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		9e4315bb50
		
			
		
	
	
	
	
		
			
			This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
		
	
			
		
			
				
	
	
		
			134 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  os_ios.h                                                              */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef OS_IOS_H
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| #define OS_IOS_H
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| 
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| #ifdef IOS_ENABLED
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| 
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| #import "ios.h"
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| #import "joypad_ios.h"
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| 
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| #import "drivers/coreaudio/audio_driver_coreaudio.h"
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| #include "drivers/unix/os_unix.h"
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| #include "servers/audio_server.h"
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| #include "servers/rendering/renderer_compositor.h"
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| 
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| #if defined(VULKAN_ENABLED)
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| #import "vulkan_context_ios.h"
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| 
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| #include "drivers/vulkan/rendering_device_vulkan.h"
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| #endif
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| 
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| class OS_IOS : public OS_Unix {
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| private:
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| 	static HashMap<String, void *> dynamic_symbol_lookup_table;
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| 	friend void register_dynamic_symbol(char *name, void *address);
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| 
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| 	AudioDriverCoreAudio audio_driver;
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| 
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| 	iOS *ios = nullptr;
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| 
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| 	JoypadIOS *joypad_ios = nullptr;
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| 
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| 	MainLoop *main_loop = nullptr;
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| 
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| 	virtual void initialize_core() override;
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| 	virtual void initialize() override;
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| 
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| 	virtual void initialize_joypads() override {
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| 	}
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| 
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| 	virtual void set_main_loop(MainLoop *p_main_loop) override;
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| 	virtual MainLoop *get_main_loop() const override;
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| 
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| 	virtual void delete_main_loop() override;
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| 
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| 	virtual void finalize() override;
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| 
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| 	bool is_focused = false;
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| 
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| 	CGFloat _weight_to_ct(int p_weight) const;
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| 	CGFloat _stretch_to_ct(int p_stretch) const;
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| 	String _get_default_fontname(const String &p_font_name) const;
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| 
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| 	static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
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| 
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| 	void deinitialize_modules();
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| 
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| public:
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| 	static OS_IOS *get_singleton();
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| 
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| 	OS_IOS();
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| 	~OS_IOS();
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| 
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| 	void initialize_modules();
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| 
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| 	bool iterate();
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| 
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| 	void start();
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| 
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| 	virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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| 
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| 	virtual Vector<String> get_system_fonts() const override;
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| 	virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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| 	virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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| 
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| 	virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
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| 	virtual Error close_dynamic_library(void *p_library_handle) override;
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| 	virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
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| 
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| 	virtual String get_name() const override;
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| 	virtual String get_distribution_name() const override;
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| 	virtual String get_version() const override;
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| 	virtual String get_model_name() const override;
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| 
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| 	virtual Error shell_open(String p_uri) override;
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| 
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| 	virtual String get_user_data_dir() const override;
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| 
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| 	virtual String get_cache_path() const override;
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| 
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| 	virtual String get_locale() const override;
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| 
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| 	virtual String get_unique_id() const override;
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| 	virtual String get_processor_name() const override;
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| 
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| 	virtual void vibrate_handheld(int p_duration_ms = 500) override;
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| 
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| 	virtual bool _check_internal_feature_support(const String &p_feature) override;
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| 
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| 	void on_focus_out();
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| 	void on_focus_in();
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| };
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| 
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| #endif // IOS_ENABLED
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| 
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| #endif // OS_IOS_H
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