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								/*
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								 * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include <LibJS/Runtime/WeakSet.h>
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								namespace JS {
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								GC_DEFINE_ALLOCATOR(WeakSet);
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								GC::Ref<WeakSet> WeakSet::create(Realm& realm)
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								{
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								    return realm.create<WeakSet>(realm.intrinsics().weak_set_prototype());
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								}
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								WeakSet::WeakSet(Object& prototype)
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								    : Object(ConstructWithPrototypeTag::Tag, prototype)
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								    , WeakContainer(heap())
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								{
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								}
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								void WeakSet::remove_dead_cells(Badge<GC::Heap>)
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								{
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								    m_values.remove_all_matching([](Cell* cell) {
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								        return cell->state() != Cell::State::Live;
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								    });
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								}
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								}
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