ladybird/Libraries/LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.cpp

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLCompressedTextureS3tcPrototype.h>
#include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLCompressedTextureS3tc);
JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLCompressedTextureS3tc::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
{
return realm.create<WebGLCompressedTextureS3tc>(realm, context);
}
WebGLCompressedTextureS3tc::WebGLCompressedTextureS3tc(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
: PlatformObject(realm)
, m_context(context)
{
m_context->enable_compressed_texture_format(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
m_context->enable_compressed_texture_format(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
m_context->enable_compressed_texture_format(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
m_context->enable_compressed_texture_format(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
}
void WebGLCompressedTextureS3tc::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLCompressedTextureS3tc);
Base::initialize(realm);
}
void WebGLCompressedTextureS3tc::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}