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/*
* Copyright ( c ) 2022 , Luke Wilde < lukew @ serenityos . org >
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* Copyright ( c ) 2023 , Aliaksandr Kalenik < kalenik . aliaksandr @ gmail . com >
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*
* SPDX - License - Identifier : BSD - 2 - Clause
*/
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# include <LibGfx/SkiaBackendContext.h>
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# include <LibJS/Runtime/ArrayBuffer.h>
# include <LibJS/Runtime/TypedArray.h>
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# include <LibWeb/Bindings/Intrinsics.h>
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# include <LibWeb/Bindings/WebGLRenderingContextPrototype.h>
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# include <LibWeb/HTML/HTMLCanvasElement.h>
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# include <LibWeb/Infra/Strings.h>
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# include <LibWeb/Painting/Paintable.h>
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# include <LibWeb/WebGL/EventNames.h>
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# include <LibWeb/WebGL/OpenGLContext.h>
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# include <LibWeb/WebGL/WebGLContextEvent.h>
# include <LibWeb/WebGL/WebGLRenderingContext.h>
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# include <LibWeb/WebGL/WebGLShader.h>
# include <LibWeb/WebIDL/Buffers.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
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namespace Web : : WebGL {
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GC_DEFINE_ALLOCATOR ( WebGLRenderingContext ) ;
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
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void fire_webgl_context_event ( HTML : : HTMLCanvasElement & canvas_element , FlyString const & type )
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{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
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auto event = WebGLContextEvent : : create ( canvas_element . realm ( ) , type , WebGLContextEventInit { } ) ;
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event - > set_is_trusted ( true ) ;
event - > set_cancelable ( true ) ;
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canvas_element . dispatch_event ( * event ) ;
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}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
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void fire_webgl_context_creation_error ( HTML : : HTMLCanvasElement & canvas_element )
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{
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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fire_webgl_context_event ( canvas_element , EventNames : : webglcontextcreationerror ) ;
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}
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JS : : ThrowCompletionOr < GC : : Ptr < WebGLRenderingContext > > WebGLRenderingContext : : create ( JS : : Realm & realm , HTML : : HTMLCanvasElement & canvas_element , JS : : Value options )
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{
// We should be coming here from getContext being called on a wrapped <canvas> element.
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auto context_attributes = TRY ( convert_value_to_context_attributes_dictionary ( canvas_element . vm ( ) , options ) ) ;
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auto skia_backend_context = Gfx : : SkiaBackendContext : : the ( ) ;
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if ( ! skia_backend_context ) {
fire_webgl_context_creation_error ( canvas_element ) ;
return GC : : Ptr < WebGLRenderingContext > { nullptr } ;
}
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OpenGLContext : : DrawingBufferOptions context_options {
. depth = context_attributes . depth ,
. stencil = context_attributes . stencil ,
. antialias = context_attributes . antialias ,
} ;
auto context = OpenGLContext : : create ( * skia_backend_context , OpenGLContext : : WebGLVersion : : WebGL1 , context_options ) ;
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if ( ! context ) {
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fire_webgl_context_creation_error ( canvas_element ) ;
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return GC : : Ptr < WebGLRenderingContext > { nullptr } ;
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}
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context - > set_size ( canvas_element . bitmap_size_for_canvas ( 1 , 1 ) ) ;
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return realm . create < WebGLRenderingContext > ( realm , canvas_element , context . release_nonnull ( ) , context_attributes , context_attributes ) ;
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}
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WebGLRenderingContext : : WebGLRenderingContext ( JS : : Realm & realm , HTML : : HTMLCanvasElement & canvas_element , NonnullOwnPtr < OpenGLContext > context , WebGLContextAttributes context_creation_parameters , WebGLContextAttributes actual_context_parameters )
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: WebGLRenderingContextOverloads ( realm , move ( context ) )
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, m_canvas_element ( canvas_element )
, m_context_creation_parameters ( context_creation_parameters )
, m_actual_context_parameters ( actual_context_parameters )
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{
}
WebGLRenderingContext : : ~ WebGLRenderingContext ( ) = default ;
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void WebGLRenderingContext : : initialize ( JS : : Realm & realm )
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE ( WebGLRenderingContext ) ;
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Base : : initialize ( realm ) ;
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}
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void WebGLRenderingContext : : visit_edges ( Cell : : Visitor & visitor )
{
Base : : visit_edges ( visitor ) ;
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WebGLRenderingContextImpl : : visit_edges ( visitor ) ;
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visitor . visit ( m_canvas_element ) ;
}
void WebGLRenderingContext : : present ( )
{
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context ( ) . present ( m_context_creation_parameters . preserve_drawing_buffer ) ;
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}
GC : : Ref < HTML : : HTMLCanvasElement > WebGLRenderingContext : : canvas_for_binding ( ) const
{
return * m_canvas_element ;
}
void WebGLRenderingContext : : needs_to_present ( )
{
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m_canvas_element - > set_canvas_content_dirty ( ) ;
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m_canvas_element - > set_needs_repaint ( ) ;
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}
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Optional < WebGLContextAttributes > WebGLRenderingContext : : get_context_attributes ( )
{
if ( is_context_lost ( ) )
return { } ;
return m_actual_context_parameters ;
}
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void WebGLRenderingContext : : set_size ( Gfx : : IntSize const & size )
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{
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Gfx : : IntSize final_size ;
final_size . set_width ( max ( size . width ( ) , 1 ) ) ;
final_size . set_height ( max ( size . height ( ) , 1 ) ) ;
context ( ) . set_size ( final_size ) ;
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}
void WebGLRenderingContext : : reset_to_default_state ( )
{
}
RefPtr < Gfx : : PaintingSurface > WebGLRenderingContext : : surface ( )
{
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return context ( ) . surface ( ) ;
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}
void WebGLRenderingContext : : allocate_painting_surface_if_needed ( )
{
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context ( ) . allocate_painting_surface_if_needed ( ) ;
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}
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WebIDL : : Long WebGLRenderingContext : : drawing_buffer_width ( ) const
{
auto size = canvas_for_binding ( ) - > bitmap_size_for_canvas ( ) ;
return size . width ( ) ;
}
WebIDL : : Long WebGLRenderingContext : : drawing_buffer_height ( ) const
{
auto size = canvas_for_binding ( ) - > bitmap_size_for_canvas ( ) ;
return size . height ( ) ;
}
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}