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			441 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gd_mono_utils.cpp                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "gd_mono_utils.h"
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| 
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| #include "os/dir_access.h"
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| #include "os/os.h"
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| #include "project_settings.h"
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| #include "reference.h"
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| 
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| #include "../csharp_script.h"
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| #include "gd_mono.h"
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| #include "gd_mono_class.h"
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| #include "gd_mono_marshal.h"
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| 
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| namespace GDMonoUtils {
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| 
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| MonoCache mono_cache;
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| 
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| #define CACHE_AND_CHECK(m_var, m_val)                                                        \
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| 	{                                                                                        \
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| 		m_var = m_val;                                                                       \
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| 		if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
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| 	}
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| 
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| #define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
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| #define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
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| #define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
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| #define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
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| #define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.method_##m_class##_##m_method, m_val)
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| #define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
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| 
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| void MonoCache::clear_members() {
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| 
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| 	class_MonoObject = NULL;
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| 	class_bool = NULL;
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| 	class_int8_t = NULL;
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| 	class_int16_t = NULL;
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| 	class_int32_t = NULL;
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| 	class_int64_t = NULL;
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| 	class_uint8_t = NULL;
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| 	class_uint16_t = NULL;
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| 	class_uint32_t = NULL;
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| 	class_uint64_t = NULL;
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| 	class_float = NULL;
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| 	class_double = NULL;
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| 	class_String = NULL;
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| 	class_IntPtr = NULL;
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| 
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| #ifdef DEBUG_ENABLED
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| 	class_System_Diagnostics_StackTrace = NULL;
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| 	methodthunk_System_Diagnostics_StackTrace_GetFrames = NULL;
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| 	method_System_Diagnostics_StackTrace_ctor_bool = NULL;
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| 	method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
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| #endif
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| 
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| 	rawclass_Dictionary = NULL;
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| 
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| 	class_Vector2 = NULL;
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| 	class_Rect2 = NULL;
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| 	class_Transform2D = NULL;
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| 	class_Vector3 = NULL;
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| 	class_Basis = NULL;
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| 	class_Quat = NULL;
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| 	class_Transform = NULL;
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| 	class_AABB = NULL;
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| 	class_Color = NULL;
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| 	class_Plane = NULL;
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| 	class_NodePath = NULL;
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| 	class_RID = NULL;
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| 	class_GodotObject = NULL;
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| 	class_GodotReference = NULL;
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| 	class_Node = NULL;
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| 	class_Control = NULL;
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| 	class_Spatial = NULL;
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| 	class_WeakRef = NULL;
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| 	class_MarshalUtils = NULL;
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| 
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| #ifdef DEBUG_ENABLED
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| 	class_DebuggingUtils = NULL;
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| 	methodthunk_DebuggingUtils_GetStackFrameInfo = NULL;
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| #endif
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| 
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| 	class_ExportAttribute = NULL;
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| 	field_ExportAttribute_hint = NULL;
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| 	field_ExportAttribute_hintString = NULL;
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| 	class_ToolAttribute = NULL;
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| 	class_RemoteAttribute = NULL;
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| 	class_SyncAttribute = NULL;
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| 	class_MasterAttribute = NULL;
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| 	class_SlaveAttribute = NULL;
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| 	class_GodotMethodAttribute = NULL;
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| 	field_GodotMethodAttribute_methodName = NULL;
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| 
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| 	field_GodotObject_ptr = NULL;
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| 	field_NodePath_ptr = NULL;
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| 	field_Image_ptr = NULL;
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| 	field_RID_ptr = NULL;
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| 
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| 	methodthunk_MarshalUtils_DictionaryToArrays = NULL;
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| 	methodthunk_MarshalUtils_ArraysToDictionary = NULL;
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| 	methodthunk_SignalAwaiter_SignalCallback = NULL;
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| 	methodthunk_SignalAwaiter_FailureCallback = NULL;
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| 	methodthunk_GodotTaskScheduler_Activate = NULL;
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| 
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| 	task_scheduler_handle = Ref<MonoGCHandle>();
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| }
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| 
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| #define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
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| 
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| void update_corlib_cache() {
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| 
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| 	CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
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| 	CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
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| 	CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
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| 	CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
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| 	CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
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| 	CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
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| 	CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
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| 	CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
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| 	CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
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| 	CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
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| 	CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
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| 	CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
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| 	CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
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| 	CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
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| 
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| #ifdef DEBUG_ENABLED
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| 	CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
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| 	CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method("GetFrames")->get_thunk());
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| 	CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
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| 	CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
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| #endif
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| }
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| 
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| void update_godot_api_cache() {
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| 
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| 	CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
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| 	CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
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| 	CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
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| 	CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
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| 	CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
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| 	CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
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| 	CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
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| 	CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
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| 	CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
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| 	CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
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| 	CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
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| 	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
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| 	CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
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| 	CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
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| 	CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
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| 	CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
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| 	CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
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| 	CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
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| 	CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
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| 
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| #ifdef DEBUG_ENABLED
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| 	CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
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| #endif
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| 
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| 	// Attributes
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| 	CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
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| 	CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
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| 	CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
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| 	CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
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| 	CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
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| 	CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
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| 	CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
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| 	CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
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| 	CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
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| 	CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
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| 
 | |
| 	CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
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| 	CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
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| 	CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
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| 
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| 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
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| 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
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| 	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
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| 	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
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| 	CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
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| 
 | |
| #ifdef DEBUG_ENABLED
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| 	CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4)->get_thunk());
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| #endif
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| 
 | |
| 	{
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| 		/*
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| 		 * TODO Right now we only support Dictionary<object, object>.
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| 		 * It would be great if we could support other key/value types
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| 		 * without forcing the user to copy the entries.
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| 		 */
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| 		GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
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| 		ERR_FAIL_NULL(method_get_dict_type);
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| 		MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
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| 		ERR_FAIL_NULL(dict_refl_type);
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| 		MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
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| 		ERR_FAIL_NULL(dict_type);
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| 
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| 		CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
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| 	}
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| 
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| 	MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
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| 	mono_runtime_object_init(task_scheduler);
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| 	mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
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| }
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| 
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| void clear_cache() {
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| 	mono_cache.cleanup();
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| 	mono_cache.clear_members();
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| }
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| 
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| MonoObject *unmanaged_get_managed(Object *unmanaged) {
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| 	if (unmanaged) {
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| 		if (unmanaged->get_script_instance()) {
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| 			CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
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| 
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| 			if (cs_instance) {
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| 				return cs_instance->get_mono_object();
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| 			}
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| 		}
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| 
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| 		// Only called if the owner does not have a CSharpInstance
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| 		void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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| 
 | |
| 		if (data) {
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| 			return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target();
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| 		}
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| void set_main_thread(MonoThread *p_thread) {
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| 	mono_thread_set_main(p_thread);
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| }
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| 
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| void attach_current_thread() {
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| 	ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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| 	MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
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| 	ERR_FAIL_NULL(mono_thread);
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| }
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| 
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| void detach_current_thread() {
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| 	ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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| 	MonoThread *mono_thread = mono_thread_current();
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| 	ERR_FAIL_NULL(mono_thread);
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| 	mono_thread_detach(mono_thread);
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| }
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| 
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| MonoThread *get_current_thread() {
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| 	return mono_thread_current();
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| }
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| 
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| GDMonoClass *get_object_class(MonoObject *p_object) {
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| 	return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
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| }
 | |
| 
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| GDMonoClass *type_get_proxy_class(const StringName &p_type) {
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| 	String class_name = p_type;
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| 
 | |
| 	if (class_name[0] == '_')
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| 		class_name = class_name.substr(1, class_name.length());
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| 
 | |
| 	GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (!klass) {
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| 		return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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| 	}
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| #endif
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| 
 | |
| 	return klass;
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| }
 | |
| 
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| GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
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| 	GDMonoClass *klass = p_class;
 | |
| 
 | |
| 	do {
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| 		const GDMonoAssembly *assembly = klass->get_assembly();
 | |
| 		if (assembly == GDMono::get_singleton()->get_api_assembly())
 | |
| 			return klass;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
 | |
| 			return klass;
 | |
| #endif
 | |
| 	} while ((klass = klass->get_parent_class()) != NULL);
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
 | |
| 	String object_type = p_object->get_class_name();
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| 
 | |
| 	if (object_type[0] == '_')
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| 		object_type = object_type.substr(1, object_type.length());
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| 
 | |
| 	if (!ClassDB::is_parent_class(object_type, p_native)) {
 | |
| 		ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
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| 		ERR_FAIL_V(NULL);
 | |
| 	}
 | |
| 
 | |
| 	MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
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| 	ERR_FAIL_NULL_V(mono_object, NULL);
 | |
| 
 | |
| 	CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
 | |
| 
 | |
| 	// Construct
 | |
| 	mono_runtime_object_init(mono_object);
 | |
| 
 | |
| 	return mono_object;
 | |
| }
 | |
| 
 | |
| MonoObject *create_managed_from(const NodePath &p_from) {
 | |
| 	MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
 | |
| 	ERR_FAIL_NULL_V(mono_object, NULL);
 | |
| 
 | |
| 	// Construct
 | |
| 	mono_runtime_object_init(mono_object);
 | |
| 
 | |
| 	CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
 | |
| 
 | |
| 	return mono_object;
 | |
| }
 | |
| 
 | |
| MonoObject *create_managed_from(const RID &p_from) {
 | |
| 	MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
 | |
| 	ERR_FAIL_NULL_V(mono_object, NULL);
 | |
| 
 | |
| 	// Construct
 | |
| 	mono_runtime_object_init(mono_object);
 | |
| 
 | |
| 	CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
 | |
| 
 | |
| 	return mono_object;
 | |
| }
 | |
| 
 | |
| MonoDomain *create_domain(const String &p_friendly_name) {
 | |
| 	MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
 | |
| 
 | |
| 	if (domain) {
 | |
| 		// Workaround to avoid this exception:
 | |
| 		// System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
 | |
| 		// ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
 | |
| 		mono_domain_set_config(domain, ".", "");
 | |
| 	}
 | |
| 
 | |
| 	return domain;
 | |
| }
 | |
| 
 | |
| String get_exception_name_and_message(MonoObject *p_ex) {
 | |
| 	String res;
 | |
| 
 | |
| 	MonoClass *klass = mono_object_get_class(p_ex);
 | |
| 	MonoType *type = mono_class_get_type(klass);
 | |
| 
 | |
| 	char *full_name = mono_type_full_name(type);
 | |
| 	res += full_name;
 | |
| 	mono_free(full_name);
 | |
| 
 | |
| 	res += ": ";
 | |
| 
 | |
| 	MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
 | |
| 	MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
 | |
| 	res += GDMonoMarshal::mono_string_to_godot(msg);
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| void print_unhandled_exception(MonoObject *p_exc) {
 | |
| 	print_unhandled_exception(p_exc, false);
 | |
| }
 | |
| 
 | |
| void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
 | |
| 	mono_print_unhandled_exception(p_exc);
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
 | |
| 	MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
 | |
| 
 | |
| 	MonoBoolean need_file_info = true;
 | |
| 	void *ctor_args[2] = { p_exc, &need_file_info };
 | |
| 
 | |
| 	MonoObject *unexpected_exc = NULL;
 | |
| 	CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);
 | |
| 
 | |
| 	if (unexpected_exc != NULL) {
 | |
| 		mono_print_unhandled_exception(unexpected_exc);
 | |
| 
 | |
| 		if (p_recursion_caution) {
 | |
| 			// Called from CSharpLanguage::get_current_stack_info,
 | |
| 			// so printing an error here could result in endless recursion
 | |
| 			OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed");
 | |
| 			return;
 | |
| 		} else {
 | |
| 			ERR_FAIL();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Vector<ScriptLanguage::StackInfo> si;
 | |
| 	if (stack_trace != NULL && !p_recursion_caution)
 | |
| 		si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);
 | |
| 
 | |
| 	String file = si.size() ? si[0].file : __FILE__;
 | |
| 	String func = si.size() ? si[0].func : FUNCTION_STR;
 | |
| 	int line = si.size() ? si[0].line : __LINE__;
 | |
| 	String error_msg = "Unhandled exception";
 | |
| 	String exc_msg = GDMonoUtils::get_exception_name_and_message(p_exc);
 | |
| 
 | |
| 	ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| } // namespace GDMonoUtils
 | 
