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								/*
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								 * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include <LibJS/Runtime/AbstractOperations.h>
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								#include <LibJS/Runtime/ShadowRealm.h>
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								#include <LibJS/Runtime/ShadowRealmConstructor.h>
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								namespace JS {
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								// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
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								ShadowRealmConstructor::ShadowRealmConstructor(GlobalObject& global_object)
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								    : NativeFunction(vm().names.ShadowRealm.as_string(), *global_object.function_prototype())
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								{
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								}
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								void ShadowRealmConstructor::initialize(GlobalObject& global_object)
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								{
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								    auto& vm = this->vm();
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								    NativeFunction::initialize(global_object);
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								    // 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
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								    define_direct_property(vm.names.prototype, global_object.shadow_realm_prototype(), 0);
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								    define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
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								}
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								// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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								ThrowCompletionOr<Value> ShadowRealmConstructor::call()
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								{
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								    auto& vm = this->vm();
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								    // 1. If NewTarget is undefined, throw a TypeError exception.
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								    return vm.throw_completion<TypeError>(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
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								}
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								// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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								ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new_target)
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								{
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								    auto& vm = this->vm();
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								    auto& global_object = this->global_object();
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								    // 3. Let realmRec be CreateRealm().
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								    auto* realm = Realm::create(vm);
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								    // 5. Let context be a new execution context.
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								    auto context = ExecutionContext { vm.heap() };
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								    // 6. Set the Function of context to null.
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								    context.function = nullptr;
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								    // 7. Set the Realm of context to realmRec.
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								    context.realm = realm;
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								    // 8. Set the ScriptOrModule of context to null.
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								    // Note: This is already the default value.
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								    // 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
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								    // 4. Set O.[[ShadowRealm]] to realmRec.
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								    // 9. Set O.[[ExecutionContext]] to context.
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								    auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
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								    // 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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								    auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>();
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								    new_global_object->initialize_global_object();
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								    realm->set_global_object(*new_global_object, nullptr);
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								    // TODO: I don't think we should have these exactly like this, that doesn't work well with how
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								    //       we create global objects. Still, it should be possible to make a ShadowRealm with a
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								    //       non-LibJS GlobalObject somehow.
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								    // 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
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								    // 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
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								    // 13. Return O.
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								    return object;
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								}
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								}
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