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								/*
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  Copyright  ( c )  2022 ,  Tim  Flynn  < trflynn89 @ serenityos . org > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 *  SPDX - License - Identifier :  BSD - 2 - Clause 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <AK/Optional.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibGfx/Bitmap.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibGfx/Rect.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/DOM/Document.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/DOM/ElementFactory.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/HTML/AnimationFrameCallbackDriver.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/HTML/BrowsingContext.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/HTML/HTMLCanvasElement.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/HTML/TagNames.h> 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  <LibWeb/HTML/TraversableNavigable.h> 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  <LibWeb/HTML/Window.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/Namespace.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/Page/Page.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/Platform/EventLoopPlugin.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/WebDriver/Error.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# include  <LibWeb/WebDriver/Screenshot.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								namespace  Web : : WebDriver  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// https://w3c.github.io/webdriver/#dfn-encoding-a-canvas-as-base64
 
							 
						 
					
						
							
								
									
										
										
										
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								static  Response  encode_canvas_element ( HTML : : HTMLCanvasElement &  canvas ) 
							 
						 
					
						
							
								
									
										
										
										
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								{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								    // FIXME: 1. If the canvas element’  s bitmap’  s origin-clean flag is set to false, return error with error code unable to capture screen.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								    // 2. If the canvas element’  s bitmap has no pixels (i.e. either its horizontal dimension or vertical dimension is zero) then return error with error code unable to capture screen.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    if  ( canvas . bitmap ( ) - > width ( )  = =  0  | |  canvas . bitmap ( ) - > height ( )  = =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        return  Error : : from_code ( ErrorCode : : UnableToCaptureScreen ,  " Captured screenshot is empty " sv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								    // 3. Let file be a serialization of the canvas element’  s bitmap as a file, using "image/png" as an argument.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // 4. Let data url be a data: URL representing file. [RFC2397]
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    auto  data_url  =  canvas . to_data_url ( " image/png " sv ,  { } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // 5. Let index be the index of "," in data url.
 
							 
						 
					
						
							
								
									
										
										
										
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								    auto  index  =  data_url . find_byte_offset ( ' , ' ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								    VERIFY ( index . has_value ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    // 6. Let encoded string be a substring of data url using (index + 1) as the start argument.
 
							 
						 
					
						
							
								
									
										
										
										
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								    auto  encoded_string  =  MUST ( data_url . substring_from_byte_offset ( * index  +  1 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								    // 7. Return success with data encoded string.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    return  JsonValue  {  move ( encoded_string )  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// Common animation callback steps between:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// https://w3c.github.io/webdriver/#take-screenshot
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								// https://w3c.github.io/webdriver/#take-element-screenshot
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Response  capture_element_screenshot ( Painter  const &  painter ,  Page &  page ,  DOM : : Element &  element ,  Gfx : : IntRect &  rect ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    Optional < Response >  encoded_string_or_error ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    // https://w3c.github.io/webdriver/#dfn-draw-a-bounding-box-from-the-framebuffer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    auto  draw_bounding_box_from_the_framebuffer  =  [ & ] ( )  - >  ErrorOr < JS : : NonnullGCPtr < HTML : : HTMLCanvasElement > ,  WebDriver : : Error >  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // 1. If either the initial viewport's width or height is 0 CSS pixels, return error with error code unable to capture screen.
 
							 
						 
					
						
							
								
									
										
										
										
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								        auto  viewport_rect  =  page . top_level_traversable ( ) - > viewport_rect ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        if  ( viewport_rect . is_empty ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            return  Error : : from_code ( ErrorCode : : UnableToCaptureScreen ,  " Viewport is empty " sv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        auto  viewport_device_rect  =  page . enclosing_device_rect ( viewport_rect ) . to_type < int > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								        // 2. Let paint width be the initial viewport's width –   min(rectangle x coordinate, rectangle x coordinate + rectangle width dimension).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        auto  paint_width  =  viewport_device_rect . width ( )  -  min ( rect . x ( ) ,  rect . x ( )  +  rect . width ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        // 3. Let paint height be the initial viewport's height –   min(rectangle y coordinate, rectangle y coordinate + rectangle height dimension).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        auto  paint_height  =  viewport_device_rect . height ( )  -  min ( rect . y ( ) ,  rect . y ( )  +  rect . height ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // 4. Let canvas be a new canvas element, and set its width and height to paint width and paint height, respectively.
 
							 
						 
					
						
							
								
									
										
										
										
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								        auto  canvas_element  =  DOM : : create_element ( element . document ( ) ,  HTML : : TagNames : : canvas ,  Namespace : : HTML ) . release_value_but_fixme_should_propagate_errors ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        auto &  canvas  =  verify_cast < HTML : : HTMLCanvasElement > ( * canvas_element ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        // FIXME: Handle DevicePixelRatio in HiDPI mode.
 
							 
						 
					
						
							
								
									
										
										
										
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								        MUST ( canvas . set_width ( paint_width ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        MUST ( canvas . set_height ( paint_height ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // FIXME: 5. Let context, a canvas context mode, be the result of invoking the 2D context creation algorithm given canvas as the target.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        if  ( ! canvas . create_bitmap ( paint_width ,  paint_height ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            return  Error : : from_code ( ErrorCode : : UnableToCaptureScreen ,  " Unable to create a screenshot bitmap " sv ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								        // 6. Complete implementation specific steps equivalent to drawing the region of the framebuffer specified by the following coordinates onto context:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        //    - X coordinate: rectangle x coordinate
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        //    - Y coordinate: rectangle y coordinate
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        //    - Width: paint width
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        //    - Height: paint height
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        Gfx : : IntRect  paint_rect  {  rect . x ( ) ,  rect . y ( ) ,  paint_width ,  paint_height  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        painter ( paint_rect ,  * canvas . bitmap ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        // 7. Return success with canvas.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        return  canvas ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    ( void ) element . document ( ) . window ( ) - > animation_frame_callback_driver ( ) . add ( [ & ] ( auto )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        auto  canvas_or_error  =  draw_bounding_box_from_the_framebuffer ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        if  ( canvas_or_error . is_error ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            encoded_string_or_error  =  canvas_or_error . release_error ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								            return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        encoded_string_or_error  =  encode_canvas_element ( canvas_or_error . release_value ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								    } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    Platform : : EventLoopPlugin : : the ( ) . spin_until ( [ & ] ( )  {  return  encoded_string_or_error . has_value ( ) ;  } ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    return  encoded_string_or_error . release_value ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								}