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								/*
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								 * Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <LibJS/Runtime/FunctionKind.h>
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								#include <LibJS/Runtime/NativeFunction.h>
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								namespace JS {
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								class FunctionConstructor final : public NativeFunction {
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								    JS_OBJECT(FunctionConstructor, NativeFunction);
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								public:
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								    static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(GlobalObject& global_object, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector<Value> const& args);
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								    explicit FunctionConstructor(GlobalObject&);
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								    virtual void initialize(GlobalObject&) override;
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								    virtual ~FunctionConstructor() override = default;
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								    virtual ThrowCompletionOr<Value> call() override;
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								    virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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								private:
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								    virtual bool has_constructor() const override { return true; }
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								};
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								}
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