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								/*
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								 * Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
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								 * Copyright (c) 2022, the SerenityOS developers.
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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											2024-04-27 12:09:58 +12:00
										 
									 
								 
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								#include <LibWeb/Bindings/IdleDeadlinePrototype.h>
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								#include <LibWeb/HTML/EventLoop/EventLoop.h>
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								#include <LibWeb/HTML/Window.h>
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								#include <LibWeb/HighResolutionTime/TimeOrigin.h>
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								#include <LibWeb/RequestIdleCallback/IdleDeadline.h>
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								namespace Web::RequestIdleCallback {
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								GC_DEFINE_ALLOCATOR(IdleDeadline);
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								GC::Ref<IdleDeadline> IdleDeadline::create(JS::Realm& realm, bool did_timeout)
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								{
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								    return realm.create<IdleDeadline>(realm, did_timeout);
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								}
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												LibWeb: Remove unecessary dependence on Window from assorted classes
These classes only needed Window to get at its realm. Pass a realm
directly to construct Crypto, Encoding, HRT, IntersectionObserver,
NavigationTiming, Page, RequestIdleCallback, Selection, Streams, URL,
and XML classes.
											
										 
										
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								IdleDeadline::IdleDeadline(JS::Realm& realm, bool did_timeout)
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								    : PlatformObject(realm)
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								    , m_did_timeout(did_timeout)
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								{
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								}
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								void IdleDeadline::initialize(JS::Realm& realm)
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								{
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								    WEB_SET_PROTOTYPE_FOR_INTERFACE(IdleDeadline);
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								    Base::initialize(realm);
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								}
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								IdleDeadline::~IdleDeadline() = default;
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								// https://w3c.github.io/requestidlecallback/#dom-idledeadline-timeremaining
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								double IdleDeadline::time_remaining() const
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								{
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								    auto const& event_loop = HTML::main_thread_event_loop();
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								    // 1. Let now be a DOMHighResTimeStamp representing current high resolution time in milliseconds.
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								    auto now = HighResolutionTime::current_high_resolution_time(HTML::relevant_global_object(*this));
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								    // 2. Let deadline be the result of calling IdleDeadline's get deadline time algorithm.
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								    auto deadline = event_loop.compute_deadline();
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								    // 3. Let timeRemaining be deadline - now.
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								    auto time_remaining = deadline - now;
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								    // 4. If timeRemaining is negative, set it to 0.
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								    if (time_remaining < 0)
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								        time_remaining = 0;
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								    // 5. Return timeRemaining.
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								    // NOTE: coarsening to milliseconds
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								    return ceil(time_remaining);
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								}
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								}
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