godot/tests/core/io/test_tcp_server.h
Fabio Alessandrelli e5807b2adf [Net] Fix TCP/UDP server network tests
Some tests have been removed since there's no way to guarantee they will
pass.

Other tests have been refactored to ensure proper waiting, and taking
into account potential out-of-order delivery (which is unlikely in test
scenarios but expecting a specific order on a UDP socket is wrong and
OSes makes no promises of ordered delivery on localhost).
2024-12-06 18:00:49 +01:00

255 lines
9 KiB
C++

/**************************************************************************/
/* test_tcp_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
#ifndef TEST_TCP_SERVER_H
#define TEST_TCP_SERVER_H
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
#include "tests/test_macros.h"
#include <functional>
namespace TestTCPServer {
const int PORT = 12345;
const IPAddress LOCALHOST("127.0.0.1");
const uint32_t SLEEP_DURATION = 1000;
const uint64_t MAX_WAIT_USEC = 2000000;
void wait_for_condition(std::function<bool()> f_test) {
const uint64_t time = OS::get_singleton()->get_ticks_usec();
while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
OS::get_singleton()->delay_usec(SLEEP_DURATION);
}
}
Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
Ref<TCPServer> server;
server.instantiate();
REQUIRE_EQ(server->listen(PORT, LOCALHOST), Error::OK);
REQUIRE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
return server;
}
Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
Ref<StreamPeerTCP> client;
client.instantiate();
REQUIRE_EQ(client->connect_to_host(LOCALHOST, PORT), Error::OK);
CHECK_EQ(client->get_connected_host(), LOCALHOST);
CHECK_EQ(client->get_connected_port(), PORT);
CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTING);
return client;
}
Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
wait_for_condition([&]() {
return p_server->is_connection_available();
});
REQUIRE(p_server->is_connection_available());
Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
REQUIRE(client_from_server.is_valid());
CHECK_EQ(client_from_server->get_connected_host(), LOCALHOST);
CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_CONNECTED);
return client_from_server;
}
TEST_CASE("[TCPServer] Instantiation") {
Ref<TCPServer> server;
server.instantiate();
REQUIRE(server.is_valid());
CHECK_EQ(false, server->is_listening());
}
TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
Ref<TCPServer> server = create_server(LOCALHOST, PORT);
Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
Ref<StreamPeerTCP> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
// Sending data from server to client.
const float pi = 3.1415;
client_from_server->put_float(pi);
CHECK_EQ(client->get_float(), pi);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
}
TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
Ref<TCPServer> server = create_server(LOCALHOST, PORT);
Vector<Ref<StreamPeerTCP>> clients;
for (int i = 0; i < 5; i++) {
clients.push_back(create_client(LOCALHOST, PORT));
}
Vector<Ref<StreamPeerTCP>> clients_from_server;
for (int i = 0; i < clients.size(); i++) {
clients_from_server.push_back(accept_connection(server));
}
wait_for_condition([&]() {
bool should_exit = true;
for (Ref<StreamPeerTCP> &c : clients) {
if (c->poll() != Error::OK) {
return true;
}
StreamPeerTCP::Status status = c->get_status();
if (status != StreamPeerTCP::STATUS_CONNECTED && status != StreamPeerTCP::STATUS_CONNECTING) {
return true;
}
if (status != StreamPeerTCP::STATUS_CONNECTED) {
should_exit = false;
}
}
return should_exit;
});
for (Ref<StreamPeerTCP> &c : clients) {
REQUIRE_EQ(c->get_status(), StreamPeerTCP::STATUS_CONNECTED);
}
// Sending data from each client to server.
for (int i = 0; i < clients.size(); i++) {
String hello_client = "Hello " + itos(i);
clients[i]->put_string(hello_client);
CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
}
for (Ref<StreamPeerTCP> &c : clients) {
c->disconnect_from_host();
}
server->stop();
}
TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
Ref<TCPServer> server = create_server(LOCALHOST, PORT);
Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
Ref<StreamPeerTCP> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
// Make sure the client times out in less than the wait time.
int timeout = ProjectSettings::get_singleton()->get_setting("network/limits/tcp/connect_timeout_seconds");
ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", 1);
Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);
// Reset the timeout setting.
ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", timeout);
CHECK_FALSE(server->is_connection_available());
wait_for_condition([&]() {
return new_client->poll() != Error::OK || new_client->get_status() == StreamPeerTCP::STATUS_ERROR;
});
CHECK_FALSE(server->is_connection_available());
CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_ERROR);
new_client->disconnect_from_host();
CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_NONE);
}
TEST_CASE("[TCPServer] Should disconnect client") {
Ref<TCPServer> server = create_server(LOCALHOST, PORT);
Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
Ref<StreamPeerTCP> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client_from_server->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
// Wait for disconnection
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_NONE;
});
// Wait for disconnection
wait_for_condition([&]() {
return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerTCP::STATUS_NONE;
});
CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_NONE);
ERR_PRINT_OFF;
CHECK_EQ(client->get_string(), String());
CHECK_EQ(client_from_server->get_string(), String());
ERR_PRINT_ON;
}
} // namespace TestTCPServer
#endif // TEST_TCP_SERVER_H