godot/tests/core/io/test_udp_server.h
Fabio Alessandrelli e5807b2adf [Net] Fix TCP/UDP server network tests
Some tests have been removed since there's no way to guarantee they will
pass.

Other tests have been refactored to ensure proper waiting, and taking
into account potential out-of-order delivery (which is unlikely in test
scenarios but expecting a specific order on a UDP socket is wrong and
OSes makes no promises of ordered delivery on localhost).
2024-12-06 18:00:49 +01:00

219 lines
7.3 KiB
C++

/**************************************************************************/
/* test_udp_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef TEST_UDP_SERVER_H
#define TEST_UDP_SERVER_H
#include "core/io/packet_peer_udp.h"
#include "core/io/udp_server.h"
#include "tests/test_macros.h"
namespace TestUDPServer {
const int PORT = 12345;
const IPAddress LOCALHOST("127.0.0.1");
const uint32_t SLEEP_DURATION = 1000;
const uint64_t MAX_WAIT_USEC = 100000;
void wait_for_condition(std::function<bool()> f_test) {
const uint64_t time = OS::get_singleton()->get_ticks_usec();
while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
OS::get_singleton()->delay_usec(SLEEP_DURATION);
}
}
Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
Ref<UDPServer> server;
server.instantiate();
Error err = server->listen(PORT, LOCALHOST);
REQUIRE_EQ(Error::OK, err);
REQUIRE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
CHECK_EQ(server->get_max_pending_connections(), 16);
return server;
}
Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
Ref<PacketPeerUDP> client;
client.instantiate();
Error err = client->connect_to_host(LOCALHOST, PORT);
REQUIRE_EQ(Error::OK, err);
CHECK(client->is_bound());
CHECK(client->is_socket_connected());
return client;
}
Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
wait_for_condition([&]() {
return p_server->poll() != Error::OK || p_server->is_connection_available();
});
CHECK_EQ(p_server->poll(), Error::OK);
REQUIRE(p_server->is_connection_available());
Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
REQUIRE(client_from_server.is_valid());
CHECK(client_from_server->is_bound());
CHECK(client_from_server->is_socket_connected());
return client_from_server;
}
TEST_CASE("[UDPServer] Instantiation") {
Ref<UDPServer> server;
server.instantiate();
REQUIRE(server.is_valid());
CHECK_EQ(false, server->is_listening());
}
TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
// Sending data from client to server.
const String hello_world = "Hello World!";
CHECK_EQ(client->put_var(hello_world), Error::OK);
Variant hello_world_received;
Ref<PacketPeerUDP> client_from_server = accept_connection(server);
CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
CHECK_EQ(String(hello_world_received), hello_world);
// Sending data from server to client.
const Variant pi = 3.1415;
CHECK_EQ(client_from_server->put_var(pi), Error::OK);
wait_for_condition([&]() {
return client->get_available_packet_count() > 0;
});
CHECK_GT(client->get_available_packet_count(), 0);
Variant pi_received;
CHECK_EQ(client->get_var(pi_received), Error::OK);
CHECK_EQ(pi_received, pi);
client->close();
server->stop();
CHECK_FALSE(server->is_listening());
}
TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
Vector<Ref<PacketPeerUDP>> clients;
for (int i = 0; i < 5; i++) {
Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
// Sending data from client to server.
const String hello_client = itos(i);
CHECK_EQ(c->put_var(hello_client), Error::OK);
clients.push_back(c);
}
Array packets;
for (int i = 0; i < clients.size(); i++) {
Ref<PacketPeerUDP> cfs = accept_connection(server);
Variant received_var;
CHECK_EQ(cfs->get_var(received_var), Error::OK);
CHECK_EQ(received_var.get_type(), Variant::STRING);
packets.push_back(received_var);
// Sending data from server to client.
const float sent_float = 3.1415 + received_var.operator String().to_float();
CHECK_EQ(cfs->put_var(sent_float), Error::OK);
}
CHECK_EQ(packets.size(), clients.size());
packets.sort();
for (int i = 0; i < clients.size(); i++) {
CHECK_EQ(packets[i].operator String(), itos(i));
}
wait_for_condition([&]() {
bool should_exit = true;
for (Ref<PacketPeerUDP> &c : clients) {
int count = c->get_available_packet_count();
if (count < 0) {
return true;
}
if (count == 0) {
should_exit = false;
}
}
return should_exit;
});
for (int i = 0; i < clients.size(); i++) {
CHECK_GT(clients[i]->get_available_packet_count(), 0);
Variant received_var;
const float expected = 3.1415 + i;
CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
CHECK_EQ(received_var.get_type(), Variant::FLOAT);
CHECK_EQ(received_var.operator float(), expected);
}
for (Ref<PacketPeerUDP> &c : clients) {
c->close();
}
server->stop();
}
TEST_CASE("[UDPServer] Should not accept new connections after stop") {
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
// Sending data from client to server.
const String hello_world = "Hello World!";
CHECK_EQ(client->put_var(hello_world), Error::OK);
wait_for_condition([&]() {
return server->poll() != Error::OK || server->is_connection_available();
});
REQUIRE(server->is_connection_available());
server->stop();
CHECK_FALSE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
}
} // namespace TestUDPServer
#endif // TEST_UDP_SERVER_H