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										 |  |  | /*
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							|  |  |  |  * Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com> | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Redistribution and use in source and binary forms, with or without | 
					
						
							|  |  |  |  * modification, are permitted provided that the following conditions are met: | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 1. Redistributions of source code must retain the above copyright notice, this | 
					
						
							|  |  |  |  *    list of conditions and the following disclaimer. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 2. Redistributions in binary form must reproduce the above copyright notice, | 
					
						
							|  |  |  |  *    this list of conditions and the following disclaimer in the documentation | 
					
						
							|  |  |  |  *    and/or other materials provided with the distribution. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
					
						
							|  |  |  |  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
					
						
							|  |  |  |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
					
						
							|  |  |  |  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
					
						
							|  |  |  |  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
					
						
							|  |  |  |  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
					
						
							|  |  |  |  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
					
						
							|  |  |  |  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
					
						
							|  |  |  |  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
					
						
							|  |  |  |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | namespace Web { | 
					
						
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							|  |  |  | class SVGContext { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     SVGContext() | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         m_states.append(State()); | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     const Gfx::Color& fill_color() const { return state().fill_color; } | 
					
						
							|  |  |  |     const Gfx::Color& stroke_color() const { return state().stroke_color; } | 
					
						
							|  |  |  |     float stroke_width() const { return state().stroke_width; } | 
					
						
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							|  |  |  |     void set_fill_color(Gfx::Color color) { state().fill_color = color; } | 
					
						
							|  |  |  |     void set_stroke_color(Gfx::Color color) { state().stroke_color = color; } | 
					
						
							|  |  |  |     void set_stroke_width(float width) { state().stroke_width = width; } | 
					
						
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										 |  |  |     void save() { m_states.append(m_states.last()); } | 
					
						
							|  |  |  |     void restore() { m_states.take_last(); } | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     struct State { | 
					
						
							|  |  |  |         Gfx::Color fill_color { Gfx::Color::Black }; | 
					
						
							|  |  |  |         Gfx::Color stroke_color { Gfx::Color::Transparent }; | 
					
						
							|  |  |  |         float stroke_width { 1.0 }; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     const State& state() const { return m_states.last(); } | 
					
						
							|  |  |  |     State& state() { return m_states.last(); } | 
					
						
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							|  |  |  |     Vector<State> m_states; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | } |