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	 f649678402
			
		
	
	
		f649678402
		
	
	
	
	
		
			
			* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
		
			
				
	
	
		
			1074 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1074 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  shader_preprocessor.cpp                                              */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shader_preprocessor.h"
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| #include "core/math/expression.h"
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| 
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| const char32_t CURSOR = 0xFFFF;
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| 
 | |
| // Tokenizer
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| 
 | |
| void ShaderPreprocessor::Tokenizer::add_generated(const ShaderPreprocessor::Token &p_t) {
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| 	generated.push_back(p_t);
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| }
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| 
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| char32_t ShaderPreprocessor::Tokenizer::next() {
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| 	if (index < size) {
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| 		return code[index++];
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| 	}
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| 	return 0;
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| }
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| 
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| int ShaderPreprocessor::Tokenizer::get_line() const {
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| 	return line;
 | |
| }
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| 
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| int ShaderPreprocessor::Tokenizer::get_index() const {
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| 	return index;
 | |
| }
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| 
 | |
| void ShaderPreprocessor::Tokenizer::get_and_clear_generated(Vector<ShaderPreprocessor::Token> *r_out) {
 | |
| 	for (int i = 0; i < generated.size(); i++) {
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| 		r_out->push_back(generated[i]);
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| 	}
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| 	generated.clear();
 | |
| }
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| 
 | |
| void ShaderPreprocessor::Tokenizer::backtrack(char32_t p_what) {
 | |
| 	while (index >= 0) {
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| 		char32_t c = code[index];
 | |
| 		if (c == p_what) {
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| 			break;
 | |
| 		}
 | |
| 		index--;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| char32_t ShaderPreprocessor::Tokenizer::peek() {
 | |
| 	if (index < size) {
 | |
| 		return code[index];
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| LocalVector<ShaderPreprocessor::Token> ShaderPreprocessor::Tokenizer::advance(char32_t p_what) {
 | |
| 	LocalVector<ShaderPreprocessor::Token> tokens;
 | |
| 
 | |
| 	while (index < size) {
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| 		char32_t c = code[index++];
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| 
 | |
| 		tokens.push_back(ShaderPreprocessor::Token(c, line));
 | |
| 
 | |
| 		if (c == '\n') {
 | |
| 			add_generated(ShaderPreprocessor::Token('\n', line));
 | |
| 			line++;
 | |
| 		}
 | |
| 
 | |
| 		if (c == p_what || c == 0) {
 | |
| 			return tokens;
 | |
| 		}
 | |
| 	}
 | |
| 	return LocalVector<ShaderPreprocessor::Token>();
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::Tokenizer::skip_whitespace() {
 | |
| 	while (is_char_space(peek())) {
 | |
| 		next();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_started) {
 | |
| 	if (r_is_cursor != nullptr) {
 | |
| 		*r_is_cursor = false;
 | |
| 	}
 | |
| 
 | |
| 	LocalVector<char32_t> text;
 | |
| 
 | |
| 	while (true) {
 | |
| 		char32_t c = peek();
 | |
| 		if (is_char_end(c) || c == '(' || c == ')' || c == ',' || c == ';') {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (is_whitespace(c) && p_started) {
 | |
| 			break;
 | |
| 		}
 | |
| 		if (!is_whitespace(c)) {
 | |
| 			p_started = true;
 | |
| 		}
 | |
| 
 | |
| 		char32_t n = next();
 | |
| 		if (n == CURSOR) {
 | |
| 			if (r_is_cursor != nullptr) {
 | |
| 				*r_is_cursor = true;
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (p_started) {
 | |
| 				text.push_back(n);
 | |
| 			}
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	String id = vector_to_string(text);
 | |
| 	if (!id.is_valid_identifier()) {
 | |
| 		return "";
 | |
| 	}
 | |
| 
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::Tokenizer::peek_identifier() {
 | |
| 	const int original = index;
 | |
| 	String id = get_identifier();
 | |
| 	index = original;
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::Token ShaderPreprocessor::Tokenizer::get_token() {
 | |
| 	while (index < size) {
 | |
| 		const char32_t c = code[index++];
 | |
| 		const Token t = ShaderPreprocessor::Token(c, line);
 | |
| 
 | |
| 		switch (c) {
 | |
| 			case ' ':
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| 			case '\t':
 | |
| 				skip_whitespace();
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| 				return ShaderPreprocessor::Token(' ', line);
 | |
| 			case '\n':
 | |
| 				line++;
 | |
| 				return t;
 | |
| 			default:
 | |
| 				return t;
 | |
| 		}
 | |
| 	}
 | |
| 	return ShaderPreprocessor::Token(char32_t(0), line);
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::Tokenizer::Tokenizer(const String &p_code) {
 | |
| 	code = p_code;
 | |
| 	line = 0;
 | |
| 	index = 0;
 | |
| 	size = code.size();
 | |
| }
 | |
| 
 | |
| // ShaderPreprocessor::CommentRemover
 | |
| 
 | |
| String ShaderPreprocessor::CommentRemover::get_error() const {
 | |
| 	if (comments_open != 0) {
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| 		return "Block comment mismatch";
 | |
| 	}
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| int ShaderPreprocessor::CommentRemover::get_error_line() const {
 | |
| 	if (comments_open != 0) {
 | |
| 		return comment_line_open;
 | |
| 	}
 | |
| 	return -1;
 | |
| }
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| 
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| char32_t ShaderPreprocessor::CommentRemover::peek() const {
 | |
| 	if (index < code.size()) {
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| 		return code[index];
 | |
| 	}
 | |
| 	return 0;
 | |
| }
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| 
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| bool ShaderPreprocessor::CommentRemover::advance(char32_t p_what) {
 | |
| 	while (index < code.size()) {
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| 		char32_t c = code[index++];
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| 
 | |
| 		if (c == '\n') {
 | |
| 			line++;
 | |
| 			stripped.push_back('\n');
 | |
| 		}
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| 
 | |
| 		if (c == p_what) {
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::CommentRemover::strip() {
 | |
| 	stripped.clear();
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| 	index = 0;
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| 	line = 0;
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| 	comment_line_open = 0;
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| 	comments_open = 0;
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| 	strings_open = 0;
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| 
 | |
| 	while (index < code.size()) {
 | |
| 		char32_t c = code[index++];
 | |
| 
 | |
| 		if (c == CURSOR) {
 | |
| 			// Cursor. Maintain.
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| 			stripped.push_back(c);
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| 		} else if (c == '"') {
 | |
| 			if (strings_open <= 0) {
 | |
| 				strings_open++;
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| 			} else {
 | |
| 				strings_open--;
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| 			}
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| 			stripped.push_back(c);
 | |
| 		} else if (c == '/' && strings_open == 0) {
 | |
| 			char32_t p = peek();
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| 			if (p == '/') { // Single line comment.
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| 				advance('\n');
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| 			} else if (p == '*') { // Start of a block comment.
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| 				index++;
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| 				comment_line_open = line;
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| 				comments_open++;
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| 				while (advance('*')) {
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| 					if (peek() == '/') { // End of a block comment.
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| 						comments_open--;
 | |
| 						index++;
 | |
| 						break;
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| 					}
 | |
| 				}
 | |
| 			} else {
 | |
| 				stripped.push_back(c);
 | |
| 			}
 | |
| 		} else if (c == '*' && strings_open == 0) {
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| 			if (peek() == '/') { // Unmatched end of a block comment.
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| 				comment_line_open = line;
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| 				comments_open--;
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| 			} else {
 | |
| 				stripped.push_back(c);
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| 			}
 | |
| 		} else if (c == '\n') {
 | |
| 			line++;
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| 			stripped.push_back(c);
 | |
| 		} else {
 | |
| 			stripped.push_back(c);
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| 		}
 | |
| 	}
 | |
| 	return vector_to_string(stripped);
 | |
| }
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| 
 | |
| ShaderPreprocessor::CommentRemover::CommentRemover(const String &p_code) {
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| 	code = p_code;
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| 	index = 0;
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| 	line = 0;
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| 	comment_line_open = 0;
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| 	comments_open = 0;
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| 	strings_open = 0;
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| }
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| 
 | |
| // ShaderPreprocessor::Token
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| 
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| ShaderPreprocessor::Token::Token() {
 | |
| 	text = 0;
 | |
| 	line = -1;
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::Token::Token(char32_t p_text, int p_line) {
 | |
| 	text = p_text;
 | |
| 	line = p_line;
 | |
| }
 | |
| 
 | |
| // ShaderPreprocessor
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| 
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| bool ShaderPreprocessor::is_char_word(char32_t p_char) {
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| 	if ((p_char >= '0' && p_char <= '9') ||
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| 			(p_char >= 'a' && p_char <= 'z') ||
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| 			(p_char >= 'A' && p_char <= 'Z') ||
 | |
| 			p_char == '_') {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
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| bool ShaderPreprocessor::is_char_space(char32_t p_char) {
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| 	return p_char == ' ' || p_char == '\t';
 | |
| }
 | |
| 
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| bool ShaderPreprocessor::is_char_end(char32_t p_char) {
 | |
| 	return p_char == '\n' || p_char == 0;
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::vector_to_string(const LocalVector<char32_t> &p_v, int p_start, int p_end) {
 | |
| 	const int stop = (p_end == -1) ? p_v.size() : p_end;
 | |
| 	const int count = stop - p_start;
 | |
| 
 | |
| 	String result;
 | |
| 	result.resize(count + 1);
 | |
| 	for (int i = 0; i < count; i++) {
 | |
| 		result[i] = p_v[p_start + i];
 | |
| 	}
 | |
| 	result[count] = 0; // Ensure string is null terminated for length() to work.
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::tokens_to_string(const LocalVector<Token> &p_tokens) {
 | |
| 	LocalVector<char32_t> result;
 | |
| 	for (uint32_t i = 0; i < p_tokens.size(); i++) {
 | |
| 		result.push_back(p_tokens[i].text);
 | |
| 	}
 | |
| 	return vector_to_string(result);
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) {
 | |
| 	bool is_cursor;
 | |
| 	String directive = p_tokenizer->get_identifier(&is_cursor, true);
 | |
| 	if (is_cursor) {
 | |
| 		state->completion_type = COMPLETION_TYPE_DIRECTIVE;
 | |
| 	}
 | |
| 
 | |
| 	if (directive == "if") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_if(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "ifdef") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_ifdef(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "ifndef") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_ifndef(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "else") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_else(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "endif") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_endif(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "define") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_define(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "undef") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_undef(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "include") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_include(p_tokenizer);
 | |
| 		}
 | |
| 	} else if (directive == "pragma") {
 | |
| 		if (check_directive_before_type(p_tokenizer, directive)) {
 | |
| 			process_pragma(p_tokenizer);
 | |
| 		}
 | |
| 	} else {
 | |
| 		set_error(RTR("Unknown directive."), p_tokenizer->get_line());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_define(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	String label = p_tokenizer->get_identifier();
 | |
| 	if (label.is_empty()) {
 | |
| 		set_error(RTR("Invalid macro name."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (state->defines.has(label)) {
 | |
| 		set_error(RTR("Macro redefinition."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_tokenizer->peek() == '(') {
 | |
| 		// Macro has arguments.
 | |
| 		p_tokenizer->get_token();
 | |
| 
 | |
| 		Vector<String> args;
 | |
| 		while (true) {
 | |
| 			String name = p_tokenizer->get_identifier();
 | |
| 			if (name.is_empty()) {
 | |
| 				set_error(RTR("Invalid argument name."), line);
 | |
| 				return;
 | |
| 			}
 | |
| 			args.push_back(name);
 | |
| 
 | |
| 			p_tokenizer->skip_whitespace();
 | |
| 			char32_t next = p_tokenizer->get_token().text;
 | |
| 			if (next == ')') {
 | |
| 				break;
 | |
| 			} else if (next != ',') {
 | |
| 				set_error(RTR("Expected a comma in the macro argument list."), line);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Define *define = memnew(Define);
 | |
| 		define->arguments = args;
 | |
| 		define->body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
 | |
| 		state->defines[label] = define;
 | |
| 	} else {
 | |
| 		// Simple substitution macro.
 | |
| 		Define *define = memnew(Define);
 | |
| 		define->body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
 | |
| 		state->defines[label] = define;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
 | |
| 	if (state->skip_stack_else.is_empty()) {
 | |
| 		set_error(RTR("Unmatched else."), p_tokenizer->get_line());
 | |
| 		return;
 | |
| 	}
 | |
| 	p_tokenizer->advance('\n');
 | |
| 
 | |
| 	bool skip = state->skip_stack_else[state->skip_stack_else.size() - 1];
 | |
| 	state->skip_stack_else.remove_at(state->skip_stack_else.size() - 1);
 | |
| 
 | |
| 	Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
 | |
| 	int index = vec.size() - 1;
 | |
| 	if (index >= 0) {
 | |
| 		SkippedCondition *cond = vec[index];
 | |
| 		if (cond->end_line == -1) {
 | |
| 			cond->end_line = p_tokenizer->get_line();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (skip) {
 | |
| 		Vector<String> ends;
 | |
| 		ends.push_back("endif");
 | |
| 		next_directive(p_tokenizer, ends);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
 | |
| 	state->condition_depth--;
 | |
| 	if (state->condition_depth < 0) {
 | |
| 		set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
 | |
| 	int index = vec.size() - 1;
 | |
| 	if (index >= 0) {
 | |
| 		SkippedCondition *cond = vec[index];
 | |
| 		if (cond->end_line == -1) {
 | |
| 			cond->end_line = p_tokenizer->get_line();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	p_tokenizer->advance('\n');
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
 | |
| 	int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
 | |
| 	if (body.is_empty()) {
 | |
| 		set_error(RTR("Missing condition."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Error error = expand_macros(body, line, body);
 | |
| 	if (error != OK) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Expression expression;
 | |
| 	Vector<String> names;
 | |
| 	error = expression.parse(body, names);
 | |
| 	if (error != OK) {
 | |
| 		set_error(expression.get_error_text(), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Variant v = expression.execute(Array(), nullptr, false);
 | |
| 	if (v.get_type() == Variant::NIL) {
 | |
| 		set_error(RTR("Condition evaluation error."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool success = v.booleanize();
 | |
| 	start_branch_condition(p_tokenizer, success);
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	String label = p_tokenizer->get_identifier();
 | |
| 	if (label.is_empty()) {
 | |
| 		set_error(RTR("Invalid macro name."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	p_tokenizer->skip_whitespace();
 | |
| 	if (!is_char_end(p_tokenizer->peek())) {
 | |
| 		set_error(RTR("Invalid ifdef."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 	p_tokenizer->advance('\n');
 | |
| 
 | |
| 	bool success = state->defines.has(label);
 | |
| 	start_branch_condition(p_tokenizer, success);
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	String label = p_tokenizer->get_identifier();
 | |
| 	if (label.is_empty()) {
 | |
| 		set_error(RTR("Invalid macro name."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	p_tokenizer->skip_whitespace();
 | |
| 	if (!is_char_end(p_tokenizer->peek())) {
 | |
| 		set_error(RTR("Invalid ifndef."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 	p_tokenizer->advance('\n');
 | |
| 
 | |
| 	bool success = !state->defines.has(label);
 | |
| 	start_branch_condition(p_tokenizer, success);
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	p_tokenizer->advance('"');
 | |
| 	String path = tokens_to_string(p_tokenizer->advance('"'));
 | |
| 	for (int i = 0; i < path.length(); i++) {
 | |
| 		if (path[i] == '\n') {
 | |
| 			break; //stop parsing
 | |
| 		}
 | |
| 		if (path[i] == CURSOR) {
 | |
| 			state->completion_type = COMPLETION_TYPE_INCLUDE_PATH;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	path = path.substr(0, path.length() - 1);
 | |
| 	p_tokenizer->skip_whitespace();
 | |
| 
 | |
| 	if (path.is_empty() || !is_char_end(p_tokenizer->peek())) {
 | |
| 		set_error(RTR("Invalid path."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Resource> res = ResourceLoader::load(path);
 | |
| 	if (res.is_null()) {
 | |
| 		set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<ShaderInclude> shader_inc = res;
 | |
| 	if (shader_inc.is_null()) {
 | |
| 		set_error(RTR("Shader include resource type is wrong."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String included = shader_inc->get_code();
 | |
| 	if (!included.is_empty()) {
 | |
| 		uint64_t code_hash = included.hash64();
 | |
| 		if (state->cyclic_include_hashes.find(code_hash)) {
 | |
| 			set_error(RTR("Cyclic include found."), line);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	state->shader_includes.insert(shader_inc);
 | |
| 
 | |
| 	const String real_path = shader_inc->get_path();
 | |
| 	if (state->includes.has(real_path)) {
 | |
| 		// Already included, skip.
 | |
| 		// This is a valid check because 2 separate include paths could use some
 | |
| 		// of the same shared functions from a common shader include.
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Mark as included.
 | |
| 	state->includes.insert(real_path);
 | |
| 
 | |
| 	state->include_depth++;
 | |
| 	if (state->include_depth > 25) {
 | |
| 		set_error(RTR("Shader max include depth exceeded."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String old_include = state->current_include;
 | |
| 	state->current_include = real_path;
 | |
| 	ShaderPreprocessor processor;
 | |
| 
 | |
| 	int prev_condition_depth = state->condition_depth;
 | |
| 	state->condition_depth = 0;
 | |
| 
 | |
| 	FilePosition fp;
 | |
| 	fp.file = state->current_include;
 | |
| 	fp.line = line;
 | |
| 	state->include_positions.push_back(fp);
 | |
| 
 | |
| 	String result;
 | |
| 	processor.preprocess(state, included, result);
 | |
| 	add_to_output("@@>" + real_path + "\n"); // Add token for enter include path
 | |
| 	add_to_output(result);
 | |
| 	add_to_output("\n@@<\n"); // Add token for exit include path
 | |
| 
 | |
| 	// Reset to last include if there are no errors. We want to use this as context.
 | |
| 	if (state->error.is_empty()) {
 | |
| 		state->current_include = old_include;
 | |
| 		state->include_positions.pop_back();
 | |
| 	} else {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	state->include_depth--;
 | |
| 	state->condition_depth = prev_condition_depth;
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 
 | |
| 	bool is_cursor;
 | |
| 	const String label = p_tokenizer->get_identifier(&is_cursor);
 | |
| 	if (is_cursor) {
 | |
| 		state->completion_type = COMPLETION_TYPE_PRAGMA;
 | |
| 	}
 | |
| 
 | |
| 	if (label.is_empty()) {
 | |
| 		set_error(RTR("Invalid pragma directive."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Rxplicitly handle pragma values here.
 | |
| 	// If more pragma options are created, then refactor into a more defined structure.
 | |
| 	if (label == "disable_preprocessor") {
 | |
| 		state->disabled = true;
 | |
| 	} else {
 | |
| 		set_error(RTR("Invalid pragma directive."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	p_tokenizer->advance('\n');
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 	const String label = p_tokenizer->get_identifier();
 | |
| 	if (label.is_empty() || !state->defines.has(label)) {
 | |
| 		set_error(RTR("Invalid name."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	p_tokenizer->skip_whitespace();
 | |
| 	if (!is_char_end(p_tokenizer->peek())) {
 | |
| 		set_error(RTR("Invalid undef."), line);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	memdelete(state->defines[label]);
 | |
| 	state->defines.erase(label);
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_success) {
 | |
| 	state->condition_depth++;
 | |
| 
 | |
| 	if (p_success) {
 | |
| 		state->skip_stack_else.push_back(true);
 | |
| 	} else {
 | |
| 		SkippedCondition *cond = memnew(SkippedCondition());
 | |
| 		cond->start_line = p_tokenizer->get_line();
 | |
| 		state->skipped_conditions[state->current_include].push_back(cond);
 | |
| 
 | |
| 		Vector<String> ends;
 | |
| 		ends.push_back("else");
 | |
| 		ends.push_back("endif");
 | |
| 		if (next_directive(p_tokenizer, ends) == "else") {
 | |
| 			state->skip_stack_else.push_back(false);
 | |
| 		} else {
 | |
| 			state->skip_stack_else.push_back(true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::expand_output_macros(int p_start, int p_line_number) {
 | |
| 	String line = vector_to_string(output, p_start, output.size());
 | |
| 
 | |
| 	Error error = expand_macros(line, p_line_number - 1, line); // We are already on next line, so -1.
 | |
| 	if (error != OK) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	output.resize(p_start);
 | |
| 
 | |
| 	add_to_output(line);
 | |
| }
 | |
| 
 | |
| Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, String &r_expanded) {
 | |
| 	Vector<Pair<String, Define *>> active_defines;
 | |
| 	active_defines.resize(state->defines.size());
 | |
| 	int index = 0;
 | |
| 	for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
 | |
| 		active_defines.set(index++, Pair<String, Define *>(E->key(), E->get()));
 | |
| 	}
 | |
| 
 | |
| 	return expand_macros(p_string, p_line, active_defines, r_expanded);
 | |
| }
 | |
| 
 | |
| Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, Vector<Pair<String, Define *>> p_defines, String &r_expanded) {
 | |
| 	r_expanded = p_string;
 | |
| 	// When expanding macros we must only evaluate them once.
 | |
| 	// Later we continue expanding but with the already
 | |
| 	// evaluated macros removed.
 | |
| 	for (int i = 0; i < p_defines.size(); i++) {
 | |
| 		Pair<String, Define *> define_pair = p_defines[i];
 | |
| 
 | |
| 		Error error = expand_macros_once(r_expanded, p_line, define_pair, r_expanded);
 | |
| 		if (error != OK) {
 | |
| 			return error;
 | |
| 		}
 | |
| 
 | |
| 		// Remove expanded macro and recursively replace remaining.
 | |
| 		p_defines.remove_at(i);
 | |
| 		return expand_macros(r_expanded, p_line, p_defines, r_expanded);
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_number, Pair<String, Define *> p_define_pair, String &r_expanded) {
 | |
| 	String result = p_line;
 | |
| 
 | |
| 	const String &key = p_define_pair.first;
 | |
| 	const Define *define = p_define_pair.second;
 | |
| 
 | |
| 	int index_start = 0;
 | |
| 	int index = 0;
 | |
| 	while (find_match(result, key, index, index_start)) {
 | |
| 		String body = define->body;
 | |
| 		if (define->arguments.size() > 0) {
 | |
| 			// Complex macro with arguments.
 | |
| 			int args_start = index + key.length();
 | |
| 			int args_end = p_line.find(")", args_start);
 | |
| 			if (args_start == -1 || args_end == -1) {
 | |
| 				set_error(RTR("Missing macro argument parenthesis."), p_line_number);
 | |
| 				return FAILED;
 | |
| 			}
 | |
| 
 | |
| 			String values = result.substr(args_start + 1, args_end - (args_start + 1));
 | |
| 			Vector<String> args = values.split(",");
 | |
| 			if (args.size() != define->arguments.size()) {
 | |
| 				set_error(RTR("Invalid macro argument count."), p_line_number);
 | |
| 				return FAILED;
 | |
| 			}
 | |
| 
 | |
| 			// Insert macro arguments into the body.
 | |
| 			for (int i = 0; i < args.size(); i++) {
 | |
| 				String arg_name = define->arguments[i];
 | |
| 				int arg_index_start = 0;
 | |
| 				int arg_index = 0;
 | |
| 				while (find_match(body, arg_name, arg_index, arg_index_start)) {
 | |
| 					body = body.substr(0, arg_index) + args[i] + body.substr(arg_index + arg_name.length(), body.length() - (arg_index + arg_name.length()));
 | |
| 					// Manually reset arg_index_start to where the arg value of the define finishes.
 | |
| 					// This ensures we don't skip the other args of this macro in the string.
 | |
| 					arg_index_start = arg_index + args[i].length() + 1;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			result = result.substr(0, index) + " " + body + " " + result.substr(args_end + 1, result.length());
 | |
| 		} else {
 | |
| 			result = result.substr(0, index) + body + result.substr(index + key.length(), result.length() - (index + key.length()));
 | |
| 			// Manually reset index_start to where the body value of the define finishes.
 | |
| 			// This ensures we don't skip another instance of this macro in the string.
 | |
| 			index_start = index + body.length() + 1;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	r_expanded = result;
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| bool ShaderPreprocessor::find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start) {
 | |
| 	// Looks for value in string and then determines if the boundaries
 | |
| 	// are non-word characters. This method semi-emulates \b in regex.
 | |
| 	r_index = p_string.find(p_value, r_index_start);
 | |
| 	while (r_index > -1) {
 | |
| 		if (r_index > 0) {
 | |
| 			if (is_char_word(p_string[r_index - 1])) {
 | |
| 				r_index_start = r_index + 1;
 | |
| 				r_index = p_string.find(p_value, r_index_start);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (r_index + p_value.length() < p_string.length()) {
 | |
| 			if (is_char_word(p_string[r_index + p_value.length()])) {
 | |
| 				r_index_start = r_index + p_value.length() + 1;
 | |
| 				r_index = p_string.find(p_value, r_index_start);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Return and shift index start automatically for next call.
 | |
| 		r_index_start = r_index + p_value.length() + 1;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String ShaderPreprocessor::next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives) {
 | |
| 	const int line = p_tokenizer->get_line();
 | |
| 	int nesting = 0;
 | |
| 
 | |
| 	while (true) {
 | |
| 		p_tokenizer->advance('#');
 | |
| 
 | |
| 		String id = p_tokenizer->peek_identifier();
 | |
| 		if (id.is_empty()) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (nesting == 0) {
 | |
| 			for (int i = 0; i < p_directives.size(); i++) {
 | |
| 				if (p_directives[i] == id) {
 | |
| 					p_tokenizer->backtrack('#');
 | |
| 					return id;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (id == "ifdef" || id == "ifndef" || id == "if") {
 | |
| 			nesting++;
 | |
| 		} else if (id == "endif") {
 | |
| 			nesting--;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	set_error(RTR("Can't find matching branch directive."), line);
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::add_to_output(const String &p_str) {
 | |
| 	for (int i = 0; i < p_str.length(); i++) {
 | |
| 		output.push_back(p_str[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::set_error(const String &p_error, int p_line) {
 | |
| 	if (state->error.is_empty()) {
 | |
| 		state->error = p_error;
 | |
| 		FilePosition fp;
 | |
| 		fp.line = p_line + 1;
 | |
| 		state->include_positions.push_back(fp);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ShaderPreprocessor::check_directive_before_type(Tokenizer *p_tokenizer, const String &p_directive) {
 | |
| 	if (p_tokenizer->get_index() < state->shader_type_pos) {
 | |
| 		set_error(vformat(RTR("`#%s` may not be defined before `shader_type`."), p_directive), p_tokenizer->get_line());
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::Define *ShaderPreprocessor::create_define(const String &p_body) {
 | |
| 	ShaderPreprocessor::Define *define = memnew(Define);
 | |
| 	define->body = p_body;
 | |
| 	return define;
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::clear() {
 | |
| 	if (state_owner && state != nullptr) {
 | |
| 		for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
 | |
| 			memdelete(E->get());
 | |
| 		}
 | |
| 
 | |
| 		for (const RBMap<String, Vector<SkippedCondition *>>::Element *E = state->skipped_conditions.front(); E; E = E->next()) {
 | |
| 			for (SkippedCondition *condition : E->get()) {
 | |
| 				memdelete(condition);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		memdelete(state);
 | |
| 	}
 | |
| 	state_owner = false;
 | |
| 	state = nullptr;
 | |
| }
 | |
| 
 | |
| Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, String &r_result) {
 | |
| 	clear();
 | |
| 
 | |
| 	output.clear();
 | |
| 
 | |
| 	state = p_state;
 | |
| 
 | |
| 	CommentRemover remover(p_code);
 | |
| 	String stripped = remover.strip();
 | |
| 	String error = remover.get_error();
 | |
| 	if (!error.is_empty()) {
 | |
| 		set_error(error, remover.get_error_line());
 | |
| 		return FAILED;
 | |
| 	}
 | |
| 
 | |
| 	// Track code hashes to prevent cyclic include.
 | |
| 	uint64_t code_hash = p_code.hash64();
 | |
| 	state->cyclic_include_hashes.push_back(code_hash);
 | |
| 
 | |
| 	Tokenizer p_tokenizer(stripped);
 | |
| 	int last_size = 0;
 | |
| 	bool has_symbols_before_directive = false;
 | |
| 
 | |
| 	while (true) {
 | |
| 		const Token &t = p_tokenizer.get_token();
 | |
| 
 | |
| 		if (t.text == 0) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (state->disabled) {
 | |
| 			// Preprocessor was disabled.
 | |
| 			// Read the rest of the file into the output.
 | |
| 			output.push_back(t.text);
 | |
| 			continue;
 | |
| 		} else {
 | |
| 			// Add autogenerated tokens.
 | |
| 			Vector<Token> generated;
 | |
| 			p_tokenizer.get_and_clear_generated(&generated);
 | |
| 			for (int i = 0; i < generated.size(); i++) {
 | |
| 				output.push_back(generated[i].text);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (t.text == '#') {
 | |
| 			if (has_symbols_before_directive) {
 | |
| 				set_error(RTR("Invalid symbols placed before directive."), p_tokenizer.get_line());
 | |
| 				state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
 | |
| 				return FAILED;
 | |
| 			}
 | |
| 			process_directive(&p_tokenizer);
 | |
| 		} else {
 | |
| 			if (is_char_end(t.text)) {
 | |
| 				expand_output_macros(last_size, p_tokenizer.get_line());
 | |
| 				last_size = output.size();
 | |
| 				has_symbols_before_directive = false;
 | |
| 			} else if (!is_char_space(t.text)) {
 | |
| 				has_symbols_before_directive = true;
 | |
| 			}
 | |
| 			output.push_back(t.text);
 | |
| 		}
 | |
| 
 | |
| 		if (!state->error.is_empty()) {
 | |
| 			state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
 | |
| 			return FAILED;
 | |
| 		}
 | |
| 	}
 | |
| 	state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
 | |
| 
 | |
| 	if (!state->disabled) {
 | |
| 		if (state->condition_depth != 0) {
 | |
| 			set_error(RTR("Unmatched conditional statement."), p_tokenizer.line);
 | |
| 			return FAILED;
 | |
| 		}
 | |
| 
 | |
| 		expand_output_macros(last_size, p_tokenizer.get_line());
 | |
| 	}
 | |
| 
 | |
| 	r_result = vector_to_string(output);
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
 | |
| 	State pp_state;
 | |
| 	Error err = preprocess(&pp_state, p_code, r_result);
 | |
| 	if (err != OK) {
 | |
| 		if (r_error_text) {
 | |
| 			*r_error_text = pp_state.error;
 | |
| 		}
 | |
| 		if (r_error_position) {
 | |
| 			*r_error_position = pp_state.include_positions;
 | |
| 		}
 | |
| 	}
 | |
| 	if (r_includes) {
 | |
| 		*r_includes = pp_state.shader_includes;
 | |
| 	}
 | |
| 
 | |
| 	if (r_completion_options) {
 | |
| 		switch (pp_state.completion_type) {
 | |
| 			case COMPLETION_TYPE_DIRECTIVE: {
 | |
| 				List<String> options;
 | |
| 				get_keyword_list(&options, true);
 | |
| 
 | |
| 				for (const String &E : options) {
 | |
| 					ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
 | |
| 					r_completion_options->push_back(option);
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 			case COMPLETION_TYPE_PRAGMA: {
 | |
| 				List<String> options;
 | |
| 
 | |
| 				ShaderPreprocessor::get_pragma_list(&options);
 | |
| 
 | |
| 				for (const String &E : options) {
 | |
| 					ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
 | |
| 					r_completion_options->push_back(option);
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 			case COMPLETION_TYPE_INCLUDE_PATH: {
 | |
| 				if (p_include_completion_func && r_completion_options) {
 | |
| 					p_include_completion_func(r_completion_options);
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords) {
 | |
| 	r_keywords->push_back("define");
 | |
| 	if (p_include_shader_keywords) {
 | |
| 		r_keywords->push_back("else");
 | |
| 	}
 | |
| 	r_keywords->push_back("endif");
 | |
| 	if (p_include_shader_keywords) {
 | |
| 		r_keywords->push_back("if");
 | |
| 	}
 | |
| 	r_keywords->push_back("ifdef");
 | |
| 	r_keywords->push_back("ifndef");
 | |
| 	r_keywords->push_back("include");
 | |
| 	r_keywords->push_back("pragma");
 | |
| 	r_keywords->push_back("undef");
 | |
| }
 | |
| 
 | |
| void ShaderPreprocessor::get_pragma_list(List<String> *r_pragmas) {
 | |
| 	r_pragmas->push_back("disable_preprocessor");
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::ShaderPreprocessor() {
 | |
| }
 | |
| 
 | |
| ShaderPreprocessor::~ShaderPreprocessor() {
 | |
| 	clear();
 | |
| }
 |