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override;
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| 	virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override;
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| 
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| #ifndef DISABLE_DEPRECATED
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| 	void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
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| 	AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
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| 	void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode);
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| 	AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const;
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| 	void _set_root_bind_compat_80813(const NodePath &p_root);
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| 	NodePath _get_root_bind_compat_80813() const;
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| 	void _seek_bind_compat_80813(double p_time, bool p_update = false);
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| 	void _play_compat_84906(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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| 	void _play_backwards_compat_84906(const StringName &p_name = StringName(), double p_custom_blend = -1);
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| 
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| 	static void _bind_compatibility_methods();
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| #endif // DISABLE_DEPRECATED
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| 
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| public:
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| 	void animation_set_next(const StringName &p_animation, const StringName &p_next);
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| 	StringName animation_get_next(const StringName &p_animation) const;
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| 
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| 	void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
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| 	double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
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| 
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| 	void set_default_blend_time(double p_default);
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| 	double get_default_blend_time() const;
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| 
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| 	void set_auto_capture(bool p_auto_capture);
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| 	bool is_auto_capture() const;
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| 	void set_auto_capture_duration(double p_auto_capture_duration);
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| 	double get_auto_capture_duration() const;
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| 	void set_auto_capture_transition_type(Tween::TransitionType p_auto_capture_transition_type);
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| 	Tween::TransitionType get_auto_capture_transition_type() const;
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| 	void set_auto_capture_ease_type(Tween::EaseType p_auto_capture_ease_type);
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| 	Tween::EaseType get_auto_capture_ease_type() const;
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| 
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| #ifdef TOOLS_ENABLED
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| 	void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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| #endif
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| 
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| 	void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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| 	void play_section_with_markers(const StringName &p_name = StringName(), const StringName &p_start_marker = StringName(), const StringName &p_end_marker = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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| 	void play_section(const StringName &p_name = StringName(), double p_start_time = -1, double p_end_time = -1, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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| 	void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
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| 	void play_section_with_markers_backwards(const StringName &p_name = StringName(), const StringName &p_start_marker = StringName(), const StringName &p_end_marker = StringName(), double p_custom_blend = -1);
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| 	void play_section_backwards(const StringName &p_name = StringName(), double p_start_time = -1, double p_end_time = -1, double p_custom_blend = -1);
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| 	void play_with_capture(const StringName &p_name = StringName(), double p_duration = -1.0, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN);
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| 	void queue(const StringName &p_name);
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| 	Vector<String> get_queue();
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| 	void clear_queue();
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| 	void pause();
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| 	void stop(bool p_keep_state = false);
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| 	bool is_playing() const;
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| 	String get_current_animation() const;
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| 	void set_current_animation(const String &p_animation);
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| 	String get_assigned_animation() const;
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| 	void set_assigned_animation(const String &p_animation);
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| 	bool is_valid() const;
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| 
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| 	void set_speed_scale(float p_speed);
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| 	float get_speed_scale() const;
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| 	float get_playing_speed() const;
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| 
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| 	void set_autoplay(const String &p_name);
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| 	String get_autoplay() const;
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| 
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| 	void set_movie_quit_on_finish_enabled(bool p_enabled);
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| 	bool is_movie_quit_on_finish_enabled() const;
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| 
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| 	void seek_internal(double p_time, bool p_update = false, bool p_update_only = false, bool p_is_internal_seek = false);
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| 	void seek(double p_time, bool p_update = false, bool p_update_only = false);
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| 
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| 	double get_current_animation_position() const;
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| 	double get_current_animation_length() const;
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| 
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| 	void set_section_with_markers(const StringName &p_start_marker = StringName(), const StringName &p_end_marker = StringName());
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| 	void set_section(double p_start_time = -1, double p_end_time = -1);
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| 	void reset_section();
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| 
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| 	double get_section_start_time() const;
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| 	double get_section_end_time() const;
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| 	bool has_section() const;
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| 
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| 	virtual void advance(double p_time) override;
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| 
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| 	AnimationPlayer();
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| 	~AnimationPlayer();
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| };
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| 
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| #ifndef DISABLE_DEPRECATED
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| VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
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| VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
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| #endif // DISABLE_DEPRECATED
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| 
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| #endif // ANIMATION_PLAYER_H
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