ladybird/Userland/Libraries/LibKeyboard/CharacterMap.h

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef KERNEL
# include <AK/OSError.h>
# include <AK/Result.h>
#endif
#include <AK/String.h>
#include <Kernel/API/KeyCode.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Keyboard {
class CharacterMap {
public:
CharacterMap(const String& map_name, const CharacterMapData& map_data);
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static Optional<CharacterMap> load_from_file(const String& file_name);
#ifndef KERNEL
int set_system_map();
static Result<CharacterMap, OSError> fetch_system_map();
#endif
u32 get_char(KeyEvent) const;
void set_character_map_data(CharacterMapData character_map_data);
void set_character_map_name(const String& character_map_name);
const CharacterMapData& character_map_data() const { return m_character_map_data; };
const String& character_map_name() const;
private:
CharacterMapData m_character_map_data;
String m_character_map_name;
};
}