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			84 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  monodevelop_instance.cpp                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "monodevelop_instance.h"
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#include "../mono_gd/gd_mono.h"
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#include "../mono_gd/gd_mono_class.h"
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void MonoDevelopInstance::execute(const Vector<String> &p_files) {
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	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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	ERR_FAIL_NULL(execute_method);
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	ERR_FAIL_COND(gc_handle.is_null());
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	MonoObject *ex = NULL;
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	Variant files = p_files;
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	const Variant *args[1] = { &files };
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	execute_method->invoke(gc_handle->get_target(), args, &ex);
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	if (ex) {
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		mono_print_unhandled_exception(ex);
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		ERR_FAIL();
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	}
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}
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void MonoDevelopInstance::execute(const String &p_file) {
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	Vector<String> files;
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	files.push_back(p_file);
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	execute(files);
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}
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MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
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	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
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	MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
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	GDMonoMethod *ctor = klass->get_method(".ctor", 1);
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	MonoObject *ex = NULL;
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	Variant solution = p_solution;
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	const Variant *args[1] = { &solution };
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	ctor->invoke(obj, args, &ex);
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	if (ex) {
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		mono_print_unhandled_exception(ex);
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		ERR_FAIL();
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	}
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	gc_handle = MonoGCHandle::create_strong(obj);
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	execute_method = klass->get_method("Execute", 1);
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}
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