godot/scene/resources/3d
Thaddeus Crews bacf8d198d
Merge pull request #101014 from BattyBovine/cs3d-separation-ray-fix-2
Prevent errors when drawing debug meshes with no mesh data.
2025-01-20 16:25:48 -06:00
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box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
mesh_library.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_mesh_source_geometry_data_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Fix various typos 2025-01-08 14:47:42 +02:00
primitive_meshes.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.cpp Prevent errors when drawing debug meshes when surface count is zero. 2025-01-06 21:35:52 -05:00
shape_3d.h fix collision shape debug color breaking gdextension 2024-12-23 15:02:54 -05:00
skin.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skin.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
sphere_shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sphere_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00