ladybird/Libraries/LibWeb/SVG/SVGFEBlendElement.cpp

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/*
* Copyright (c) 2025, Lucien Fiorini <lucienfiorini@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/SVGFEBlendElementPrototype.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/Blending.h>
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#include <LibWeb/SVG/SVGAnimatedEnumeration.h>
#include <LibWeb/SVG/SVGFEBlendElement.h>
namespace Web::SVG {
GC_DEFINE_ALLOCATOR(SVGFEBlendElement);
SVGFEBlendElement::SVGFEBlendElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGElement(document, qualified_name)
{
}
void SVGFEBlendElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGFEBlendElement);
Base::initialize(realm);
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}
void SVGFEBlendElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
SVGFilterPrimitiveStandardAttributes::visit_edges(visitor);
visitor.visit(m_in1);
visitor.visit(m_in2);
}
void SVGFEBlendElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& new_value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(name, old_value, new_value, namespace_);
if (name == SVG::AttributeNames::mode) {
auto parse_mix_blend_mode = [](Optional<String> const& value) -> Optional<CSS::MixBlendMode> {
if (!value.has_value())
return {};
auto keyword = CSS::keyword_from_string(*value);
if (!keyword.has_value())
return {};
return CSS::keyword_to_mix_blend_mode(*keyword);
};
m_mode = parse_mix_blend_mode(new_value);
}
}
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GC::Ref<SVGAnimatedString> SVGFEBlendElement::in1()
{
if (!m_in1)
m_in1 = SVGAnimatedString::create(realm(), *this, AttributeNames::in);
return *m_in1;
}
GC::Ref<SVGAnimatedString> SVGFEBlendElement::in2()
{
if (!m_in2)
m_in2 = SVGAnimatedString::create(realm(), *this, AttributeNames::in2);
return *m_in2;
}
Gfx::CompositingAndBlendingOperator SVGFEBlendElement::mode() const
{
return Painting::mix_blend_mode_to_compositing_and_blending_operator(m_mode.value_or(CSS::MixBlendMode::Normal));
}
GC::Ref<SVGAnimatedEnumeration> SVGFEBlendElement::mode_for_bindings() const
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{
return SVGAnimatedEnumeration::create(realm(), to_underlying(mode()));
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}
}