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			659 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			659 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  navigation_mesh.cpp                                                   */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "navigation_mesh.h"
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| 
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| #ifdef DEBUG_ENABLED
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| #include "servers/navigation_server_3d.h"
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| #endif // DEBUG_ENABLED
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| 
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| void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
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| 	RWLockWrite write_lock(rwlock);
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| 	ERR_FAIL_COND(p_mesh.is_null());
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| 
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| 	vertices = Vector<Vector3>();
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| 	polygons.clear();
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| 
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| 	for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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| 		if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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| 			WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
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| 			continue;
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| 		}
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| 		Array arr = p_mesh->surface_get_arrays(i);
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| 		ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
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| 
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| 		Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
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| 		Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
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| 		if (varr.size() == 0 || iarr.size() == 0) {
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| 			WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
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| 			continue;
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| 		}
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| 
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| 		int from = vertices.size();
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| 		vertices.append_array(varr);
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| 		int rlen = iarr.size();
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| 		const int *r = iarr.ptr();
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| 
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| 		Vector<int> polygon;
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| 		for (int j = 0; j < rlen; j += 3) {
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| 			polygon.resize(3);
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| 			polygon.write[0] = r[j + 0] + from;
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| 			polygon.write[1] = r[j + 1] + from;
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| 			polygon.write[2] = r[j + 2] + from;
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| 			polygons.push_back(polygon);
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| 		}
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| 	}
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| }
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| 
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| void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
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| 	ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
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| 	partition_type = p_value;
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| }
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| 
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| NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
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| 	return partition_type;
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| }
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| 
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| void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
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| 	ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
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| 	parsed_geometry_type = p_value;
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| 	notify_property_list_changed();
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| }
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| 
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| NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
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| 	return parsed_geometry_type;
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| }
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| 
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| void NavigationMesh::set_collision_mask(uint32_t p_mask) {
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| 	collision_mask = p_mask;
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| }
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| 
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| uint32_t NavigationMesh::get_collision_mask() const {
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| 	return collision_mask;
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| }
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| 
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| void NavigationMesh::set_collision_mask_value(int p_layer_number, bool p_value) {
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| 	ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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| 	ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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| 	uint32_t mask = get_collision_mask();
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| 	if (p_value) {
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| 		mask |= 1 << (p_layer_number - 1);
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| 	} else {
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| 		mask &= ~(1 << (p_layer_number - 1));
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| 	}
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| 	set_collision_mask(mask);
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| }
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| 
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| bool NavigationMesh::get_collision_mask_value(int p_layer_number) const {
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| 	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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| 	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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| 	return get_collision_mask() & (1 << (p_layer_number - 1));
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| }
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| 
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| void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
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| 	ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
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| 	source_geometry_mode = p_geometry_mode;
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| 	notify_property_list_changed();
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| }
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| 
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| NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
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| 	return source_geometry_mode;
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| }
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| 
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| void NavigationMesh::set_source_group_name(const StringName &p_group_name) {
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| 	source_group_name = p_group_name;
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| }
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| 
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| StringName NavigationMesh::get_source_group_name() const {
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| 	return source_group_name;
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| }
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| 
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| void NavigationMesh::set_cell_size(float p_value) {
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| 	ERR_FAIL_COND(p_value <= 0);
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| 	cell_size = p_value;
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| }
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| 
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| float NavigationMesh::get_cell_size() const {
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| 	return cell_size;
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| }
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| 
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| void NavigationMesh::set_cell_height(float p_value) {
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| 	ERR_FAIL_COND(p_value <= 0);
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| 	cell_height = p_value;
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| }
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| 
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| float NavigationMesh::get_cell_height() const {
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| 	return cell_height;
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| }
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| 
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| void NavigationMesh::set_border_size(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	border_size = p_value;
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| }
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| 
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| float NavigationMesh::get_border_size() const {
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| 	return border_size;
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| }
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| 
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| void NavigationMesh::set_agent_height(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	agent_height = p_value;
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| }
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| 
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| float NavigationMesh::get_agent_height() const {
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| 	return agent_height;
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| }
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| 
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| void NavigationMesh::set_agent_radius(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	agent_radius = p_value;
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| }
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| 
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| float NavigationMesh::get_agent_radius() {
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| 	return agent_radius;
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| }
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| 
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| void NavigationMesh::set_agent_max_climb(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	agent_max_climb = p_value;
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| }
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| 
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| float NavigationMesh::get_agent_max_climb() const {
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| 	return agent_max_climb;
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| }
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| 
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| void NavigationMesh::set_agent_max_slope(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0 || p_value > 90);
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| 	agent_max_slope = p_value;
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| }
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| 
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| float NavigationMesh::get_agent_max_slope() const {
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| 	return agent_max_slope;
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| }
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| 
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| void NavigationMesh::set_region_min_size(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	region_min_size = p_value;
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| }
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| 
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| float NavigationMesh::get_region_min_size() const {
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| 	return region_min_size;
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| }
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| 
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| void NavigationMesh::set_region_merge_size(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	region_merge_size = p_value;
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| }
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| 
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| float NavigationMesh::get_region_merge_size() const {
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| 	return region_merge_size;
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| }
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| 
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| void NavigationMesh::set_edge_max_length(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	edge_max_length = p_value;
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| }
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| 
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| float NavigationMesh::get_edge_max_length() const {
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| 	return edge_max_length;
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| }
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| 
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| void NavigationMesh::set_edge_max_error(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	edge_max_error = p_value;
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| }
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| 
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| float NavigationMesh::get_edge_max_error() const {
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| 	return edge_max_error;
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| }
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| 
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| void NavigationMesh::set_vertices_per_polygon(float p_value) {
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| 	ERR_FAIL_COND(p_value < 3);
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| 	vertices_per_polygon = p_value;
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| }
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| 
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| float NavigationMesh::get_vertices_per_polygon() const {
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| 	return vertices_per_polygon;
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| }
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| 
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| void NavigationMesh::set_detail_sample_distance(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0.1);
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| 	detail_sample_distance = p_value;
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| }
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| 
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| float NavigationMesh::get_detail_sample_distance() const {
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| 	return detail_sample_distance;
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| }
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| 
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| void NavigationMesh::set_detail_sample_max_error(float p_value) {
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| 	ERR_FAIL_COND(p_value < 0);
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| 	detail_sample_max_error = p_value;
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| }
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| 
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| float NavigationMesh::get_detail_sample_max_error() const {
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| 	return detail_sample_max_error;
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| }
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| 
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| void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
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| 	filter_low_hanging_obstacles = p_value;
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| }
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| 
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| bool NavigationMesh::get_filter_low_hanging_obstacles() const {
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| 	return filter_low_hanging_obstacles;
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| }
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| 
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| void NavigationMesh::set_filter_ledge_spans(bool p_value) {
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| 	filter_ledge_spans = p_value;
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| }
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| 
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| bool NavigationMesh::get_filter_ledge_spans() const {
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| 	return filter_ledge_spans;
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| }
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| 
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| void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
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| 	filter_walkable_low_height_spans = p_value;
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| }
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| 
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| bool NavigationMesh::get_filter_walkable_low_height_spans() const {
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| 	return filter_walkable_low_height_spans;
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| }
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| 
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| void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
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| 	filter_baking_aabb = p_aabb;
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| 	emit_changed();
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| }
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| 
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| AABB NavigationMesh::get_filter_baking_aabb() const {
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| 	return filter_baking_aabb;
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| }
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| 
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| void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
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| 	filter_baking_aabb_offset = p_aabb_offset;
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| 	emit_changed();
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| }
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| 
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| Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
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| 	return filter_baking_aabb_offset;
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| }
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| 
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| void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) {
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| 	RWLockWrite write_lock(rwlock);
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| 	vertices = p_vertices;
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| 	notify_property_list_changed();
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| }
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| 
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| Vector<Vector3> NavigationMesh::get_vertices() const {
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| 	RWLockRead read_lock(rwlock);
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| 	return vertices;
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| }
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| 
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| void NavigationMesh::_set_polygons(const Array &p_array) {
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| 	RWLockWrite write_lock(rwlock);
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| 	polygons.resize(p_array.size());
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| 	for (int i = 0; i < p_array.size(); i++) {
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| 		polygons.write[i] = p_array[i];
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| 	}
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| 	notify_property_list_changed();
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| }
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| 
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| Array NavigationMesh::_get_polygons() const {
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| 	RWLockRead read_lock(rwlock);
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| 	Array ret;
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| 	ret.resize(polygons.size());
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| 	for (int i = 0; i < ret.size(); i++) {
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| 		ret[i] = polygons[i];
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| void NavigationMesh::set_polygons(const Vector<Vector<int>> &p_polygons) {
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| 	RWLockWrite write_lock(rwlock);
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| 	polygons = p_polygons;
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| 	notify_property_list_changed();
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| }
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| 
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| Vector<Vector<int>> NavigationMesh::get_polygons() const {
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| 	RWLockRead read_lock(rwlock);
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| 	return polygons;
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| }
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| 
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| void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
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| 	RWLockWrite write_lock(rwlock);
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| 	polygons.push_back(p_polygon);
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| 	notify_property_list_changed();
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| }
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| 
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| int NavigationMesh::get_polygon_count() const {
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| 	RWLockRead read_lock(rwlock);
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| 	return polygons.size();
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| }
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| 
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| Vector<int> NavigationMesh::get_polygon(int p_idx) {
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| 	RWLockRead read_lock(rwlock);
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| 	ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
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| 	return polygons[p_idx];
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| }
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| 
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| void NavigationMesh::clear_polygons() {
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| 	RWLockWrite write_lock(rwlock);
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| 	polygons.clear();
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| }
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| 
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| void NavigationMesh::clear() {
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| 	RWLockWrite write_lock(rwlock);
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| 	polygons.clear();
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| 	vertices.clear();
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| }
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| 
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| void NavigationMesh::set_data(const Vector<Vector3> &p_vertices, const Vector<Vector<int>> &p_polygons) {
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| 	RWLockWrite write_lock(rwlock);
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| 	vertices = p_vertices;
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| 	polygons = p_polygons;
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| }
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| 
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| void NavigationMesh::get_data(Vector<Vector3> &r_vertices, Vector<Vector<int>> &r_polygons) {
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| 	RWLockRead read_lock(rwlock);
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| 	r_vertices = vertices;
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| 	r_polygons = polygons;
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| }
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| 
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| #ifdef DEBUG_ENABLED
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| Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
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| 	if (debug_mesh.is_valid()) {
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| 		// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
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| 		return debug_mesh;
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| 	}
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| 
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| 	if (debug_mesh.is_null()) {
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| 		debug_mesh.instantiate();
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| 	} else {
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| 		debug_mesh->clear_surfaces();
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| 	}
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| 
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| 	if (vertices.size() == 0) {
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| 		return debug_mesh;
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| 	}
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| 
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| 	RWLockRead read_lock(rwlock);
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| 
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| 	int polygon_count = get_polygon_count();
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| 
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| 	if (polygon_count < 1) {
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| 		// no face, no play
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| 		return debug_mesh;
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| 	}
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| 
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| 	// build geometry face surface
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| 	Vector<Vector3> face_vertex_array;
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| 	face_vertex_array.resize(polygon_count * 3);
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| 
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| 	for (int i = 0; i < polygon_count; i++) {
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| 		Vector<int> polygon = get_polygon(i);
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| 
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| 		face_vertex_array.push_back(vertices[polygon[0]]);
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| 		face_vertex_array.push_back(vertices[polygon[1]]);
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| 		face_vertex_array.push_back(vertices[polygon[2]]);
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| 	}
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| 
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| 	Array face_mesh_array;
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| 	face_mesh_array.resize(Mesh::ARRAY_MAX);
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| 	face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
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| 
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| 	// if enabled add vertex colors to colorize each face individually
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| 	bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
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| 	if (enabled_geometry_face_random_color) {
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| 		Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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| 		Color polygon_color = debug_navigation_geometry_face_color;
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| 
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| 		Vector<Color> face_color_array;
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| 		face_color_array.resize(polygon_count * 3);
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| 
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| 		for (int i = 0; i < polygon_count; i++) {
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| 			polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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| 
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| 			face_color_array.push_back(polygon_color);
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| 			face_color_array.push_back(polygon_color);
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| 			face_color_array.push_back(polygon_color);
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| 		}
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| 		face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
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| 	}
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| 
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| 	debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
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| 	Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
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| 	debug_mesh->surface_set_material(0, debug_geometry_face_material);
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| 
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| 	// if enabled build geometry edge line surface
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| 	bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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| 
 | |
| 	if (enabled_edge_lines) {
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| 		Vector<Vector3> line_vertex_array;
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| 		line_vertex_array.resize(polygon_count * 6);
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| 
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| 		for (int i = 0; i < polygon_count; i++) {
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| 			Vector<int> polygon = get_polygon(i);
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| 
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| 			line_vertex_array.push_back(vertices[polygon[0]]);
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| 			line_vertex_array.push_back(vertices[polygon[1]]);
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| 			line_vertex_array.push_back(vertices[polygon[1]]);
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| 			line_vertex_array.push_back(vertices[polygon[2]]);
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| 			line_vertex_array.push_back(vertices[polygon[2]]);
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| 			line_vertex_array.push_back(vertices[polygon[0]]);
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| 		}
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| 
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| 		Array line_mesh_array;
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| 		line_mesh_array.resize(Mesh::ARRAY_MAX);
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| 		line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
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| 		debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
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| 		Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
 | |
| 		debug_mesh->surface_set_material(1, debug_geometry_edge_material);
 | |
| 	}
 | |
| 
 | |
| 	return debug_mesh;
 | |
| }
 | |
| #endif // DEBUG_ENABLED
 | |
| 
 | |
| void NavigationMesh::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
 | |
| 	ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
 | |
| 	ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &NavigationMesh::set_collision_mask_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &NavigationMesh::get_collision_mask_value);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_border_size", "border_size"), &NavigationMesh::set_border_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_border_size"), &NavigationMesh::get_border_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
 | |
| 	ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
 | |
| 	ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
 | |
| 	ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
 | |
| 	ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
 | |
| 	ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_vertices_per_polygon", "vertices_per_polygon"), &NavigationMesh::set_vertices_per_polygon);
 | |
| 	ClassDB::bind_method(D_METHOD("get_vertices_per_polygon"), &NavigationMesh::get_vertices_per_polygon);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
 | |
| 	ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
 | |
| 	ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
 | |
| 	ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
 | |
| 	ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
 | |
| 	ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
 | |
| 	ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
 | |
| 	ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
 | |
| 	ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
 | |
| 	ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
 | |
| 	ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
 | |
| 	ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("clear"), &NavigationMesh::clear);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
 | |
| 
 | |
| 	ADD_GROUP("Sampling", "sample_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
 | |
| 	ADD_GROUP("Geometry", "geometry_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 | |
| 	ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
 | |
| 	ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_mesh_source_group"));
 | |
| 	ADD_GROUP("Cells", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_size", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_border_size", "get_border_size");
 | |
| 	ADD_GROUP("Agents", "agent_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_height", "get_agent_height");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_radius", "get_agent_radius");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_max_climb", "get_agent_max_climb");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees"), "set_agent_max_slope", "get_agent_max_slope");
 | |
| 	ADD_GROUP("Regions", "region_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
 | |
| 	ADD_GROUP("Edges", "edge_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error");
 | |
| 	ADD_GROUP("Polygons", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vertices_per_polygon", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_vertices_per_polygon", "get_vertices_per_polygon");
 | |
| 	ADD_GROUP("Details", "detail_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error");
 | |
| 	ADD_GROUP("Filters", "filter_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
 | |
| 	BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
 | |
| 	BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
 | |
| 	BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
 | |
| 	BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
 | |
| 	BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
 | |
| 	BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
 | |
| 	BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
 | |
| 	BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
 | |
| 	BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
 | |
| }
 | |
| 
 | |
| void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
 | |
| 	if (p_property.name == "geometry_collision_mask") {
 | |
| 		if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
 | |
| 			p_property.usage = PROPERTY_USAGE_NONE;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_property.name == "geometry_source_group_name") {
 | |
| 		if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
 | |
| 			p_property.usage = PROPERTY_USAGE_NONE;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifndef DISABLE_DEPRECATED
 | |
| bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
 | |
| 		set_vertices_per_polygon(p_value);
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
 | |
| 		r_ret = get_vertices_per_polygon();
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| #endif // DISABLE_DEPRECATED
 | 
