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								/*
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								 * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/HashTable.h>
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								#include <LibJS/Runtime/GlobalObject.h>
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								#include <LibJS/Runtime/Object.h>
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								#include <LibJS/Runtime/WeakContainer.h>
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								namespace JS {
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								class WeakSet final
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								    : public Object
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								    , public WeakContainer {
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								    JS_OBJECT(WeakSet, Object);
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								public:
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								    static WeakSet* create(GlobalObject&);
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								    explicit WeakSet(Object& prototype);
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								    virtual ~WeakSet() override = default;
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								    HashTable<Cell*> const& values() const { return m_values; };
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								    HashTable<Cell*>& values() { return m_values; };
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								    virtual void remove_dead_cells(Badge<Heap>) override;
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								private:
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								    HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
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								};
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								}
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