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			93 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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								 * All rights reserved.
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								 *
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								 * Redistribution and use in source and binary forms, with or without
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								 * modification, are permitted provided that the following conditions are met:
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								 *
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								 * 1. Redistributions of source code must retain the above copyright notice, this
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								 *    list of conditions and the following disclaimer.
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								 *
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								 * 2. Redistributions in binary form must reproduce the above copyright notice,
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								 *    this list of conditions and the following disclaimer in the documentation
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								 *    and/or other materials provided with the distribution.
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								 *
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								 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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								 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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								 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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								 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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								 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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								 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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								 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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								 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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								 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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								 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								 */
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								#include <AK/Badge.h>
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								#include <AK/Function.h>
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								#include <AK/HashMap.h>
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								#include <LibGUI/DisplayLink.h>
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								#include <LibGUI/WindowServerConnection.h>
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								namespace GUI {
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								class DisplayLinkCallback : public RefCounted<DisplayLinkCallback> {
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								public:
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								    DisplayLinkCallback(i32 link_id, Function<void(i32)> callback)
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								        : m_link_id(link_id)
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								        , m_callback(move(callback))
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								    {
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								    }
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								    void invoke()
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								    {
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								        m_callback(m_link_id);
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								    }
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								private:
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								    i32 m_link_id { 0 };
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								    Function<void(i32)> m_callback;
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								};
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								static HashMap<i32, RefPtr<DisplayLinkCallback>>& callbacks()
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								{
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								    static HashMap<i32, RefPtr<DisplayLinkCallback>>* map;
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								    if (!map)
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								        map = new HashMap<i32, RefPtr<DisplayLinkCallback>>;
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								    return *map;
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								}
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								static i32 s_next_callback_id = 1;
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								i32 DisplayLink::register_callback(Function<void(i32)> callback)
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								{
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								    if (callbacks().is_empty())
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								        WindowServerConnection::the().post_message(Messages::WindowServer::EnableDisplayLink());
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								    i32 callback_id = s_next_callback_id++;
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								    callbacks().set(callback_id, adopt(*new DisplayLinkCallback(callback_id, move(callback))));
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								    return callback_id;
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								}
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								bool DisplayLink::unregister_callback(i32 callback_id)
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								{
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								    ASSERT(callbacks().contains(callback_id));
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								    callbacks().remove(callback_id);
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								    if (callbacks().is_empty())
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								        WindowServerConnection::the().post_message(Messages::WindowServer::DisableDisplayLink());
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								    return true;
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								}
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								void DisplayLink::notify(Badge<WindowServerConnection>)
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								{
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								    auto copy_of_callbacks = callbacks();
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								    for (auto& it : copy_of_callbacks)
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								        it.value->invoke();
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								}
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								}
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