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83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
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/*
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* Copyright (c) 2021, Linus Groh <mail@linusgroh.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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Object* promise_resolve(GlobalObject&, Object& constructor, Value);
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class Promise final : public Object {
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JS_OBJECT(Promise, Object);
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public:
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enum class State {
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Pending,
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Fulfilled,
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Rejected,
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};
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enum class RejectionOperation {
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Reject,
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Handle,
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};
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static Promise* create(GlobalObject&);
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explicit Promise(Object& prototype);
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virtual ~Promise() = default;
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State state() const { return m_state; }
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Value result() const { return m_result; }
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struct ResolvingFunctions {
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Function& resolve;
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Function& reject;
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};
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ResolvingFunctions create_resolving_functions();
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Value fulfill(Value value);
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Value reject(Value reason);
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Value perform_then(Value on_fulfilled, Value on_rejected, Optional<PromiseCapability> result_capability);
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private:
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virtual void visit_edges(Visitor&) override;
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bool is_settled() const { return m_state == State::Fulfilled || m_state == State::Rejected; }
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void trigger_reactions() const;
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State m_state { State::Pending };
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Value m_result;
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Vector<PromiseReaction*> m_fulfill_reactions;
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Vector<PromiseReaction*> m_reject_reactions;
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bool m_is_handled { false };
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};
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}
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